void IsChangeImage (const bool & IsInteract , FText & OverrideText ) Script5 statements · 66 bytes of bytecode 0x0000 CallFunc_CanInteract_ReturnValue = CanInteract();0x0018 IsInteract = CallFunc_CanInteract_ReturnValue;0x002B OverrideText = FText();0x003F return;Public 0x15b1e90 0x18 bool CanInteract () Script20 statements · 468 bytes of bytecode 0x0000 if (!(IsRespawnPoint)) goto Label_0082;0x000E CallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(GameMode_LINK.BP Game State LINK.Is Night);0x0057 Rezult = CallFunc_Not_PreBool_ReturnValue_2;0x006A Label_006A:0x006A ReturnValue = Rezult;0x007D goto Label_01C9;0x0082 Label_0082:0x0082 CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsLastGoalPosition);0x009F CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(IsActive);0x00BC CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(OverlapingActors);0x00F7 CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0119 CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Greater_IntInt_ReturnValue, IsActive);0x013F CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, CanLink);0x0165 CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_BooleanAND_ReturnValue_1, CallFunc_Not_PreBool_ReturnValue_1);0x018B CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_BooleanOR_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x01B1 Rezult = CallFunc_BooleanAND_ReturnValue_2;0x01C4 goto Label_006A;0x01C9 Label_01C9:0x01C9 return ReturnValue;Public 0x15b1e90 0x01 void SetUsedPoint (bool IsUsed ) Script14 statements · 454 bytes of bytecode 0x0000 Temp_bool_Variable_1 = IsUsed;0x0013 Temp_object_Variable_2 = /Game/3Dmodel/link/building/flag/MI_LINKcircle_Inst.MI_LINKcircle_Inst;0x0026 Temp_object_Variable_3 = /Game/3Dmodel/link/building/flag/MT_LINKcircle.MT_LINKcircle;0x0039 Ring.SetMaterial(0, Switch(Temp_bool_Variable_1, false => Temp_object_Variable_3, true => Temp_object_Variable_2, default => K2Node_Select_Default_1));0x0097 Temp_bool_Variable = IsUsed;0x00AA Temp_object_Variable = /Game/3Dmodel/link/building/flag/MI_linkflag_Inst.MI_linkflag_Inst;0x00BD Temp_object_Variable_1 = /Game/3Dmodel/link/building/flag/MT_linkflag.MT_linkflag;0x00D0 LiNK_flag.SetMaterial(0, Switch(Temp_bool_Variable, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default));0x012E CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsUsed);0x014B Niagara.SetAutoActivate(CallFunc_Not_PreBool_ReturnValue);0x0178 CallFunc_Not_PreBool_ReturnValue = Not_PreBool(IsUsed);0x0195 Niagara.SetActive(CallFunc_Not_PreBool_ReturnValue, false);0x01C3 return;Public 0x15b1e90 0x01 void GetDuplicateValues (TArray<FGuid > & DuplicateValues ) Script23 statements · 510 bytes of bytecode 0x0000 PushFlow(Label_01FB);0x0005 Temp_int_Variable = 0;0x001C Label_001C:0x001C CallFunc_Set_Length_ReturnValue = /Script/Engine.Default__BlueprintSetLibrary.Set_Length(NeedLuggageId);0x0057 CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Variable, CallFunc_Set_Length_ReturnValue);0x007D if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0191;0x008B PushFlow(Label_01B1);0x0090 /Script/Engine.Default__BlueprintSetLibrary.Set_GetItemByIndex(NeedLuggageId, Temp_int_Variable, CallFunc_Set_GetItemByIndex_Item);0x00CB CallFunc_Set_Contains_ReturnValue = /Script/Engine.Default__BlueprintSetLibrary.Set_Contains(OverlapingIds, CallFunc_Set_GetItemByIndex_Item);0x0107 if (!(CallFunc_Set_Contains_ReturnValue)) PopFlow();0x0111 /Script/Engine.Default__BlueprintSetLibrary.Set_GetItemByIndex(NeedLuggageId, Temp_int_Variable, CallFunc_Set_GetItemByIndex_Item);0x014C CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(ReturnValues, CallFunc_Set_GetItemByIndex_Item);0x0190 PopFlow();0x0191 Label_0191:0x0191 DuplicateValues = ReturnValues;0x01AC goto Label_01FB;0x01B1 Label_01B1:0x01B1 CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x01DB Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x01F6 goto Label_001C;0x01FB Label_01FB:0x01FB return;Public 0x15b1e90 0x10 void MakePole (UInstancedStaticMeshComponent * InstancedStaticMeshComp ) Script31 statements · 1,172 bytes of bytecode 0x0000 PushFlow(Label_0491);0x0005 CallFunc_K2_GetComponentLocation_ReturnValue = InstancedStaticMeshComp.K2_GetComponentLocation();0x0037 CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, FVector(0, 0, 1e+05));0x0075 CallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Subtract_VectorVector_ReturnValue, 0, false, Temp_object_Variable, 0, CallFunc_LineTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 0.1f);0x00FD InstancedStaticMeshComp.ClearInstances();0x0121 Temp_int_Variable = 0;0x0138 Label_0138:0x0138 CallFunc_VSize_ReturnValue = VSize(DiffPosition);0x015D BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0212 CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_VSize_ReturnValue, 2.8775);0x0240 CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_TraceStart);0x026E CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, CallFunc_Multiply_DoubleDouble_ReturnValue);0x029C CallFunc_FCeil_ReturnValue = FCeil(CallFunc_Divide_DoubleDouble_ReturnValue);0x02C1 CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_FCeil_ReturnValue, 1);0x02EB CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x0311 if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x031B PushFlow(Label_0447);0x0320 CallFunc_Conv_IntToVector_ReturnValue = Conv_IntToVector(Temp_int_Variable);0x0345 CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(DiffPosition, CallFunc_Conv_IntToVector_ReturnValue);0x0373 BreakTransform(InstancePoleTransform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x03A1 CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, CallFunc_Multiply_VectorVector_ReturnValue);0x03CF CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0406 CallFunc_AddInstance_ReturnValue = InstancedStaticMeshComp.AddInstance(CallFunc_MakeTransform_ReturnValue, false);0x0446 PopFlow();0x0447 Label_0447:0x0447 CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x0471 Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x048C goto Label_0138;0x0491 Label_0491:0x0491 return;Public 0x15b1e90 0x08 void UserConstructionScript () Script3 statements · 26 bytes of bytecode 0x0000 SetUsedPoint(IsRespawnPoint);0x0017 return;Event Public 0x15b1e90 0x00 void BPI_InteractStart(Server) (ABP_FirstPersonCharacter_Main_C * First Person ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_First_Person_2 = First Person;0x0012 ExecuteUbergraph_BP_LinkGoalPosition(1993);0x0021 return;Public 0x15b1e90 0x08 void BPI_InteractEnd () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_LinkGoalPosition(1994);0x000F return;Public 0x15b1e90 0x00 void BPI_InteractStart(Local) (ABP_FirstPersonCharacter_Main_C * First Person ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_First_Person_1 = First Person;0x0012 ExecuteUbergraph_BP_LinkGoalPosition(1995);0x0021 return;Public 0x15b1e90 0x08 void ReceiveBeginPlay () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_LinkGoalPosition(1996);0x000F return;Event Protected 0x15b1e90 0x00 void BndEvt__BP_LinkGoalPosition_LinkFlagOverlapZone_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature (UPrimitiveComponent * OverlappedComponent , AActor * OtherActor , UPrimitiveComponent * OtherComp , int32 OtherBodyIndex , bool bFromSweep , FHitResult & SweepResult ) Script9 statements · 126 bytes of bytecode 0x0000 PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012 PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024 PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036 PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048 PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005A PersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006C ExecuteUbergraph_BP_LinkGoalPosition(2126);0x007B return;0x15b1e90 0x120 void BndEvt__BP_LinkGoalPosition_LinkFlagOverlapZone_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature (UPrimitiveComponent * OverlappedComponent , AActor * OtherActor , UPrimitiveComponent * OtherComp , int32 OtherBodyIndex ) Script7 statements · 90 bytes of bytecode 0x0000 PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012 PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024 PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036 PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048 ExecuteUbergraph_BP_LinkGoalPosition(2131);0x0057 return;0x15b1e90 0x1C void RegisterLinkPoint (const FGuid & ID , ABP_LinkPoint_C * LinkPoint ) Script5 statements · 54 bytes of bytecode 0x0000 PersistentFrame.K2Node_CustomEvent_Id = ID;0x0012 PersistentFrame.K2Node_CustomEvent_LinkPoint = LinkPoint;0x0024 ExecuteUbergraph_BP_LinkGoalPosition(2582);0x0033 return;0x15b1e90 0x18 void ResetGoalEevent () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_LinkGoalPosition(2692);0x000F return;0x15b1e90 0x00 void BPI_InteractStart (ABP_FirstPersonCharacter_Main_C * First Person ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_First_Person = First Person;0x0012 ExecuteUbergraph_BP_LinkGoalPosition(2734);0x0021 return;0x15b1e90 0x08 void InteractSignal () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_LinkGoalPosition(3449);0x000F return;0x15b1e90 0x00 void GoalEvent () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_LinkGoalPosition(3500);0x000F return;0x15b1e90 0x00 void RespawnCall (ABP_MiniPenguin_C * Target ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_CustomEvent_Target = Target;0x0012 ExecuteUbergraph_BP_LinkGoalPosition(3636);0x0021 return;0x15b1e90 0x08 void FragVisualUpdate (bool IsUsed ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_CustomEvent_IsUsed = IsUsed;0x0012 ExecuteUbergraph_BP_LinkGoalPosition(3912);0x0021 return;0x15b1e90 0x01 void ToBlueFlag () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_LinkGoalPosition(3956);0x000F return;0x15b1e90 0x00 void LINK_FragReActivate (bool IsLastLink ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_CustomEvent_IsLastLink = IsLastLink;0x0012 ExecuteUbergraph_BP_LinkGoalPosition(3961);0x0021 return;0x15b1e90 0x01 void LastLink () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_LinkGoalPosition(4002);0x000F return;0x15b1e90 0x00 void LastTargetActivate (bool ActivateState ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_CustomEvent_ActivateState = ActivateState;0x0012 ExecuteUbergraph_BP_LinkGoalPosition(4103);0x0021 return;0x15b1e90 0x01 void ExecuteUbergraph_BP_LinkGoalPosition (int32 EntryPoint ) Script186 statements · 4,153 bytes of bytecode 0x0000 PushFlow(Label_1036);0x0005 goto [EntryPoint];0x000F Label_000F:0x000F Niagara.SetActive(false, false);0x0035 PopFlow();0x0036 Label_0036:0x0036 MarkPropertyDirtyFromRepIndex(this, 11, FName(IsActive));0x0053 Niagara.Deactivate();0x0077 PopFlow();0x0078 Label_0078:0x0078 Niagara.SetAutoActivate(false);0x009D goto Label_000F;0x00A2 Label_00A2:0x00A2 FlushNetDormancy();0x00AC IsActive = false;0x00B7 goto Label_0036;0x00BC Label_00BC:0x00BC FlushNetDormancy();0x00C6 IsActive = true;0x00D1 MarkPropertyDirtyFromRepIndex(this, 11, FName(IsActive));0x00EE Temp_bool_IsClosed_Variable = false;0x00F9 Temp_bool_Has_Been_Initd_Variable = true;0x0104 PopFlow();0x0105 Label_0105:0x0105 FlushNetDormancy();0x010F IsActive = K2Node_CustomEvent_ActivateState;0x0122 MarkPropertyDirtyFromRepIndex(this, 11, FName(IsActive));0x013F goto Label_0078;0x0144 Label_0144:0x0144 CallFunc_IsValid_ReturnValue = IsValid(GameMode_LINK);0x0161 if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x016B GameMode_LINK.CanLinkCheck(CallFunc_CanLinkCheck_Rezult);0x0198 CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_CanLinkCheck_Rezult);0x01B5 CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(OverlapingActors);0x01F0 CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(CallFunc_Array_Length_ReturnValue_1, 0);0x0212 CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_LessEqual_IntInt_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x0238 if (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x0242 GameMode_LINK.ShowAnnounce(2, false);0x026C PopFlow();0x026D Label_026D:0x026D CallFunc_IsValid_ReturnValue_1 = IsValid(SignalTarget);0x028A if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_02F0;0x0298 SignalTarget.DeviceComonent.OnSignal_Event(ST_EventValue{false, "", 0, 0, 0});0x02F0 Label_02F0:0x02F0 CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(OverlapingActors, K2Node_ComponentBoundEvent_OtherActor_1);0x0334 CallFunc_BooleanAND_ReturnValue_6 = BooleanAND(IsLastGoalPosition, IsActive);0x035A if (!(CallFunc_BooleanAND_ReturnValue_6)) goto Label_0399;0x0368 LastGoal.Broadcast();0x037B LastLink();0x0389 LastTargetActivate(false);0x0398 PopFlow();0x0399 Label_0399:0x0399 GameMode_LINK.CanLinkCheck(CallFunc_CanLinkCheck_Rezult_1);0x03C6 if (!(CallFunc_CanLinkCheck_Rezult_1)) PopFlow();0x03D0 CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(OverlapingActors);0x040B CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x042D if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x0437 GameMode_LINK.ShowAnnounce(1, false);0x0461 PopFlow();0x0462 Label_0462:0x0462 CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GenerateMap/BP_GenerateMapManager.BP_GenerateMapManager_C);0x0480 CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x049D if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_04FD;0x04AB CallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetActorOfClass_ReturnValue.SpawnedActors, this);0x04FD Label_04FD:0x04FD K2Node_CreateDelegate_OutputDelegate.Bind(this, GoalEvent);0x0514 GameMode_LINK.OnGoal += K2Node_CreateDelegate_OutputDelegate;0x053D K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK.BPGI Main.LINK_ServerSaveData.GetCurrentRound(CallFunc_GetCurrentRound_Value);0x0596 SpawnedAge = CallFunc_GetCurrentRound_Value;0x05B1 CallFunc_Array_Add_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(GameMode_LINK.LastGoalTargets, this);0x0603 PopFlow();0x0604 Label_0604:0x0604 CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0618 if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0622 CallFunc_ObjectIsA_ReturnValue_1 = ObjectIsA(K2Node_ComponentBoundEvent_OtherActor_1, /Game/MoverAI/GroundAI/MiniPenguin/BP_MiniPenguin.BP_MiniPenguin_C);0x0648 CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_ObjectIsA_ReturnValue_1, IsActive);0x066E if (!(CallFunc_BooleanAND_ReturnValue_1)) goto Label_0681;0x067C goto Label_026D;0x0681 Label_0681:0x0681 GameMode_LINK.GetGamePhase(CallFunc_GetGamePhase_CurrentGamePhase);0x06AE CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetGamePhase_CurrentGamePhase, 1);0x06CD if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) PopFlow();0x06D7 K2Node_DynamicCast_AsBP_Mini_Penguin = Cast<BP_MiniPenguin_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x06FB K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Mini_Penguin);0x0718 if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0722 /Script/Engine.Default__BlueprintSetLibrary.Set_Add(RegisteredRespawnMiniPenguin, K2Node_DynamicCast_AsBP_Mini_Penguin);0x0754 PrintString(this, "MiniPenguin\\u3092\\u30ea\\u30b9\\u30dd\\u30fc\\u30f3\\u30dd\\u30a4\\u30f3\\u30c8\\u306b\\u767b\\u9332", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x07C8 PopFlow();0x07C9 PopFlow();0x07CA PopFlow();0x07CB PopFlow();0x07CC CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x07E1 K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK = Cast<BP_FirstPersonGameMode_Online_LINK_C>(CallFunc_GetGameMode_ReturnValue);0x0805 K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK);0x0822 if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x082C GameMode_LINK = K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK;0x083F if (!(IsDefaultRespawnPoint)) goto Label_0462;0x084D PopFlow();0x084E goto Label_0604;0x0853 CallFunc_ObjectIsA_ReturnValue = ObjectIsA(K2Node_ComponentBoundEvent_OtherActor, /Game/MoverAI/GroundAI/MiniPenguin/BP_MiniPenguin.BP_MiniPenguin_C);0x0879 CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_ObjectIsA_ReturnValue, IsActive);0x089F if (!(CallFunc_BooleanAND_ReturnValue_2)) PopFlow();0x08A9 CallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(OverlapingActors, K2Node_ComponentBoundEvent_OtherActor);0x08E5 goto Label_0144;0x08EA Label_08EA:0x08EA if (!(false)) PopFlow();0x08EC Temp_bool_IsClosed_Variable = true;0x08F7 PopFlow();0x08F8 Label_08F8:0x08F8 PushFlow(Label_091C);0x08FD if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_090C;0x090B PopFlow();0x090C Label_090C:0x090C Temp_bool_Has_Been_Initd_Variable = true;0x0917 goto Label_08EA;0x091C Label_091C:0x091C if (!(Temp_bool_IsClosed_Variable)) goto Label_092B;0x092A PopFlow();0x092B Label_092B:0x092B Temp_bool_IsClosed_Variable = true;0x0936 PrintString(this, "Link\\u6210\\u529f", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0986 CallFunc_IsValid_ReturnValue_3 = IsValid(GameMode_LINK);0x09A3 if (!(CallFunc_IsValid_ReturnValue_3)) PopFlow();0x09AD CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(OverlapingActors);0x09E8 GameMode_LINK.Goal(CallFunc_Array_Length_ReturnValue_2);0x0A15 PopFlow();0x0A16 /Script/Engine.Default__BlueprintMapLibrary.Map_Add(LinkPoint, K2Node_CustomEvent_Id, K2Node_CustomEvent_LinkPoint);0x0A51 /Script/Engine.Default__BlueprintSetLibrary.Set_Add(NeedLuggageId, K2Node_CustomEvent_Id);0x0A83 PopFlow();0x0A84 /Script/Engine.Default__BlueprintSetLibrary.Set_Clear(NeedLuggageId);0x0AAD PopFlow();0x0AAE CallFunc_Array_Length_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(OverlapingActors);0x0AE9 CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue_3, 0);0x0B0B CallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_Greater_IntInt_ReturnValue, IsActive);0x0B31 CallFunc_BooleanAND_ReturnValue_4 = BooleanAND(CallFunc_BooleanAND_ReturnValue_3, CanLink);0x0B57 CallFunc_Not_PreBool_ReturnValue_3 = Not_PreBool(IsLastGoalPosition);0x0B74 CallFunc_BooleanAND_ReturnValue_5 = BooleanAND(CallFunc_BooleanAND_ReturnValue_4, CallFunc_Not_PreBool_ReturnValue_3);0x0B9A if (!(CallFunc_BooleanAND_ReturnValue_5)) goto Label_0BB7;0x0BA8 InteractSignal();0x0BB6 PopFlow();0x0BB7 Label_0BB7:0x0BB7 CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(IsActive);0x0BD4 CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Not_PreBool_ReturnValue_1, IsDefaultRespawnPoint);0x0BFA if (!(CallFunc_BooleanOR_ReturnValue)) PopFlow();0x0C04 K2Node_DynamicCast_AsBP_First_Person_Character_LINK = Cast<BP_FirstPersonCharacter_LINK_C>(K2Node_Event_First_Person);0x0C28 K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_LINK);0x0C45 if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0C4F CallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(GameMode_LINK.BP Game State LINK.Is Night);0x0C98 if (!(CallFunc_Not_PreBool_ReturnValue_2)) PopFlow();0x0CA2 K2Node_MakeArray_Array = {RespawnPointPosition2, RespawnPointPosition1, RespawnPointPosition};0x0CC8 /Script/Engine.Default__KismetArrayLibrary.Array_Random(K2Node_MakeArray_Array, CallFunc_Array_Random_OutItem, CallFunc_Array_Random_OutIndex);0x0D03 CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_Array_Random_OutItem.K2_GetComponentLocation();0x0D35 K2Node_DynamicCast_AsBP_First_Person_Character_LINK.MyMiniPenguin.Respawn(CallFunc_K2_GetComponentLocation_ReturnValue);0x0D78 PopFlow();0x0D79 goto Label_08F8;0x0D7E Label_0D7E:0x0D7E /Script/Engine.Default__KismetArrayLibrary.Array_Clear(OverlapingActors);0x0DA7 goto Label_00A2;0x0DAC /Script/Engine.Default__BlueprintSetLibrary.Set_Clear(RegisteredRespawnMiniPenguin);0x0DD5 PrintString(this, "\\u30ea\\u30b9\\u30dd\\u30fc\\u30f3\\u306e\\u767b\\u9332\\u3092\\u30ea\\u30bb\\u30c3\\u30c8", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0E33 PopFlow();0x0E34 CallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(GameMode_LINK.BP Game State LINK.Is Night);0x0E7D if (!(CallFunc_Not_PreBool_ReturnValue_2)) PopFlow();0x0E87 K2Node_MakeArray_Array = {RespawnPointPosition2, RespawnPointPosition1, RespawnPointPosition};0x0EAD /Script/Engine.Default__KismetArrayLibrary.Array_Random(K2Node_MakeArray_Array, CallFunc_Array_Random_OutItem, CallFunc_Array_Random_OutIndex);0x0EE8 CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_Array_Random_OutItem.K2_GetComponentLocation();0x0F1A K2Node_CustomEvent_Target.Respawn(CallFunc_K2_GetComponentLocation_ReturnValue);0x0F47 PopFlow();0x0F48 SetUsedPoint(K2Node_CustomEvent_IsUsed);0x0F5F PopFlow();0x0F60 Label_0F60:0x0F60 FragVisualUpdate(true);0x0F6F goto Label_0D7E;0x0F74 goto Label_0F60;0x0F79 SetUsedPoint(false);0x0F88 if (!(K2Node_CustomEvent_IsLastLink)) goto Label_00BC;0x0F96 IsLastGoalPosition = true;0x0FA1 PopFlow();0x0FA2 Ring.SetMaterial(0, /Game/3Dmodel/link/building/flag/MI_LINKcircle_Gold.MI_LINKcircle_Gold);0x0FD4 LiNK_flag.SetMaterial(0, /Game/3Dmodel/link/building/flag/MI_linkflag_Inst1.MI_linkflag_Inst1);0x1006 PopFlow();0x1007 NI_Beacon.SetVisibility(K2Node_CustomEvent_ActivateState, false);0x1031 goto Label_0105;0x1036 Label_1036:0x1036 return;Final 0x15b1e90 0x04 void LastGoal__DelegateSignature () Script2 statements · 3 bytes of bytecode Public 0x15b1e90 0x00