0x00x03A8
Members 18
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | StaticMesh1 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | LBPC_SpawnLuggage2 | ULBPC_SpawnLuggage_C* | 6 flags | nullptr | |
| 0x08 | LBPC_SpawnLuggage1 | ULBPC_SpawnLuggage_C* | 6 flags | nullptr | |
| 0x08 | LBPC_SpawnLuggage | ULBPC_SpawnLuggage_C* | 6 flags | nullptr | |
| 0x08 | InstancedStaticMesh3 | UInstancedStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | InstancedStaticMesh2 | UInstancedStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | InstancedStaticMesh1 | UInstancedStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | InstancedStaticMesh | UInstancedStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Ring | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | LiNK_flag | UGeometryCacheComponent* | 6 flags | nullptr | |
| 0x08 | Pole | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x01 | IsStartPosition | bool | 6 flags | true | |
| 0x0319 | 0x07 | padding / unreflected | |||
| 0x60 | InstancePoleTransform | FTransform | 6 flags | {Rotation={X=-6.123233995736764e-17, Y=-0.9999999999999997,… | |
| 0x18 | DiffPosition | FVector | 7 flags | {X=0, Y=0, Z=-100} | |
| 0x10 | UniqueID | FGuid | 7 flags | {A=0, B=0, C=0, D=0} | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void MakePole(UInstancedStaticMeshComponent* InstancedStaticMeshComp)Script31 statements · 1,172 bytes of bytecode0x0000PushFlow(Label_0491);0x0005CallFunc_K2_GetComponentLocation_ReturnValue = InstancedStaticMeshComp.K2_GetComponentLocation();0x0037CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, FVector(0, 0, 1e+05));0x0075CallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Subtract_VectorVector_ReturnValue, 0, false, Temp_object_Variable, 0, CallFunc_LineTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 0.1f);0x00FDInstancedStaticMeshComp.ClearInstances();0x0121Temp_int_Variable = 0;0x0138Label_0138:0x0138CallFunc_VSize_ReturnValue = VSize(DiffPosition);0x015DBreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0212CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_VSize_ReturnValue, 2.8775);0x0240CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_TraceStart);0x026ECallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, CallFunc_Multiply_DoubleDouble_ReturnValue);0x029CCallFunc_FCeil_ReturnValue = FCeil(CallFunc_Divide_DoubleDouble_ReturnValue);0x02C1CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_FCeil_ReturnValue, 1);0x02EBCallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x0311if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x031BPushFlow(Label_0447);0x0320CallFunc_Conv_IntToVector_ReturnValue = Conv_IntToVector(Temp_int_Variable);0x0345CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(DiffPosition, CallFunc_Conv_IntToVector_ReturnValue);0x0373BreakTransform(InstancePoleTransform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x03A1CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, CallFunc_Multiply_VectorVector_ReturnValue);0x03CFCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0406CallFunc_AddInstance_ReturnValue = InstancedStaticMeshComp.AddInstance(CallFunc_MakeTransform_ReturnValue, false);0x0446PopFlow();0x0447Label_0447:0x0447CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x0471Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x048Cgoto Label_0138;0x0491Label_0491:0x0491return;0x0493// end of script | Public | 0x08 | |
void UserConstructionScript()Script10 statements · 305 bytes of bytecode0x0000Temp_object_Variable_2 = /Game/3Dmodel/link/building/flag/MI_LINKcircle_Inst.MI_LINKcircle_Inst;0x0013Temp_object_Variable_3 = /Game/3Dmodel/link/building/flag/MT_LINKcircle.MT_LINKcircle;0x0026Temp_bool_Variable_1 = IsStartPosition;0x0039Ring.SetMaterial(0, Switch(Temp_bool_Variable_1, false => Temp_object_Variable_3, true => Temp_object_Variable_2, default => K2Node_Select_Default));0x0097Temp_object_Variable = /Game/3Dmodel/link/building/flag/MI_linkflag_Inst.MI_linkflag_Inst;0x00AATemp_object_Variable_1 = /Game/3Dmodel/link/building/flag/MT_linkflag.MT_linkflag;0x00BDTemp_bool_Variable = IsStartPosition;0x00D0LiNK_flag.SetMaterial(0, Switch(Temp_bool_Variable, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default_1));0x012Ereturn;0x0130// end of script | EventPublic | 0x00 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_LinkPoint(928);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_BP_LinkPoint(int32 EntryPoint)Script44 statements · 941 bytes of bytecode0x0000PushFlow(Label_03AA);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GenerateMap/BP_GenerateMapManager.BP_GenerateMapManager_C);0x002DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x004Aif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0054CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetActorOfClass_ReturnValue.SpawnedActors, this);0x00A6PopFlow();0x00A7Label_00A7:0x00A7CallFunc_IsServer_ReturnValue = IsServer(this);0x00BCif (!(CallFunc_IsServer_ReturnValue)) PopFlow();0x00C6CallFunc_NewGuid_ReturnValue = NewGuid();0x00E2UniqueID = CallFunc_NewGuid_ReturnValue;0x00FDTemp_int_Loop_Counter_Variable = 0;0x0114Temp_int_Array_Index_Variable = 0;0x012BLabel_012B:0x012BCallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Game/BluePrints/LINK/Blueprints/GameLogic/LBPC_SpawnLuggage.LBPC_SpawnLuggage_C);0x0150CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue);0x018BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x01B1if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_026D;0x01BFTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x01DAPushFlow(Label_0356);0x01DFCallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Game/BluePrints/LINK/Blueprints/GameLogic/LBPC_SpawnLuggage.LBPC_SpawnLuggage_C);0x0204/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x023FCallFunc_Array_Get_Item.SpawnItem(UniqueID);0x026CPopFlow();0x026DLabel_026D:0x026DCallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GameLogic/BP_LinkGoalPosition.BP_LinkGoalPosition_C);0x028BCallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetActorOfClass_ReturnValue_1);0x02A8if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_02E5;0x02B6CallFunc_GetActorOfClass_ReturnValue_1.RegisterLinkPoint(UniqueID, this);0x02E4PopFlow();0x02E5Label_02E5:0x02E5PrintString(this, "Error:\\u30b4\\u30fc\\u30eb\\u30dd\\u30b8\\u30b7\\u30e7\\u30f3\\u304c\\u898b\\u3064\\u304b\\u308a\\u307e\\u305b\\u3093", true, true, LinearColor{1f, 0.025505f, 0f, 1f}, 2f, FName(None));0x0355PopFlow();0x0356Label_0356:0x0356CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0380Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x039Bgoto Label_012B;0x03A0PushFlow(Label_00A7);0x03A5goto Label_000F;0x03AALabel_03AA:0x03AAreturn;0x03AC// end of script | Final | 0x04 |