Zdexby TheHolyOneZ
5,457 classes
Class

ABP_LinkPoint_C

: AActor : UObject
/Game/BluePrints/LINK/Blueprints/GameLogic/BP_LinkPoint.BP_LinkPoint_C 0x03A8 (936 B) align 16 inherited 0x02A8 4 scripted vtable /Game/BluePrints/LINK/Blueprints/GameLogic/BP_LinkPoint
0x00x03A8

Members 18

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StaticMesh1UStaticMeshComponent*6 flagsnullptr
0x08LBPC_SpawnLuggage2ULBPC_SpawnLuggage_C*6 flagsnullptr
0x08LBPC_SpawnLuggage1ULBPC_SpawnLuggage_C*6 flagsnullptr
0x08LBPC_SpawnLuggageULBPC_SpawnLuggage_C*6 flagsnullptr
0x08InstancedStaticMesh3UInstancedStaticMeshComponent*6 flagsnullptr
0x08InstancedStaticMesh2UInstancedStaticMeshComponent*6 flagsnullptr
0x08InstancedStaticMesh1UInstancedStaticMeshComponent*6 flagsnullptr
0x08InstancedStaticMeshUInstancedStaticMeshComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08RingUStaticMeshComponent*6 flagsnullptr
0x08PoleUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01IsStartPositionbool6 flagstrue
0x03190x07padding / unreflected
0x60InstancePoleTransformFTransform6 flags{Rotation={X=-6.123233995736764e-17, Y=-0.9999999999999997,…
0x18DiffPositionFVector7 flags{X=0, Y=0, Z=-100}
0x10UniqueIDFGuid7 flags{A=0, B=0, C=0, D=0}
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void MakePole(UInstancedStaticMeshComponent* InstancedStaticMeshComp)
Script31 statements · 1,172 bytes of bytecode
0x0000PushFlow(Label_0491);0x0005CallFunc_K2_GetComponentLocation_ReturnValue = InstancedStaticMeshComp.K2_GetComponentLocation();0x0037CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, FVector(0, 0, 1e+05));0x0075CallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Subtract_VectorVector_ReturnValue, 0, false, Temp_object_Variable, 0, CallFunc_LineTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 0.1f);0x00FDInstancedStaticMeshComp.ClearInstances();0x0121Temp_int_Variable = 0;0x0138Label_0138:0x0138CallFunc_VSize_ReturnValue = VSize(DiffPosition);0x015DBreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0212CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_VSize_ReturnValue, 2.8775);0x0240CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_TraceStart);0x026ECallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, CallFunc_Multiply_DoubleDouble_ReturnValue);0x029CCallFunc_FCeil_ReturnValue = FCeil(CallFunc_Divide_DoubleDouble_ReturnValue);0x02C1CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_FCeil_ReturnValue, 1);0x02EBCallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x0311if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x031BPushFlow(Label_0447);0x0320CallFunc_Conv_IntToVector_ReturnValue = Conv_IntToVector(Temp_int_Variable);0x0345CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(DiffPosition, CallFunc_Conv_IntToVector_ReturnValue);0x0373BreakTransform(InstancePoleTransform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x03A1CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, CallFunc_Multiply_VectorVector_ReturnValue);0x03CFCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0406CallFunc_AddInstance_ReturnValue = InstancedStaticMeshComp.AddInstance(CallFunc_MakeTransform_ReturnValue, false);0x0446PopFlow();0x0447Label_0447:0x0447CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x0471Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x048Cgoto Label_0138;0x0491Label_0491:0x0491return;0x0493// end of script
Public0x08
void UserConstructionScript()
Script10 statements · 305 bytes of bytecode
0x0000Temp_object_Variable_2 = /Game/3Dmodel/link/building/flag/MI_LINKcircle_Inst.MI_LINKcircle_Inst;0x0013Temp_object_Variable_3 = /Game/3Dmodel/link/building/flag/MT_LINKcircle.MT_LINKcircle;0x0026Temp_bool_Variable_1 = IsStartPosition;0x0039Ring.SetMaterial(0, Switch(Temp_bool_Variable_1, false => Temp_object_Variable_3, true => Temp_object_Variable_2, default => K2Node_Select_Default));0x0097Temp_object_Variable = /Game/3Dmodel/link/building/flag/MI_linkflag_Inst.MI_linkflag_Inst;0x00AATemp_object_Variable_1 = /Game/3Dmodel/link/building/flag/MT_linkflag.MT_linkflag;0x00BDTemp_bool_Variable = IsStartPosition;0x00D0LiNK_flag.SetMaterial(0, Switch(Temp_bool_Variable, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default_1));0x012Ereturn;0x0130// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_LinkPoint(928);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_LinkPoint(int32 EntryPoint)
Script44 statements · 941 bytes of bytecode
0x0000PushFlow(Label_03AA);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GenerateMap/BP_GenerateMapManager.BP_GenerateMapManager_C);0x002DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x004Aif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0054CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetActorOfClass_ReturnValue.SpawnedActors, this);0x00A6PopFlow();0x00A7Label_00A7:0x00A7CallFunc_IsServer_ReturnValue = IsServer(this);0x00BCif (!(CallFunc_IsServer_ReturnValue)) PopFlow();0x00C6CallFunc_NewGuid_ReturnValue = NewGuid();0x00E2UniqueID = CallFunc_NewGuid_ReturnValue;0x00FDTemp_int_Loop_Counter_Variable = 0;0x0114Temp_int_Array_Index_Variable = 0;0x012BLabel_012B:0x012BCallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Game/BluePrints/LINK/Blueprints/GameLogic/LBPC_SpawnLuggage.LBPC_SpawnLuggage_C);0x0150CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue);0x018BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x01B1if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_026D;0x01BFTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x01DAPushFlow(Label_0356);0x01DFCallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Game/BluePrints/LINK/Blueprints/GameLogic/LBPC_SpawnLuggage.LBPC_SpawnLuggage_C);0x0204/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x023FCallFunc_Array_Get_Item.SpawnItem(UniqueID);0x026CPopFlow();0x026DLabel_026D:0x026DCallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GameLogic/BP_LinkGoalPosition.BP_LinkGoalPosition_C);0x028BCallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetActorOfClass_ReturnValue_1);0x02A8if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_02E5;0x02B6CallFunc_GetActorOfClass_ReturnValue_1.RegisterLinkPoint(UniqueID, this);0x02E4PopFlow();0x02E5Label_02E5:0x02E5PrintString(this, "Error:\\u30b4\\u30fc\\u30eb\\u30dd\\u30b8\\u30b7\\u30e7\\u30f3\\u304c\\u898b\\u3064\\u304b\\u308a\\u307e\\u305b\\u3093", true, true, LinearColor{1f, 0.025505f, 0f, 1f}, 2f, FName(None));0x0355PopFlow();0x0356Label_0356:0x0356CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0380Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x039Bgoto Label_012B;0x03A0PushFlow(Label_00A7);0x03A5goto Label_000F;0x03AALabel_03AA:0x03AAreturn;0x03AC// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type