| MobAttack get_SlamAttack() | Public+1 flags | | 0x08 |
| PhotonView get_View() | Public+1 flags | | 0x08 |
| void add_OnNextSlam(Action value) | Public+1 flags | | 0x08 |
| void remove_OnNextSlam(Action value) | Public+1 flags | | 0x08 |
| void add_OnRoar(Action<Mob> value) | Public+1 flags | | 0x08 |
| void remove_OnRoar(Action<Mob> value) | Public+1 flags | | 0x08 |
| void Awake() | Private | | 0x00 |
| void SetMechanics(VolacnoMechanics mechanics) | Public | | 0x08 |
| void SetBossBar(VolacnoBossBar bar) | Public | | 0x08 |
| void Start() | Private | | 0x00 |
| void Update() | Private | | 0x00 |
| void BossRoom_OnTriggered(EventRoom eventRoom) | Private | | 0x08 |
| void MidAnimEvent_OnEvent(int eventId) | Private | | 0x04 |
| void CrawlOutOfLava(const Vector3& pos, Action onSlam) | Public | | 0x0C |
| void StartBossMusic() | Private | | 0x00 |
| void OnCrawlOutEnd(Action onSlam) | Private | | 0x08 |
| void Slam(Action onSlam) | Public | | 0x08 |
| void OnSlamUsed(MobAttack attack, Mob mob) | Private | | 0x08 |
| void OnSlam(SlamGroundAttack attack, Mob mob) | Private | | 0x08 |
| void CheckDpsRPC() | Public | | 0x00 |
| void GrabMechanicUpdate() | Private | | 0x00 |
| IEnumerator RPCStartGrabCor(float cd) | Public | | 0x08 |
| void StartGrab(int grabId, float cd) | Public | | 0x04 |
| IEnumerator GrabCor(Player player) | Private | | 0x08 |
| void OnPlayerGrabbed(HeldPlayer held, PickUpAttack attack) | Private | | 0x08 |
| void OnPlayerDropped(HeldPlayer held, PickUpAttack attack) | Private | | 0x08 |
| void Ladder_OnPlayerAttached(Ladder ladder, Player player, bool attached) | Private | | 0x08 |
| void Platform_OnPlayerMounted(Player player, bool mounted, StickPlatform platform) | Private | | 0x08 |
| void DetachLadderPlayers() | Public | | 0x00 |
| void SetBlackstoneModels(int seed) | Public | | 0x04 |
| void OnBlackstoneWeaponBroken(StuckBlackstoneWeapon weapon) | Public | | 0x08 |
| void RPCRoar() | Public | | 0x00 |
| Coroutine Roar() | Public | | 0x08 |
| void OnRoarEnd(Mob mob) | Private | | 0x08 |
| void Boss_OnDeath(Entity entity) | Private | | 0x08 |
| void Boss_OnAnimDeath(Entity entity) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <Awake>b__41_0(StuckBlackstoneWeapon x) | Private | | 0x08 |