| void MechanicAwake(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void StalactiteSpawner_OnEntitiesSpawned(List<UnityEngine.GameObject> objs) | Private | | 0x08 |
| void MechanicStart(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void MechanicUpdate(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void MechanicTriggered(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void MechanicTriggerUpdate(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void MechanicEnd(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void HitByStalactite(Boss crimsonSlosh) | PublicStatic | | 0x08 |
| void RPCEnableStalactite(BossStalactite disabled) | Public | | 0x08 |
| void EnableStalactite(int index) | Public | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void <MechanicAwake>b__7_0(EntitySpawn x) | Private | | 0x08 |