Zdexby TheHolyOneZ
49,743 classes
Class

TemporalAA

: Object
UnityEngine.Rendering.Universal.TemporalAA, Unity.RenderPipelines.Universal.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0010

Members 5

OffsetSizeNameTypeFlagsDefault
0x08s_JitterFuncJitterFuncStatic+1 flags—
0x08taaFilterOffsetsVector2[]PrivateStatic+1 flags—
0x08taaFilterWeightsfloat[]PrivateStatic+1 flags—
0x08AccumulationFormatListGraphicsFormat[]Static+1 flags—
0x04s_warnCounteruintPrivateStatic—

Functions 9

SignatureFlagsNativeParams
int CalculateTaaFrameIndex(ref Settings& settings)Static+1 flags0x20
Matrix4x4 CalculateJitterMatrix(UniversalCameraData cameraData, JitterFunc jitterFunc)Static+1 flags0x40
void CalculateJitter(int frameIndex, ref Vector2& jitter, ref bool& allowScaling)Static+1 flags0x08
float[] CalculateFilterWeights(ref Settings& settings)Static+1 flags0x20
RenderTextureDescriptor TemporalAADescFromCameraDesc(ref RenderTextureDescriptor& cameraDesc)Static+1 flags0x34
string ValidateAndWarn(UniversalCameraData cameraData, bool isSTPRequested)Static+1 flags0x08
void ExecutePass(CommandBuffer cmd, Material taaMaterial, ref CameraData& cameraData, RTHandle source, RTHandle destination, RenderTexture motionVectors)Static+1 flags0x08
void Render(RenderGraph renderGraph, Material taaMaterial, UniversalCameraData cameraData, ref TextureHandle& srcColor, ref TextureHandle& srcDepth, ref TextureHandle& srcMotionVectors, ref TextureHandle& dstColor)Static+1 flags0x10
void .cctor()PrivateStatic+1 flags0x00