| Vector3 get_VisualOffset() | Public+1 flags | | 0x0C |
| void set_VisualOffset(const Vector3& value) | Public+1 flags | | 0x0C |
| void add_OnUpdateSorting(Action value) | 2 flags | | 0x08 |
| void remove_OnUpdateSorting(Action value) | 2 flags | | 0x08 |
| float2 get_ObjectOffset() | Public+1 flags | | 0x08 |
| void set_ObjectOffset(const float2& value) | Public+1 flags | | 0x08 |
| float2 get_Scale() | Public+3 flags | | 0x08 |
| void set_Scale(const float2& value) | Public+3 flags | | 0x08 |
| float get_AnimRate() | Public+1 flags | | 0x04 |
| void set_AnimRate(float value) | Public+1 flags | | 0x04 |
| float get_AnimTime() | Public+1 flags | | 0x04 |
| void set_AnimTime(float value) | Public+1 flags | | 0x04 |
| int get_FrameCount() | Public+1 flags | | 0x04 |
| void set_FrameCount(int value) | Public+1 flags | | 0x04 |
| ReanimLoopType get_LoopType() | Public+1 flags | | 0x04 |
| void set_LoopType(const ReanimLoopType& value) | Public+1 flags | | 0x04 |
| float get_ZOffset() | Public+1 flags | | 0x04 |
| void set_ZOffset(float value) | Public+1 flags | | 0x04 |
| bool get_IsAttachment() | Public+1 flags | | 0x01 |
| void set_IsAttachment(bool value) | Public+1 flags | | 0x01 |
| ReanimationID get_ReanimationID() | Public+1 flags | | 0x04 |
| void set_ReanimationID(const ReanimationID& value) | Public+1 flags | | 0x04 |
| bool get_SkinControllerReady() | Public+1 flags | | 0x01 |
| void set_SkinControllerReady(bool value) | Private+1 flags | | 0x01 |
| Transform get_RenderOffset() | Public+1 flags | | 0x08 |
| bool get_ManagedSorting() | Public+1 flags | | 0x01 |
| void set_ManagedSorting(bool value) | Public+1 flags | | 0x01 |
| void Awake() | Private | | 0x00 |
| void OnInit() | 3 flags | | 0x00 |
| void Init(ReloadedObject obj) | Public | | 0x08 |
| void SetSkin(const string& skin) | Public | | 0x08 |
| void SetImageOverride(const string& slotName, const string& imageName) | Public | | 0x08 |
| string GetImageOverride(const string& track) | Public | | 0x08 |
| void InitSorting(bool ignoreManagedSort) | Public | | 0x01 |
| void Update() | 3 flags | | 0x00 |
| void UpdatePosition() | 3 flags | | 0x00 |
| Vector3 GetRenderOffset() | 1 flags | | 0x0C |
| bool CheckForSortingChange() | Private | | 0x01 |
| void UpdateSorting() | Private | | 0x00 |
| int GetObjectRenderOrder() | 3 flags | | 0x04 |
| void AttachPFX(EffectController pfx) | Public | | 0x08 |
| void FadeOutAttachedPFX() | Public | | 0x00 |
| void Die() | Public | | 0x00 |
| void OnDie() | 3 flags | | 0x00 |
| void AssignRenderGroupToPrefix(const string& item, int renderGroup) | Public | | 0x08 |
| void AssignRenderGroupToTrack(const string& trackName, int renderGroup) | Public | | 0x08 |
| void ApplyDefaultMaterialToOverrides() | Public | | 0x00 |
| void PropogateColorToAttachments(const CharacterAnimationTrack& track) | Public | | 0x04 |
| void SetColorOverride(const Color& color, const CharacterAnimationTrack& track) | Public | | 0x10 |
| void AttachmentReanimTypeDie(const AttachmentID& attachmentID, const ReanimationType& animType) | Public | | 0x04 |
| void ReanimationDie() | Public | | 0x00 |
| void PlayReanim(const string& anim, const ReanimLoopType& loop, float offset, float fps) | Public+2 flags | | 0x08 |
| bool IsAnimPlaying(const string& theTrackName) | Public | | 0x08 |
| void SetFramesForLayer(const string& animName) | Public | | 0x08 |
| void OverrideScale(float scaleX, float scaleY) | Public | | 0x04 |
| void SetPosition(float x, float y) | Public | | 0x04 |
| void TranslatePosition(float x, float y) | Public | | 0x04 |
| void ShowOnlyTrack(const string& trackName) | Public | | 0x08 |
| void SetTruncateDisappearingFrames(const string& trackName, bool val) | Public | | 0x08 |
| void AttachToAnotherReanimation(ReloadedController controller, const string& trackName) | Public | | 0x08 |
| void AttachToAnotherReanimation(ReloadedController controller, const string& trackName, float offsetX, float offsetY) | Public | | 0x08 |
| void AttachParticle(const AttachmentID& attachmentID, TodParticleSystem particleSystem, float x, float y) | Public | | 0x08 |
| void AttachTrail(const AttachmentID& attachmentID, Trail trail, float x, float y) | Public | | 0x08 |
| float GetTrackVelocity(const string& theTrackName) | Public | | 0x08 |
| ReloadedController GetAttachedReanimation(const string& trackName, const ReanimationType& reanimationType) | Public | | 0x08 |
| void ClearClipRect() | Public | | 0x00 |
| void ClipRect(const Rect& clipRect) | Public | | 0x10 |
| void SetPool(IControllerPool pool) | PublicFinal+2 flags | | 0x08 |
| void Reset() | PublicFinal+2 flags | | 0x00 |
| void OnControllerReset() | 3 flags | | 0x00 |
| void Serialize(ref ReloadedBinaryWriter& writer, int version) | Public+2 flags | | 0x18 |
| void Deserialize(ref ReloadedBinaryReader& reader, int version) | Public+2 flags | | 0x18 |
| void PostDeserialize() | Public+2 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <Init>b__75_0() | Private | | 0x00 |