| void add_AnimatorInitialized(Action<Source.Controllers.ReloadedCharacterController> value) | Public+1 flags | | 0x08 |
| void remove_AnimatorInitialized(Action<Source.Controllers.ReloadedCharacterController> value) | Public+1 flags | | 0x08 |
| Vector2 get_AttachmentOffset() | Public+1 flags | | 0x08 |
| bool get_AnimationDead() | Public+1 flags | | 0x01 |
| void set_AnimationDead(bool value) | Public+1 flags | | 0x01 |
| RenderLayer get_RenderLayer() | Public+1 flags | | 0x04 |
| void set_RenderLayer(const RenderLayer& value) | Public+1 flags | | 0x04 |
| CharacterAnimationController get_AnimationController() | Public+1 flags | | 0x08 |
| void OnInit() | 2 flags | | 0x00 |
| void PostGameplayUpdate() | Public+2 flags | | 0x00 |
| void InitCharacterAnimationController() | Private | | 0x00 |
| void UpdateAnim() | Public | | 0x00 |
| void SetAnimLoopType(const ReanimLoopType& loopType, const CharacterAnimationTrack& track) | Public | | 0x04 |
| ReanimLoopType GetAnimLoopType(const CharacterAnimationTrack& track) | Public | | 0x04 |
| bool TrackExistsOnTrack(const string& trackName, const CharacterAnimationTrack& track) | Public | | 0x08 |
| bool HasBone(const string& boneName) | Public | | 0x08 |
| void UpdateForVariation(const DrawVariation& variation, const CharacterAnimationTrack& track) | Public | | 0x04 |
| void PlayAnimationOnTrack(const string& animationName, const CharacterAnimationTrack& track, float fps, const ReanimLoopType& loopType) | Public | | 0x08 |
| void PlayAnimationOnTrack(const string& animationName, const CharacterAnimationTrack& track, float fps) | Public | | 0x08 |
| void PlayAnimationOnTrack(const string& animationName, const CharacterAnimationTrack& track, const ReanimLoopType& loopType) | Public | | 0x08 |
| void PlayAnimationOnTrack(const string& animationName, const CharacterAnimationTrack& track) | Public | | 0x08 |
| void SetAnimationOnTrack(const string& animName, const CharacterAnimationTrack& track) | Public | | 0x08 |
| void SetAnimationRateOnTrack(float rate, const CharacterAnimationTrack& track) | Public | | 0x04 |
| float GetAnimationRateOnTrack(const CharacterAnimationTrack& track) | Public | | 0x04 |
| void DisableBlink() | Public | | 0x00 |
| void PlayBlink() | Public | | 0x00 |
| float GetAnimationTimeOnTrack(const CharacterAnimationTrack& track) | Public | | 0x04 |
| float GetAnimationPercentOnTrack(const CharacterAnimationTrack& track) | Public | | 0x04 |
| float GetGroundTransform() | Public | | 0x04 |
| bool IsCurrentAnimationOnTrack(const string& animName, const CharacterAnimationTrack& track) | Public | | 0x08 |
| float GetGroundVelocity() | Public | | 0x04 |
| bool HasGroundTransform() | Public | | 0x01 |
| int GetFrameCount() | Public | | 0x04 |
| int GetFrameCountForTrack(const CharacterAnimationTrack& track) | Public | | 0x04 |
| void SetPosition(float offsetX, float offsetY, const CharacterAnimationTrack& track) | Public | | 0x04 |
| void OverrideScale(float scaleX, float scaleY, const CharacterAnimationTrack& track) | Public | | 0x04 |
| void ReanimationDie(const CharacterAnimationTrack& track) | Public | | 0x04 |
| void SetOverlayMatrix(const Matrix4x4& matrix) | Public | | 0x40 |
| Matrix4x4 GetOverlayMatrix() | Public | | 0x40 |
| float2 GetTrackPosition(const string& trackName) | Public | | 0x08 |
| Vector3 GetTrackPositionWorldSpace(const string& trackName) | Public | | 0x0C |
| float3x3 GetTrackMatrix(const string& trackName, const CharacterAnimationTrack& track) | Public | | 0x24 |
| void SetAnimationTimeOnTrack(float time, const CharacterAnimationTrack& track) | Public | | 0x04 |
| void AttachToBone(ReloadedCharacterController targetController, const string& targetBone) | Public | | 0x08 |
| void AttachToBone(ReloadedCharacterController targetController, const string& targetBone, List<System.String> attachmentBones, float offsetX, float offsetY) | Public | | 0x08 |
| void DetachFromBone() | Public | | 0x00 |
| void AttachParticleToTrack(const string& trackName, TodParticleSystem particleSystem, float x, float y, const CharacterAnimationTrack& track) | Public | | 0x08 |
| void StartBlend(float theBlendTime, const CharacterAnimationTrack& track) | Public | | 0x04 |
| void SetLoopCount(int loopCount, const CharacterAnimationTrack& track) | Public | | 0x04 |
| int GetLoopCount(const CharacterAnimationTrack& track) | Public | | 0x04 |
| float2 GetCurrentTransform(const string& trackName, const CharacterAnimationTrack& track) | Public | | 0x08 |
| float2 GetCurrentTransform(int trackIndex, const CharacterAnimationTrack& track) | Public | | 0x08 |
| void SetCurrentTransform(int aTrackIndex, const float2& aTransform, const CharacterAnimationTrack& track) | Public | | 0x08 |
| void SetStartBlend(float blend, const CharacterAnimationTrack& track) | Public | | 0x04 |
| void SetShakeOverride(const string& trackName, float amount, const CharacterAnimationTrack& track) | Public | | 0x08 |
| void SetFilterEffect(const FilterEffect& effect, const CharacterAnimationTrack& track) | Public | | 0x04 |
| bool ShouldTriggerTimedEvent(float time, const CharacterAnimationTrack& track) | Public | | 0x04 |
| void SetTrackColor(const Color& color, const CharacterAnimationTrack& track) | Public | | 0x10 |
| void SetIgnoreColorOverride(bool value, const CharacterAnimationTrack& track) | Public | | 0x04 |
| void SetIgnoreClipRect(bool value, const CharacterAnimationTrack& track) | Public | | 0x04 |
| string GetCurrentTrackImage(const string& slotName, const CharacterAnimationTrack& track) | Public | | 0x08 |
| bool IsAnimationPlaying(const string& animation) | Public | | 0x08 |
| bool IsAnimationPlayingOnTrack(const string& animation, const CharacterAnimationTrack& track) | Public | | 0x08 |
| bool IsTrackShowing(const string& trackName, const CharacterAnimationTrack& track) | Public | | 0x08 |
| void PlayReanim(const string& anim, const ReanimLoopType& loop, float offset, float fps) | Public+1 flags | | 0x08 |
| void PlayReanimOnTrack(const string& anim, const ReanimLoopType& loop, int offset, float fps, const CharacterAnimationTrack& track) | Public | | 0x08 |
| int FindTrackIndex(const string& trackName, const CharacterAnimationTrack& track) | Public | | 0x08 |
| void OnControllerReset() | 2 flags | | 0x00 |
| void Serialize(ref ReloadedBinaryWriter& writer, int version) | Public+1 flags | | 0x18 |
| void Deserialize(ref ReloadedBinaryReader& reader, int version) | Public+1 flags | | 0x18 |
| void PostDeserialize() | Public+1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <InitCharacterAnimationController>b__22_0(CharacterAnimationController controller) | Private | | 0x08 |