0x00x0018
Members 2
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x10 | _buffer | Span<System.Byte> | Private | |
| 0x04 | _position | int | Private | |
| 0x0014 | 0x04 | unreflected bytes to end of ReloadedBinaryWriter | ||
Functions 41
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(const Span<System.Byte>& buffer) | Public+1 flags | 0x10 | |
| int get_Position() | Public+1 flags | 0x04 | |
| int get_Remaining() | Public+1 flags | 0x04 | |
| Span<System.Byte> get_Buffer() | Public+1 flags | 0x10 | |
| void SyncPoint() | Public | 0x00 | |
| void Int32(int value) | Public | 0x04 | |
| void Int64(long value) | Public | 0x08 | |
| void UInt64(ulong value) | Public | 0x08 | |
| void Int4(const int4& value) | Public | 0x10 | |
| void Int32Array(const int[]& value) | Public | 0x08 | |
| void Int32Array2(const int[]& value) | Public | 0x08 | |
| void Int32Array3(const int[]& value) | Public | 0x08 | |
| void Float(float value) | Public | 0x04 | |
| void Float2(const float2& value) | Public | 0x08 | |
| void Float4(const float4& value) | Public | 0x10 | |
| void Bool(bool value) | Public | 0x01 | |
| void BoolArray(const bool[]& value) | Public | 0x08 | |
| void BoolArray2(const bool[]& value) | Public | 0x08 | |
| void Vector2(const Vector2& value) | Public | 0x08 | |
| void Vector3(const Vector3& value) | Public | 0x0C | |
| void Rect(const Rect& value) | Public | 0x10 | |
| void Color(const Color& value) | Public | 0x10 | |
| void Matrix4x4(const Matrix4x4& value) | Public | 0x40 | |
| void Enum(const uint8& value) | Public | 0x00 | |
| void EnumArray(const T[]& value) | Public | 0x08 | |
| void EnumArray2(const T[]& value) | Public | 0x08 | |
| void DataID(const DataID& value) | Public | 0x04 | |
| void PlantID(const PlantID& value) | Public | 0x04 | |
| void CoinID(const CoinID& value) | Public | 0x04 | |
| void AttachmentID(const AttachmentID& value) | Public | 0x04 | |
| void ZombieID(const ZombieID& value) | Public | 0x04 | |
| void ReanimationID(const ReanimationID& value) | Public | 0x04 | |
| void ReanimationIDArray2(const ReanimationID[]& value) | Public | 0x08 | |
| void ParticleSystemID(const ParticleSystemID& value) | Public | 0x04 | |
| void ParticleID(const ParticleID& value) | Public | 0x04 | |
| void ParticleEmitterID(const ParticleEmitterID& value) | Public | 0x04 | |
| void HashSetString(HashSet<System.String> value) | Public | 0x08 | |
| void HashSetFloat(HashSet<System.Single> value) | Public | 0x08 | |
| void DictionaryStringString(Dictionary<System.String value) | Public | 0x08 | |
| void String(const string& value) | Public | 0x08 | |
| void WriteBytes(const ReadOnlySpan<System.Byte>& data) | Public | 0x10 |
Used by 46
types with a member, parameter or interface of this typeBackgroundControllerBoardCardboardControllerChallengeCharacterAnimationControllerCharacterSkinControllerCoinCoinControllerCursorControllerCursorObjectCursorPreviewDoubleSunControllerEffectControllerFogControllerFogTargetTransitionGridItemGridItemControllerIceTrapControllerIReloadedSerializableLawnMowerMagnetItemMagnetItemControllerMaterialEffectControllerMessageWidgetParticleEffectControllerPlantPlantControllerPlayingAnimationPottedPlantPreviewControllerProjectileProjectileControllerReanimationReloadedCharacterControllerReloadedControllerReloadedObjectSeedBankSeedPacketSerializationUtilsShadowControllerSpriteGroupTodSmoothArrayUserProfileZombieZombieControllerZombieSeaweedController