| int get_width() | Public+2 flags | | 0x04 |
| void set_width(int value) | Public+2 flags | | 0x04 |
| int get_height() | Public+2 flags | | 0x04 |
| void set_height(int value) | Public+2 flags | | 0x04 |
| TextureDimension get_dimension() | Public+2 flags | | 0x04 |
| void set_dimension(const TextureDimension& value) | Public+2 flags | | 0x04 |
| GraphicsFormat GetColorFormat(bool suppressWarnings) | Private | | 0x04 |
| void SetColorFormat(const GraphicsFormat& format) | Private | | 0x04 |
| GraphicsFormat get_graphicsFormat() | Public+1 flags | | 0x04 |
| void set_graphicsFormat(const GraphicsFormat& value) | Public+1 flags | | 0x04 |
| bool get_useMipMap() | Public+1 flags | | 0x01 |
| void set_useMipMap(bool value) | Public+1 flags | | 0x01 |
| bool get_sRGB() | Public+1 flags | | 0x01 |
| VRTextureUsage get_vrUsage() | Public+1 flags | | 0x04 |
| RenderTextureMemoryless get_memorylessMode() | Public+1 flags | | 0x04 |
| RenderTextureFormat get_format() | Public+1 flags | | 0x04 |
| void set_format(const RenderTextureFormat& value) | Public+1 flags | | 0x04 |
| GraphicsFormat get_depthStencilFormat() | Public+1 flags | | 0x04 |
| void set_depthStencilFormat(const GraphicsFormat& value) | Public+1 flags | | 0x04 |
| bool get_autoGenerateMips() | Public+1 flags | | 0x01 |
| void set_autoGenerateMips(bool value) | Public+1 flags | | 0x01 |
| int get_volumeDepth() | Public+1 flags | | 0x04 |
| void set_volumeDepth(int value) | Public+1 flags | | 0x04 |
| int get_antiAliasing() | Public+1 flags | | 0x04 |
| void set_antiAliasing(int value) | Public+1 flags | | 0x04 |
| bool get_bindTextureMS() | Public+1 flags | | 0x01 |
| bool get_enableRandomWrite() | Public+1 flags | | 0x01 |
| void set_enableRandomWrite(bool value) | Public+1 flags | | 0x01 |
| bool get_useDynamicScale() | Public+1 flags | | 0x01 |
| void set_useDynamicScale(bool value) | Public+1 flags | | 0x01 |
| bool get_useDynamicScaleExplicit() | Public+1 flags | | 0x01 |
| bool get_enableShadingRate() | Public+1 flags | | 0x01 |
| void ApplyDynamicScale() | Public | | 0x00 |
| RenderTexture GetActive() | PrivateStatic | | 0x08 |
| void SetActive(RenderTexture rt) | PrivateStatic | | 0x08 |
| RenderTexture get_active() | PublicStatic+1 flags | | 0x08 |
| void set_active(RenderTexture value) | PublicStatic+1 flags | | 0x08 |
| RenderBuffer GetColorBuffer() | Private | | 0x10 |
| RenderBuffer GetDepthBuffer() | Private | | 0x10 |
| void SetMipMapCount(int count) | Private | | 0x04 |
| void SetShadowSamplingMode(const ShadowSamplingMode& samplingMode) | 1 flags | | 0x04 |
| RenderBuffer get_colorBuffer() | Public+1 flags | | 0x10 |
| RenderBuffer get_depthBuffer() | Public+1 flags | | 0x10 |
| bool Create() | Public | | 0x01 |
| void Release() | Public | | 0x00 |
| bool IsCreated() | Public | | 0x01 |
| void SetSRGBReadWrite(bool srgb) | 1 flags | | 0x01 |
| void Internal_Create(RenderTexture rt) | PrivateStatic | | 0x08 |
| void SetRenderTextureDescriptor(const RenderTextureDescriptor& desc) | Private | | 0x34 |
| RenderTextureDescriptor GetDescriptor() | Private | | 0x34 |
| RenderTexture GetTemporary_Internal(const RenderTextureDescriptor& desc) | PrivateStatic | | 0x34 |
| void ReleaseTemporary(RenderTexture temp) | PublicStatic | | 0x08 |
| void .ctor() | 2 flags | | 0x00 |
| void .ctor(const RenderTextureDescriptor& desc) | Public+1 flags | | 0x34 |
| void .ctor(RenderTexture textureToCopy) | Public+1 flags | | 0x08 |
| void .ctor(int width, int height, int depth, const DefaultFormat& format) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, int depth, const GraphicsFormat& format) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, int depth, const GraphicsFormat& format, int mipCount) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, const GraphicsFormat& colorFormat, const GraphicsFormat& depthStencilFormat, int mipCount) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, const GraphicsFormat& colorFormat, const GraphicsFormat& depthStencilFormat) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, int depth, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, int depth, const RenderTextureFormat& format) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, int depth) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, int depth, const RenderTextureFormat& format, int mipCount) | Public+1 flags | | 0x04 |
| void Initialize(int width, int height, int depth, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite, int mipCount) | Private | | 0x04 |
| GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, const GraphicsFormat& colorFormat) | Static+1 flags | | 0x04 |
| GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, const RenderTextureFormat& format, bool disableFallback) | Static+1 flags | | 0x04 |
| GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, const DefaultFormat& format) | Static+1 flags | | 0x04 |
| GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, const ShadowSamplingMode& shadowSamplingMode) | Static+1 flags | | 0x04 |
| GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, bool requestedShadowMap) | Static+1 flags | | 0x04 |
| RenderTextureDescriptor get_descriptor() | Public+1 flags | | 0x34 |
| void ValidateRenderTextureDesc(ref RenderTextureDescriptor& desc) | PrivateStatic | | 0x34 |
| GraphicsFormat GetDefaultColorFormat(const DefaultFormat& format) | Static+1 flags | | 0x04 |
| GraphicsFormat GetDefaultDepthStencilFormat(const DefaultFormat& format, int depth) | Static+1 flags | | 0x04 |
| ShadowSamplingMode GetShadowSamplingModeForFormat(const RenderTextureFormat& format) | Static+1 flags | | 0x04 |
| ShadowSamplingMode GetShadowSamplingModeForFormat(const DefaultFormat& format) | Static+1 flags | | 0x04 |
| void WarnAboutFallbackTo16BitsDepth(const RenderTextureFormat& format) | Static+1 flags | | 0x04 |
| GraphicsFormat GetCompatibleFormat(const RenderTextureFormat& renderTextureFormat, const RenderTextureReadWrite& readWrite) | Static+1 flags | | 0x04 |
| RenderTexture GetTemporary(const RenderTextureDescriptor& desc) | PublicStatic | | 0x34 |
| int get_width_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_width_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| int get_height_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_height_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| TextureDimension get_dimension_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_dimension_Injected(long _unity_self, const TextureDimension& value) | PrivateStatic | | 0x08 |
| GraphicsFormat GetColorFormat_Injected(long _unity_self, bool suppressWarnings) | PrivateStatic | | 0x08 |
| void SetColorFormat_Injected(long _unity_self, const GraphicsFormat& format) | PrivateStatic | | 0x08 |
| bool get_useMipMap_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_useMipMap_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_sRGB_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| VRTextureUsage get_vrUsage_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| RenderTextureMemoryless get_memorylessMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| GraphicsFormat get_depthStencilFormat_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_depthStencilFormat_Injected(long _unity_self, const GraphicsFormat& value) | PrivateStatic | | 0x08 |
| bool get_autoGenerateMips_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_autoGenerateMips_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| int get_volumeDepth_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_volumeDepth_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| int get_antiAliasing_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_antiAliasing_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| bool get_bindTextureMS_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_enableRandomWrite_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_enableRandomWrite_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_useDynamicScale_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_useDynamicScale_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_useDynamicScaleExplicit_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_enableShadingRate_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void ApplyDynamicScale_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| long GetActive_Injected() | PrivateStatic | | 0x08 |
| void SetActive_Injected(long rt) | PrivateStatic | | 0x08 |
| void GetColorBuffer_Injected(long _unity_self, ref RenderBuffer& ret) | PrivateStatic | | 0x10 |
| void GetDepthBuffer_Injected(long _unity_self, ref RenderBuffer& ret) | PrivateStatic | | 0x10 |
| void SetMipMapCount_Injected(long _unity_self, int count) | PrivateStatic | | 0x08 |
| void SetShadowSamplingMode_Injected(long _unity_self, const ShadowSamplingMode& samplingMode) | PrivateStatic | | 0x08 |
| bool Create_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void Release_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool IsCreated_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SetSRGBReadWrite_Injected(long _unity_self, bool srgb) | PrivateStatic | | 0x08 |
| void SetRenderTextureDescriptor_Injected(long _unity_self, ref RenderTextureDescriptor& desc) | PrivateStatic | | 0x34 |
| void GetDescriptor_Injected(long _unity_self, ref RenderTextureDescriptor& ret) | PrivateStatic | | 0x34 |
| long GetTemporary_Internal_Injected(ref RenderTextureDescriptor& desc) | PrivateStatic | | 0x34 |
| void ReleaseTemporary_Injected(long temp) | PrivateStatic | | 0x08 |