| bool TryLoadMaterial(const string& shaderResourceName, ref Material& material, ref ShaderRef& shaderRef) | PublicStatic | | 0x08 |
| void UnloadMaterial(ref Material& material, ref ShaderRef& shaderRef) | PublicStatic | | 0x08 |
| bool TryLoadMaterial(const string& shaderResourceName, ref Material& material, ref Shader& shader) | PublicStatic | | 0x08 |
| void UnloadMaterial(ref Material& material, ref Shader& shader) | PublicStatic | | 0x08 |
| void RunWithCommandBuffer(Action<UnityEngine.Rendering.CommandBuffer> action) | PublicStatic | | 0x08 |
| ComputeBuffer CreateComputeBuffer(const string& name, int count) | PublicStatic | — | 0x08 |
| Texture2D CreateLookupTexture(const string& name, const GraphicsFormat& format, const Color& data) | PublicStatic | | 0x10 |
| Texture2DArray CreateLookupTextureArray(const string& name, const GraphicsFormat& format, int slices, const Color& data) | PublicStatic | | 0x10 |
| Texture2D CreateLookupTexture(const string& name, ref Vector2Int& size, const GraphicsFormat& format, const T[]& data) | PublicStatic | | 0x08 |
| RenderTexture CreateRenderTexture(const string& name, ref Vector2Int& size, const GraphicsFormat& format, bool enableRandomWrite) | PublicStatic | | 0x08 |
| RenderTexture CreateRenderTexture(const string& name, ref Vector2Int& size, const RenderTextureFormat& format, bool enableRandomWrite) | PublicStatic | | 0x08 |
| RenderTexture CreateRenderTextureArray(const string& name, ref Vector2Int& size, int slices, const GraphicsFormat& format, bool enableRandomWrite) | PublicStatic | | 0x08 |
| RenderTexture CreateRenderTextureArray(const string& name, ref Vector2Int& size, int slices, const RenderTextureFormat& format, bool enableRandomWrite) | PublicStatic | | 0x08 |
| RenderTexture CreateRenderTextureMips(const string& name, ref Vector2Int& size, const GraphicsFormat& format, bool enableRandomWrite) | PublicStatic | | 0x08 |
| RenderTexture CreateRenderTextureMips(const string& name, ref Vector2Int& size, const RenderTextureFormat& format, bool enableRandomWrite) | PublicStatic | | 0x08 |
| void CreateRenderTextures(const RenderTexture[]& rtArray, const string& name, ref Vector2Int& size, const GraphicsFormat& format, bool enableRandomWrite) | PublicStatic | | 0x08 |
| void CreateRenderTextures(const RenderTexture[]& rtArray, const string& name, ref Vector2Int& size, const RenderTextureFormat& format, bool enableRandomWrite) | PublicStatic | | 0x08 |
| Texture CreateMatchingLookupTexture(const UpscalerInitParams& initParams, const string& name, const GraphicsFormat& format, const Color& data) | PublicStatic | | 0x28 |
| RenderTexture CreateMatchingRenderTexture(const UpscalerInitParams& initParams, const string& name, ref Vector2Int& size, const GraphicsFormat& format, bool enableRandomWrite) | PublicStatic | | 0x28 |
| RenderTexture CreateMatchingRenderTexture(const UpscalerInitParams& initParams, const string& name, ref Vector2Int& size, const RenderTextureFormat& format, bool enableRandomWrite) | PublicStatic | | 0x28 |
| void GetMatchingTemporaryRT(const UpscalerInitParams& initParams, CommandBuffer commandBuffer, int nameID, ref Vector2Int& size, const GraphicsFormat& format, bool enableRandomWrite) | PublicStatic | | 0x28 |
| void DestroyTexture(ref Texture& texture) | PublicStatic | | 0x08 |
| void DestroyRenderTexture(ref RenderTexture& renderTexture) | PublicStatic | | 0x08 |
| void DestroyComputeBuffer(ref ComputeBuffer& computeBuffer) | PublicStatic | | 0x08 |
| void DestroyRenderTextures(const RenderTexture[]& rtArray) | PublicStatic | | 0x08 |
| void DestroyObject(Object obj) | PublicStatic | | 0x08 |
| GraphicsFormat GetGraphicsFormat(const RenderTextureFormat& renderTextureFormat, bool isSRGB) | PublicStatic | | 0x04 |
| bool IsSRGBFormat(const GraphicsFormat& graphicsFormat) | PublicStatic | | 0x04 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |