| bool Setup(Shader shader, ScriptableRenderer renderer, const RenderingData& renderingData, const RenderPassEvent& renderingPassEvent, bool ignorePostProcessingOption) | Public | | 0x28 |
| void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor) | Public+1 flags | | 0x34 |
| void SetupRenderTargets(ScriptableRenderer renderer) | Public | | 0x08 |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData) | Public+1 flags | | 0x08 |
| void ExecutePass(PassData passData) | PrivateStatic | | 0x08 |
| Mesh get_fullscreenMesh() | PrivateStatic+1 flags | | 0x08 |
| void FullScreenBlit(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, Material material, int passIndex) | PrivateStatic | | 0x28 |
| void FullScreenBlitToCamera(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, Material material, int passIndex) | PrivateStatic | | 0x28 |
| void Cleanup() | Public | | 0x00 |
| void RestoreRTBufferIds() | PrivateStatic | | 0x00 |
| int ApplyFinalBlur(CommandBuffer cmd, const RenderTargetIdentifier& source) | PrivateStatic | | 0x28 |
| void DoBloomAndFlares(CommandBuffer cmd, bool dofAffectsBloom) | PrivateStatic | | 0x08 |
| void BlendOneOne(CommandBuffer cmd, int source, ref int& destination, ref int& tempBuffer) | PrivateStatic | | 0x08 |
| void BlurThis(CommandBuffer cmd, const RenderTextureDescriptor& desc, int rt, int width, int height, Material blurMat, float blurScale) | PrivateStatic | | 0x34 |
| void BlurThisDownsampling(CommandBuffer cmd, const RenderTextureDescriptor& desc, int rtSource, int rt, int width, int height, Material blurMat, float blurScale) | PrivateStatic | | 0x34 |
| void BlurThisOneDirection(CommandBuffer cmd, const RenderTextureDescriptor& desc, ref int& rt, int width, int height, bool vertical, float blurScale) | PrivateStatic | | 0x34 |
| void BlurThisOneDirectionDownscaling(CommandBuffer cmd, const RenderTextureDescriptor& desc, int rtSource, int rt, int width, int height, bool vertical, float blurScale) | PrivateStatic | | 0x34 |
| void DoDoF(CommandBuffer cmd) | PrivateStatic | | 0x08 |
| void BlurThisDoF(CommandBuffer cmd, const RenderTextureDescriptor& dofDesc, int rt, int renderPass) | PrivateStatic | | 0x34 |
| void BlurThisAlpha(CommandBuffer cmd, const RenderTextureDescriptor& dofDesc, int rt, float blurScale) | PrivateStatic | | 0x34 |
| void UpdateDepthOfFieldBlurData(CommandBuffer cmd, const Vector2& blurDir) | PrivateStatic | | 0x08 |
| void DoVignette() | PrivateStatic | | 0x00 |
| void DoEyeAdaptation(CommandBuffer cmd) | PrivateStatic | | 0x08 |
| void DoSeparateOutline(CommandBuffer cmd) | PrivateStatic | | 0x08 |
| void BlurThisOutline(CommandBuffer cmd, const RenderTextureDescriptor& desc, float blurScale, int downscale) | PrivateStatic | | 0x34 |
| void ExecuteOutlineBeforeTransparents(CommandBuffer cmd) | Static+1 flags | | 0x08 |
| bool get_CanExecuteOutlineBeforeTransparents() | Static+2 flags | | 0x01 |
| void UpdateMaterialProperties(Camera cam) | Public | | 0x08 |
| void UpdateMaterialBloomIntensityAndThreshold() | PrivateStatic | | 0x00 |
| void UpdateDepthOfFieldData(CommandBuffer cmd) | PrivateStatic | | 0x08 |
| void UpdateDoFAutofocusDistance(Camera cam) | PrivateStatic | | 0x08 |
| void CheckSun() | PrivateStatic | | 0x00 |
| bool CheckSceneSettings() | PrivateStatic | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |