Zdexby TheHolyOneZ
36,909 classes
UnityEngine.Rendering.PostProcessing.DepthOfFieldRenderer, Unity.Postprocessing.Runtime 0x0030 (48 B) inherited 0x0020 Unity.Postprocessing.Runtime.dll
0x00x0030

Members 5

OffsetSizeNameTypeFlagsDefault
—0x04k_NumEyesintPrivateStatic+1 flags2
—0x04k_NumCoCHistoryTexturesintPrivateStatic+1 flags2
0x08m_CoCHistoryTexturesRenderTexture[][]Private+1 flags—
0x08m_HistoryPingPongint[]Private—
—0x04k_FilmHeightfloatPrivateStatic+1 flags1019517862
Inherited from PostProcessEffectRenderer`1 1
OffsetSizeNameTypeFlagsDefault
0x08<settings>k__BackingFieldDepthOfFieldPrivate—
Inherited from PostProcessEffectRenderer 1
OffsetSizeNameTypeFlagsDefault
0x01m_ResetHistorybool1 flags—

Functions 7

SignatureFlagsNativeParams
void .ctor()Public+1 flags0x00
DepthTextureMode GetCameraFlags()Public+1 flags0x04
RenderTextureFormat SelectFormat(const RenderTextureFormat& primary, const RenderTextureFormat& secondary)Private0x04
float CalculateMaxCoCRadius(int screenHeight)Private0x04
RenderTexture CheckHistory(int eye, int id, PostProcessRenderContext context, const RenderTextureFormat& format)Private0x08
void Render(PostProcessRenderContext context)Public+1 flags0x08
void Release()Public+1 flags0x00