| void RequestAsyncReadback(ComputeBuffer src, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x08 |
| void RequestAsyncReadback(GraphicsBuffer src, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x08 |
| void RequestAsyncReadback(ComputeBuffer src, int size, int offset, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x08 |
| void RequestAsyncReadback(GraphicsBuffer src, int size, int offset, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x08 |
| void RequestAsyncReadback(Texture src, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x08 |
| void RequestAsyncReadback(Texture src, int mipIndex, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | — | 0x08 |
| void RequestAsyncReadback(Texture src, int mipIndex, const TextureFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x08 |
| void RequestAsyncReadback(Texture src, int mipIndex, const GraphicsFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x08 |
| void RequestAsyncReadback(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x08 |
| void RequestAsyncReadback(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, const TextureFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x08 |
| void RequestAsyncReadback(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, const GraphicsFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x08 |
| void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, ComputeBuffer src, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x10 |
| void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, ComputeBuffer src, int size, int offset, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | — | 0x10 |
| void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, GraphicsBuffer src, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x10 |
| void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, GraphicsBuffer src, int size, int offset, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | — | 0x10 |
| void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, Texture src, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x10 |
| void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, Texture src, int mipIndex, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | — | 0x10 |
| void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, Texture src, int mipIndex, const TextureFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | — | 0x10 |
| void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, Texture src, int mipIndex, const GraphicsFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | — | 0x10 |
| void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x10 |
| void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, const TextureFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x10 |
| void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, const GraphicsFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback) | Public+3 flags | | 0x10 |
| void Clear() | Public+3 flags | | 0x00 |
| void ClearRandomWriteTargets() | Public+3 flags | | 0x00 |
| void SetRenderTarget(const RenderTargetIdentifier& rt) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& rt, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& rt, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& rt, int mipLevel) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& rt, int mipLevel, const CubemapFace& cubemapFace) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& rt, int mipLevel, const CubemapFace& cubemapFace, int depthSlice) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& color, const RenderTargetIdentifier& depth) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& color, const RenderTargetIdentifier& depth, int mipLevel) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& color, const RenderTargetIdentifier& depth, int mipLevel, const CubemapFace& cubemapFace) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& color, const RenderTargetIdentifier& depth, int mipLevel, const CubemapFace& cubemapFace, int depthSlice) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& color, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderTargetIdentifier& depth, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier[]& colors, const RenderTargetIdentifier& depth) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier[]& colors, const RenderTargetIdentifier& depth, int mipLevel, const CubemapFace& cubemapFace, int depthSlice) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetBinding& binding, int mipLevel, const CubemapFace& cubemapFace, int depthSlice) | Public+3 flags | | 0x50 |
| void SetRenderTarget(const RenderTargetBinding& binding) | Public+3 flags | | 0x50 |
| void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, const string& name, const RenderTargetIdentifier& rt) | Public+3 flags | | 0x28 |
| void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, const RenderTargetIdentifier& rt) | Public+3 flags | | 0x28 |
| void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, const string& name, const RenderTargetIdentifier& rt, int mipLevel) | Public+3 flags | | 0x28 |
| void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, const RenderTargetIdentifier& rt, int mipLevel) | Public+3 flags | | 0x28 |
| void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, const string& name, const RenderTargetIdentifier& rt, int mipLevel, const RenderTextureSubElement& element) | Public+3 flags | | 0x28 |
| void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, const RenderTargetIdentifier& rt, int mipLevel, const RenderTextureSubElement& element) | Public+3 flags | | 0x28 |
| void SetRayTracingTextureParam(RayTracingShader rayTracingShader, const string& name, const RenderTargetIdentifier& rt) | Public+3 flags | | 0x28 |
| void SetRayTracingTextureParam(RayTracingShader rayTracingShader, int nameID, const RenderTargetIdentifier& rt) | Public+3 flags | | 0x28 |
| void GenerateMips(const RenderTargetIdentifier& rt) | Public+3 flags | | 0x28 |
| void GenerateMips(RenderTexture rt) | Public+3 flags | | 0x08 |
| void SetRandomWriteTarget(int index, const RenderTargetIdentifier& rt) | Public+3 flags | | 0x28 |
| void SetRandomWriteTarget(int index, ComputeBuffer buffer, bool preserveCounterValue) | Public+3 flags | — | 0x08 |
| void SetRandomWriteTarget(int index, ComputeBuffer buffer) | Public+3 flags | | 0x08 |
| void SetRandomWriteTarget(int index, GraphicsBuffer buffer, bool preserveCounterValue) | Public+3 flags | — | 0x08 |
| void SetRandomWriteTarget(int index, GraphicsBuffer buffer) | Public+3 flags | | 0x08 |
| void CopyTexture(const RenderTargetIdentifier& src, const RenderTargetIdentifier& dst) | Public+3 flags | | 0x28 |
| void CopyTexture(const RenderTargetIdentifier& src, int srcElement, const RenderTargetIdentifier& dst, int dstElement) | Public+3 flags | | 0x28 |
| void CopyTexture(const RenderTargetIdentifier& src, int srcElement, int srcMip, const RenderTargetIdentifier& dst, int dstElement, int dstMip) | Public+3 flags | | 0x28 |
| void CopyTexture(const RenderTargetIdentifier& src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, const RenderTargetIdentifier& dst, int dstElement, int dstMip, int dstX, int dstY) | Public+3 flags | | 0x28 |
| void SetGlobalTexture(const string& name, const RenderTargetIdentifier& value) | Public+3 flags | | 0x28 |
| void SetGlobalTexture(int nameID, const RenderTargetIdentifier& value) | Public+3 flags | | 0x28 |
| void SetGlobalTexture(const string& name, const RenderTargetIdentifier& value, const RenderTextureSubElement& element) | Public+3 flags | | 0x28 |
| void SetGlobalTexture(int nameID, const RenderTargetIdentifier& value, const RenderTextureSubElement& element) | Public+3 flags | | 0x28 |