Zdexby TheHolyOneZ
36,909 classes
Class

IUnsafeCommandBuffer

UnityEngine.Rendering.IUnsafeCommandBuffer, Unity.RenderPipelines.Core.Runtime Unity.RenderPipelines.Core.Runtime.dll

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 62

SignatureFlagsNativeParams
void RequestAsyncReadback(ComputeBuffer src, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x08
void RequestAsyncReadback(GraphicsBuffer src, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x08
void RequestAsyncReadback(ComputeBuffer src, int size, int offset, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x08
void RequestAsyncReadback(GraphicsBuffer src, int size, int offset, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x08
void RequestAsyncReadback(Texture src, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x08
void RequestAsyncReadback(Texture src, int mipIndex, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags—0x08
void RequestAsyncReadback(Texture src, int mipIndex, const TextureFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x08
void RequestAsyncReadback(Texture src, int mipIndex, const GraphicsFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x08
void RequestAsyncReadback(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x08
void RequestAsyncReadback(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, const TextureFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x08
void RequestAsyncReadback(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, const GraphicsFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x08
void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, ComputeBuffer src, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x10
void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, ComputeBuffer src, int size, int offset, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags—0x10
void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, GraphicsBuffer src, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x10
void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, GraphicsBuffer src, int size, int offset, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags—0x10
void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, Texture src, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x10
void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, Texture src, int mipIndex, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags—0x10
void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, Texture src, int mipIndex, const TextureFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags—0x10
void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, Texture src, int mipIndex, const GraphicsFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags—0x10
void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x10
void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, const TextureFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x10
void RequestAsyncReadbackIntoNativeArray(ref NativeArray<T>& output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, const GraphicsFormat& dstFormat, Action<UnityEngine.Rendering.AsyncGPUReadbackRequest> callback)Public+3 flags0x10
void Clear()Public+3 flags0x00
void ClearRandomWriteTargets()Public+3 flags0x00
void SetRenderTarget(const RenderTargetIdentifier& rt)Public+3 flags0x28
void SetRenderTarget(const RenderTargetIdentifier& rt, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction)Public+3 flags0x28
void SetRenderTarget(const RenderTargetIdentifier& rt, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction)Public+3 flags0x28
void SetRenderTarget(const RenderTargetIdentifier& rt, int mipLevel)Public+3 flags0x28
void SetRenderTarget(const RenderTargetIdentifier& rt, int mipLevel, const CubemapFace& cubemapFace)Public+3 flags0x28
void SetRenderTarget(const RenderTargetIdentifier& rt, int mipLevel, const CubemapFace& cubemapFace, int depthSlice)Public+3 flags0x28
void SetRenderTarget(const RenderTargetIdentifier& color, const RenderTargetIdentifier& depth)Public+3 flags0x28
void SetRenderTarget(const RenderTargetIdentifier& color, const RenderTargetIdentifier& depth, int mipLevel)Public+3 flags0x28
void SetRenderTarget(const RenderTargetIdentifier& color, const RenderTargetIdentifier& depth, int mipLevel, const CubemapFace& cubemapFace)Public+3 flags0x28
void SetRenderTarget(const RenderTargetIdentifier& color, const RenderTargetIdentifier& depth, int mipLevel, const CubemapFace& cubemapFace, int depthSlice)Public+3 flags0x28
void SetRenderTarget(const RenderTargetIdentifier& color, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderTargetIdentifier& depth, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction)Public+3 flags0x28
void SetRenderTarget(const RenderTargetIdentifier[]& colors, const RenderTargetIdentifier& depth)Public+3 flags0x28
void SetRenderTarget(const RenderTargetIdentifier[]& colors, const RenderTargetIdentifier& depth, int mipLevel, const CubemapFace& cubemapFace, int depthSlice)Public+3 flags0x28
void SetRenderTarget(const RenderTargetBinding& binding, int mipLevel, const CubemapFace& cubemapFace, int depthSlice)Public+3 flags0x50
void SetRenderTarget(const RenderTargetBinding& binding)Public+3 flags0x50
void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, const string& name, const RenderTargetIdentifier& rt)Public+3 flags0x28
void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, const RenderTargetIdentifier& rt)Public+3 flags0x28
void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, const string& name, const RenderTargetIdentifier& rt, int mipLevel)Public+3 flags0x28
void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, const RenderTargetIdentifier& rt, int mipLevel)Public+3 flags0x28
void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, const string& name, const RenderTargetIdentifier& rt, int mipLevel, const RenderTextureSubElement& element)Public+3 flags0x28
void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, const RenderTargetIdentifier& rt, int mipLevel, const RenderTextureSubElement& element)Public+3 flags0x28
void SetRayTracingTextureParam(RayTracingShader rayTracingShader, const string& name, const RenderTargetIdentifier& rt)Public+3 flags0x28
void SetRayTracingTextureParam(RayTracingShader rayTracingShader, int nameID, const RenderTargetIdentifier& rt)Public+3 flags0x28
void GenerateMips(const RenderTargetIdentifier& rt)Public+3 flags0x28
void GenerateMips(RenderTexture rt)Public+3 flags0x08
void SetRandomWriteTarget(int index, const RenderTargetIdentifier& rt)Public+3 flags0x28
void SetRandomWriteTarget(int index, ComputeBuffer buffer, bool preserveCounterValue)Public+3 flags—0x08
void SetRandomWriteTarget(int index, ComputeBuffer buffer)Public+3 flags0x08
void SetRandomWriteTarget(int index, GraphicsBuffer buffer, bool preserveCounterValue)Public+3 flags—0x08
void SetRandomWriteTarget(int index, GraphicsBuffer buffer)Public+3 flags0x08
void CopyTexture(const RenderTargetIdentifier& src, const RenderTargetIdentifier& dst)Public+3 flags0x28
void CopyTexture(const RenderTargetIdentifier& src, int srcElement, const RenderTargetIdentifier& dst, int dstElement)Public+3 flags0x28
void CopyTexture(const RenderTargetIdentifier& src, int srcElement, int srcMip, const RenderTargetIdentifier& dst, int dstElement, int dstMip)Public+3 flags0x28
void CopyTexture(const RenderTargetIdentifier& src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, const RenderTargetIdentifier& dst, int dstElement, int dstMip, int dstX, int dstY)Public+3 flags0x28
void SetGlobalTexture(const string& name, const RenderTargetIdentifier& value)Public+3 flags0x28
void SetGlobalTexture(int nameID, const RenderTargetIdentifier& value)Public+3 flags0x28
void SetGlobalTexture(const string& name, const RenderTargetIdentifier& value, const RenderTextureSubElement& element)Public+3 flags0x28
void SetGlobalTexture(int nameID, const RenderTargetIdentifier& value, const RenderTextureSubElement& element)Public+3 flags0x28

Used by 1

types with a member, parameter or interface of this type