| Shader Find(const string& name) | PublicStatic | | 0x08 |
| bool get_isSupported() | Public+1 flags | | 0x01 |
| void set_globalRenderPipeline(const string& value) | PublicStatic+1 flags | | 0x08 |
| LocalKeywordSpace get_keywordSpace() | Public+1 flags | | 0x08 |
| void EnableKeyword(const string& keyword) | PublicStatic | | 0x08 |
| void DisableKeyword(const string& keyword) | PublicStatic | | 0x08 |
| int TagToID(const string& name) | Static+1 flags | | 0x08 |
| int PropertyToID(const string& name) | PublicStatic | | 0x08 |
| int get_passCount() | Public+1 flags | | 0x04 |
| void SetGlobalFloatImpl(int name, float value) | PrivateStatic | | 0x04 |
| void SetGlobalVectorImpl(int name, const Vector4& value) | PrivateStatic | | 0x10 |
| void SetGlobalTextureImpl(int name, Texture value) | PrivateStatic | | 0x08 |
| void SetGlobalConstantBufferImpl(int name, ComputeBuffer value, int offset, int size) | PrivateStatic | | 0x08 |
| void SetGlobalVectorArrayImpl(int name, const Vector4[]& values, int count) | PrivateStatic | | 0x08 |
| void SetGlobalMatrixArrayImpl(int name, const Matrix4x4[]& values, int count) | PrivateStatic | | 0x08 |
| void SetGlobalVectorArray(int name, const Vector4[]& values, int count) | PrivateStatic | | 0x08 |
| void SetGlobalMatrixArray(int name, const Matrix4x4[]& values, int count) | PrivateStatic | | 0x08 |
| void SetGlobalInt(const string& name, int value) | PublicStatic | | 0x08 |
| void SetGlobalInt(int nameID, int value) | PublicStatic | | 0x04 |
| void SetGlobalFloat(const string& name, float value) | PublicStatic | | 0x08 |
| void SetGlobalFloat(int nameID, float value) | PublicStatic | | 0x04 |
| void SetGlobalVector(const string& name, const Vector4& value) | PublicStatic | | 0x10 |
| void SetGlobalVector(int nameID, const Vector4& value) | PublicStatic | | 0x10 |
| void SetGlobalColor(const string& name, const Color& value) | PublicStatic | | 0x10 |
| void SetGlobalColor(int nameID, const Color& value) | PublicStatic | | 0x10 |
| void SetGlobalTexture(const string& name, Texture value) | PublicStatic | | 0x08 |
| void SetGlobalTexture(int nameID, Texture value) | PublicStatic | | 0x08 |
| void SetGlobalConstantBuffer(int nameID, ComputeBuffer value, int offset, int size) | PublicStatic | | 0x08 |
| void SetGlobalVectorArray(int nameID, const Vector4[]& values) | PublicStatic | | 0x08 |
| void SetGlobalMatrixArray(int nameID, const Matrix4x4[]& values) | PublicStatic | | 0x08 |
| void .ctor() | Private+1 flags | | 0x00 |
| void get_keywordSpace_Injected(ref LocalKeywordSpace& ret) | Private+1 flags | | 0x08 |
| void SetGlobalVectorImpl_Injected(int name, ref Vector4& value) | PrivateStatic | | 0x10 |