Zdexby TheHolyOneZ
44,741 classes
Class

Renderer2DData

: ScriptableRendererData : ScriptableObject : Object : Object
UnityEngine.Rendering.Universal.Renderer2DData, Unity.RenderPipelines.Universal.Runtime 0x0160 (352 B) inherited 0x0040 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0160

Members 41

OffsetSizeNameTypeFlagsDefault
0x04m_TransparencySortModeTransparencySortModePrivate—
0x0Cm_TransparencySortAxisVector3Private—
0x04m_HDREmulationScalefloatPrivate—
0x04m_LightRenderTextureScalefloatPrivate—
0x08m_LightBlendStylesLight2DBlendStyle[]Private—
0x01m_UseDepthStencilBufferboolPrivate—
0x01m_UseCameraSortingLayersTextureboolPrivate—
0x00620x02padding / unreflected
0x04m_CameraSortingLayersTextureBoundintPrivate—
0x04m_CameraSortingLayerDownsamplingMethodDownsamplingPrivate—
0x04m_MaxLightRenderTextureCountuintPrivate—
0x04m_MaxShadowRenderTextureCountuintPrivate—
0x00740x04padding / unreflected
0x08m_ShapeLightShaderShaderPrivate—
0x08m_ShapeLightVolumeShaderShaderPrivate—
0x08m_PointLightShaderShaderPrivate—
0x08m_PointLightVolumeShaderShaderPrivate—
0x08m_CoreBlitShaderShaderPrivate—
0x08m_BlitHDROverlayShaderPrivate—
0x08m_CoreBlitColorAndDepthPSShaderPrivate—
0x08m_SamplingShaderShaderPrivate—
0x08m_ProjectedShadowShaderShaderPrivate—
0x08m_SpriteShadowShaderShaderPrivate—
0x08m_SpriteUnshadowShaderShaderPrivate—
0x08m_GeometryUnshadowShaderShaderPrivate—
0x08m_FallbackErrorShaderShaderPrivate—
0x08m_PostProcessDataPostProcessDataPrivate—
0x08m_FallOffLookupTexture2DPrivate—
0x08<lightMaterials>k__BackingFieldDictionary<System.UInt32Private+1 flags—
0x08<spriteSelfShadowMaterial>k__BackingFieldMaterial[]Private—
0x08<spriteUnshadowMaterial>k__BackingFieldMaterial[]Private—
0x08<geometryUnshadowMaterial>k__BackingFieldMaterial[]Private—
0x08<projectedShadowMaterial>k__BackingFieldMaterial[]Private—
0x08<stencilOnlyShadowMaterial>k__BackingFieldMaterial[]Private—
0x01<isNormalsRenderTargetValid>k__BackingFieldboolPrivate—
0x01210x03padding / unreflected
0x04<normalsRenderTargetScale>k__BackingFieldfloatPrivate—
0x08normalsRenderTargetRTHandle1 flags—
0x04normalsRenderTargetIdint1 flags—
0x01340x04padding / unreflected
0x08shadowsRenderTargetRTHandle1 flags—
0x04shadowsRenderTargetIdint1 flags—
0x01440x04padding / unreflected
0x08cameraSortingLayerRenderTargetRTHandle1 flags—
0x04cameraSortingLayerRenderTargetIdint1 flags—
0x01540x04padding / unreflected
0x08<lightCullResult>k__BackingFieldILight2DCullResultPrivate—
Inherited from ScriptableRendererData 5
OffsetSizeNameTypeFlagsDefault
0x01<isInvalidated>k__BackingFieldboolPrivate—
0x00190x07padding / unreflected
0x08debugShadersDebugShaderResourcesPublic—
0x08m_RendererFeaturesList<UnityEngine.Rendering.Universal.ScriptableRendererFeature>1 flags—
0x08m_RendererFeatureMapList<System.Int64>1 flags—
0x01m_UseNativeRenderPassboolPrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 48

SignatureFlagsNativeParams
float get_hdrEmulationScale()Public+1 flags0x04
float get_lightRenderTextureScale()2 flags0x04
Light2DBlendStyle[] get_lightBlendStyles()Public+1 flags0x08
bool get_useDepthStencilBuffer()2 flags0x01
Texture2D get_fallOffLookup()2 flags0x08
Shader get_shapeLightShader()2 flags0x08
Shader get_shapeLightVolumeShader()2 flags0x08
Shader get_pointLightShader()2 flags0x08
Shader get_pointLightVolumeShader()2 flags0x08
Shader get_blitShader()2 flags0x08
Shader get_blitHDROverlay()2 flags0x08
Shader get_coreBlitPS()2 flags0x08
Shader get_coreBlitColorAndDepthPS()2 flags0x08
Shader get_samplingShader()2 flags0x08
PostProcessData get_postProcessData()2 flags0x08
void set_postProcessData(PostProcessData value)2 flags0x08
Shader get_spriteShadowShader()2 flags0x08
Shader get_spriteUnshadowShader()2 flags0x08
Shader get_geometryUnshadowShader()2 flags0x08
Shader get_projectedShadowShader()2 flags0x08
TransparencySortMode get_transparencySortMode()2 flags0x04
Vector3 get_transparencySortAxis()2 flags0x0C
uint get_lightRenderTextureMemoryBudget()2 flags0x04
uint get_shadowRenderTextureMemoryBudget()2 flags0x04
bool get_useCameraSortingLayerTexture()2 flags0x01
int get_cameraSortingLayerTextureBound()2 flags0x04
Downsampling get_cameraSortingLayerDownsamplingMethod()2 flags0x04
ScriptableRenderer Create()2 flags0x08
void Dispose()1 flags0x00
void OnEnable()2 flags0x00
Dictionary<System.UInt32 get_lightMaterials()2 flags0x08
Material[] get_spriteSelfShadowMaterial()2 flags0x08
void set_spriteSelfShadowMaterial(const Material[]& value)2 flags0x08
Material[] get_spriteUnshadowMaterial()2 flags0x08
void set_spriteUnshadowMaterial(const Material[]& value)2 flags0x08
Material[] get_geometryUnshadowMaterial()2 flags0x08
void set_geometryUnshadowMaterial(const Material[]& value)2 flags0x08
Material[] get_projectedShadowMaterial()2 flags0x08
void set_projectedShadowMaterial(const Material[]& value)2 flags0x08
Material[] get_stencilOnlyShadowMaterial()2 flags0x08
void set_stencilOnlyShadowMaterial(const Material[]& value)2 flags0x08
bool get_isNormalsRenderTargetValid()2 flags0x01
void set_isNormalsRenderTargetValid(bool value)2 flags0x01
float get_normalsRenderTargetScale()2 flags0x04
void set_normalsRenderTargetScale(float value)2 flags0x04
ILight2DCullResult get_lightCullResult()2 flags0x08
void set_lightCullResult(ILight2DCullResult value)2 flags0x08
void .ctor()Public+1 flags0x00

Used by 5

types with a member, parameter or interface of this type