| ScriptableRendererData LoadBuiltinRendererData(const RendererType& type) | Public | | 0x08 |
| RenderPipeline CreatePipeline() | 2 flags | | 0x08 |
| void DestroyRenderers() | 1 flags | | 0x00 |
| void DestroyRenderer(ref ScriptableRenderer& renderer) | Private | | 0x08 |
| void OnDisable() | 2 flags | | 0x00 |
| void CreateRenderers() | Private | | 0x00 |
| Material GetMaterial(const DefaultMaterialType& materialType) | Private | | 0x08 |
| ScriptableRenderer get_scriptableRenderer() | Public+1 flags | | 0x08 |
| ScriptableRenderer GetRenderer(int index) | Public | | 0x08 |
| ScriptableRendererData get_scriptableRendererData() | 2 flags | | 0x08 |
| GraphicsFormat get_additionalLightsCookieFormat() | 2 flags | | 0x04 |
| Vector2Int get_additionalLightsCookieResolution() | 2 flags | | 0x08 |
| int[] get_rendererIndexList() | 2 flags | | 0x08 |
| bool get_supportsCameraDepthTexture() | Public+1 flags | | 0x01 |
| void set_supportsCameraDepthTexture(bool value) | Public+1 flags | | 0x01 |
| bool get_supportsCameraOpaqueTexture() | Public+1 flags | | 0x01 |
| void set_supportsCameraOpaqueTexture(bool value) | Public+1 flags | | 0x01 |
| Downsampling get_opaqueDownsampling() | Public+1 flags | | 0x04 |
| bool get_supportsTerrainHoles() | Public+1 flags | | 0x01 |
| StoreActionsOptimization get_storeActionsOptimization() | Public+1 flags | | 0x04 |
| void set_storeActionsOptimization(const StoreActionsOptimization& value) | Public+1 flags | | 0x04 |
| bool get_supportsHDR() | Public+1 flags | | 0x01 |
| void set_supportsHDR(bool value) | Public+1 flags | | 0x01 |
| HDRColorBufferPrecision get_hdrColorBufferPrecision() | Public+1 flags | | 0x04 |
| void set_hdrColorBufferPrecision(const HDRColorBufferPrecision& value) | Public+1 flags | | 0x04 |
| int get_msaaSampleCount() | Public+1 flags | | 0x04 |
| void set_msaaSampleCount(int value) | Public+1 flags | | 0x04 |
| float get_renderScale() | Public+1 flags | | 0x04 |
| void set_renderScale(float value) | Public+1 flags | | 0x04 |
| bool get_enableLODCrossFade() | Public+1 flags | | 0x01 |
| LODCrossFadeDitheringType get_lodCrossFadeDitheringType() | Public+1 flags | | 0x04 |
| UpscalingFilterSelection get_upscalingFilter() | Public+1 flags | | 0x04 |
| void set_upscalingFilter(const UpscalingFilterSelection& value) | Public+1 flags | | 0x04 |
| bool get_fsrOverrideSharpness() | Public+1 flags | | 0x01 |
| void set_fsrOverrideSharpness(bool value) | Public+1 flags | | 0x01 |
| float get_fsrSharpness() | Public+1 flags | | 0x04 |
| void set_fsrSharpness(float value) | Public+1 flags | | 0x04 |
| ShEvalMode get_shEvalMode() | Public+1 flags | | 0x04 |
| void set_shEvalMode(const ShEvalMode& value) | 2 flags | | 0x04 |
| LightRenderingMode get_mainLightRenderingMode() | Public+1 flags | | 0x04 |
| void set_mainLightRenderingMode(const LightRenderingMode& value) | 2 flags | | 0x04 |
| bool get_supportsMainLightShadows() | Public+1 flags | | 0x01 |
| void set_supportsMainLightShadows(bool value) | 2 flags | | 0x01 |
| int get_mainLightShadowmapResolution() | Public+1 flags | | 0x04 |
| void set_mainLightShadowmapResolution(int value) | 2 flags | | 0x04 |
| LightRenderingMode get_additionalLightsRenderingMode() | Public+1 flags | | 0x04 |
| void set_additionalLightsRenderingMode(const LightRenderingMode& value) | 2 flags | | 0x04 |
| int get_maxAdditionalLightsCount() | Public+1 flags | | 0x04 |
| void set_maxAdditionalLightsCount(int value) | Public+1 flags | | 0x04 |
| bool get_supportsAdditionalLightShadows() | Public+1 flags | | 0x01 |
| void set_supportsAdditionalLightShadows(bool value) | 2 flags | | 0x01 |
| int get_additionalLightsShadowmapResolution() | Public+1 flags | | 0x04 |
| void set_additionalLightsShadowmapResolution(int value) | 2 flags | | 0x04 |
| int get_additionalLightsShadowResolutionTierLow() | Public+1 flags | | 0x04 |
| void set_additionalLightsShadowResolutionTierLow(int value) | 2 flags | | 0x04 |
| int get_additionalLightsShadowResolutionTierMedium() | Public+1 flags | | 0x04 |
| void set_additionalLightsShadowResolutionTierMedium(int value) | 2 flags | | 0x04 |
| int get_additionalLightsShadowResolutionTierHigh() | Public+1 flags | | 0x04 |
| void set_additionalLightsShadowResolutionTierHigh(int value) | 2 flags | | 0x04 |
| int GetAdditionalLightsShadowResolution(int additionalLightsShadowResolutionTier) | 1 flags | | 0x04 |
| bool get_reflectionProbeBlending() | Public+1 flags | | 0x01 |
| void set_reflectionProbeBlending(bool value) | 2 flags | | 0x01 |
| bool get_reflectionProbeBoxProjection() | Public+1 flags | | 0x01 |
| void set_reflectionProbeBoxProjection(bool value) | 2 flags | | 0x01 |
| float get_shadowDistance() | Public+1 flags | | 0x04 |
| void set_shadowDistance(float value) | Public+1 flags | | 0x04 |
| int get_shadowCascadeCount() | Public+1 flags | | 0x04 |
| void set_shadowCascadeCount(int value) | Public+1 flags | | 0x04 |
| float get_cascade2Split() | Public+1 flags | | 0x04 |
| void set_cascade2Split(float value) | 2 flags | | 0x04 |
| Vector2 get_cascade3Split() | Public+1 flags | | 0x08 |
| void set_cascade3Split(const Vector2& value) | 2 flags | | 0x08 |
| Vector3 get_cascade4Split() | Public+1 flags | | 0x0C |
| void set_cascade4Split(const Vector3& value) | 2 flags | | 0x0C |
| float get_cascadeBorder() | Public+1 flags | | 0x04 |
| void set_cascadeBorder(float value) | Public+1 flags | | 0x04 |
| float get_shadowDepthBias() | Public+1 flags | | 0x04 |
| void set_shadowDepthBias(float value) | Public+1 flags | | 0x04 |
| float get_shadowNormalBias() | Public+1 flags | | 0x04 |
| void set_shadowNormalBias(float value) | Public+1 flags | | 0x04 |
| bool get_supportsSoftShadows() | Public+1 flags | | 0x01 |
| void set_supportsSoftShadows(bool value) | 2 flags | | 0x01 |
| SoftShadowQuality get_softShadowQuality() | 2 flags | | 0x04 |
| void set_softShadowQuality(const SoftShadowQuality& value) | 2 flags | | 0x04 |
| bool get_supportsDynamicBatching() | Public+1 flags | | 0x01 |
| void set_supportsDynamicBatching(bool value) | Public+1 flags | | 0x01 |
| bool get_supportsMixedLighting() | Public+1 flags | | 0x01 |
| bool get_supportsLightCookies() | Public+1 flags | | 0x01 |
| bool get_supportsLightLayers() | Public+1 flags | | 0x01 |
| bool get_useRenderingLayers() | Public+1 flags | | 0x01 |
| VolumeFrameworkUpdateMode get_volumeFrameworkUpdateMode() | Public+1 flags | | 0x04 |
| PipelineDebugLevel get_debugLevel() | Public+1 flags | | 0x04 |
| bool get_useSRPBatcher() | Public+1 flags | | 0x01 |
| void set_useSRPBatcher(bool value) | Public+1 flags | | 0x01 |
| bool get_enableRenderGraph() | 2 flags | | 0x01 |
| void set_enableRenderGraph(bool value) | 2 flags | | 0x01 |
| ColorGradingMode get_colorGradingMode() | Public+1 flags | | 0x04 |
| void set_colorGradingMode(const ColorGradingMode& value) | Public+1 flags | | 0x04 |
| int get_colorGradingLutSize() | Public+1 flags | | 0x04 |
| void set_colorGradingLutSize(int value) | Public+1 flags | | 0x04 |
| bool get_useFastSRGBLinearConversion() | Public+1 flags | | 0x01 |
| bool get_supportDataDrivenLensFlare() | Public+1 flags | | 0x01 |
| bool get_useAdaptivePerformance() | Public+1 flags | | 0x01 |
| void set_useAdaptivePerformance(bool value) | Public+1 flags | | 0x01 |
| bool get_conservativeEnclosingSphere() | Public+1 flags | | 0x01 |
| void set_conservativeEnclosingSphere(bool value) | Public+1 flags | | 0x01 |
| int get_numIterationsEnclosingSphere() | Public+1 flags | | 0x04 |
| void set_numIterationsEnclosingSphere(int value) | Public+1 flags | | 0x04 |
| Material get_defaultMaterial() | Public+2 flags | | 0x08 |
| Material get_defaultParticleMaterial() | Public+2 flags | | 0x08 |
| Material get_defaultLineMaterial() | Public+2 flags | | 0x08 |
| Material get_defaultTerrainMaterial() | Public+2 flags | | 0x08 |
| Material get_defaultUIMaterial() | Public+2 flags | | 0x08 |
| Material get_defaultUIOverdrawMaterial() | Public+2 flags | | 0x08 |
| Material get_defaultUIETC1SupportedMaterial() | Public+2 flags | | 0x08 |
| Material get_default2DMaterial() | Public+2 flags | | 0x08 |
| Material get_default2DMaskMaterial() | Public+2 flags | | 0x08 |
| Material get_decalMaterial() | Public+1 flags | | 0x08 |
| Shader get_defaultShader() | Public+2 flags | | 0x08 |
| string[] get_renderingLayerMaskNames() | Public+2 flags | | 0x08 |
| string[] get_prefixedRenderingLayerMaskNames() | Public+2 flags | | 0x08 |
| string[] get_lightLayerMaskNames() | Public+1 flags | | 0x08 |
| TextureResources get_textures() | Public+1 flags | | 0x08 |
| void OnBeforeSerialize() | PublicFinal+2 flags | | 0x00 |
| void OnAfterDeserialize() | PublicFinal+2 flags | | 0x00 |
| float ValidateShadowBias(float value) | Private | | 0x04 |
| int ValidatePerObjectLights(int value) | Private | | 0x04 |
| float ValidateRenderScale(float value) | Private | | 0x04 |
| bool ValidateRendererDataList(bool partial) | 1 flags | | 0x01 |
| bool ValidateRendererData(int index) | 1 flags | | 0x04 |
| ShaderVariantLogLevel get_shaderVariantLogLevel() | Public+1 flags | | 0x04 |
| void set_shaderVariantLogLevel(const ShaderVariantLogLevel& value) | Public+1 flags | | 0x04 |
| ShadowCascadesOption get_shadowCascadeOption() | Public+1 flags | | 0x04 |
| void set_shadowCascadeOption(const ShadowCascadesOption& value) | Public+1 flags | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |