| void GetVerticesTransformInfo(VisualElement ve, ref Matrix4x4& transform) | PrivateStatic | | 0x40 |
| void ComputeTransformMatrix(VisualElement ve, VisualElement ancestor, ref Matrix4x4& result) | Static+1 flags | | 0x40 |
| bool IsParentOrAncestorOf(VisualElement ve, VisualElement child) | PrivateStatic | | 0x08 |
| ClosingInfo PaintElement(RenderChain renderChain, VisualElement ve, ref ChainBuilderStats& stats) | PublicStatic | | 0x60 |
| void InvokeGenerateVisualContent(VisualElement ve, MeshGenerationContext ctx) | PrivateStatic | | 0x08 |
| Material CreateBlitShader(float colorConversion) | PrivateStatic | | 0x08 |
| Material GetBlitMaterial(const RenderTargetMode& mode) | PrivateStatic | | 0x08 |
| void ClosePaintElement(VisualElement ve, const ClosingInfo& closingInfo, RenderChain renderChain, ref ChainBuilderStats& stats) | PublicStatic | | 0x60 |
| void UpdateOrAllocate(ref MeshHandle& data, int vertexCount, int indexCount, UIRenderDevice device, ref NativeSlice<UnityEngine.UIElements.Vertex>& verts, ref NativeSlice<System.UInt16>& indices, ref ushort& indexOffset, ref ChainBuilderStats& stats) | PrivateStatic | | 0x60 |
| void UpdateOpacityId(VisualElement ve, RenderChain renderChain) | PublicStatic | | 0x08 |
| void DoUpdateOpacityId(VisualElement ve, RenderChain renderChain, MeshHandle mesh) | PrivateStatic | | 0x08 |
| bool NudgeVerticesToNewSpace(VisualElement ve, RenderChain renderChain, UIRenderDevice device) | PublicStatic | | 0x08 |
| void PrepareNudgeVertices(VisualElement ve, UIRenderDevice device, MeshHandle mesh, ref long& src, ref long& dst, ref int& count) | PrivateStatic | | 0x08 |
| RenderChainCommand InjectMeshDrawCommand(RenderChain renderChain, VisualElement ve, ref RenderChainCommand& cmdPrev, ref RenderChainCommand& cmdNext, MeshHandle mesh, int indexCount, int indexOffset, Material material, const TextureId& texture, int stencilRef) | PrivateStatic | | 0x08 |
| RenderChainCommand InjectClosingMeshDrawCommand(RenderChain renderChain, VisualElement ve, ref RenderChainCommand& cmdPrev, ref RenderChainCommand& cmdNext, MeshHandle mesh, int indexCount, int indexOffset, Material material, const TextureId& texture, int stencilRef) | PrivateStatic | | 0x08 |
| void FindCommandInsertionPoint(VisualElement ve, ref RenderChainCommand& prev, ref RenderChainCommand& next) | PrivateStatic | | 0x08 |
| void FindClosingCommandInsertionPoint(VisualElement ve, ref RenderChainCommand& prev, ref RenderChainCommand& next) | PrivateStatic | | 0x08 |
| void InjectCommandInBetween(RenderChain renderChain, RenderChainCommand cmd, ref RenderChainCommand& prev, ref RenderChainCommand& next) | PrivateStatic | | 0x08 |
| void InjectClosingCommandInBetween(RenderChain renderChain, RenderChainCommand cmd, ref RenderChainCommand& prev, ref RenderChainCommand& next) | PrivateStatic | | 0x08 |
| void ResetCommands(RenderChain renderChain, VisualElement ve) | PublicStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |