| void .ctor() | Public+1 flags | | 0x00 |
| float get_nearClipPlane() | Public+1 flags | | 0x04 |
| void set_nearClipPlane(float value) | Public+1 flags | | 0x04 |
| float get_farClipPlane() | Public+1 flags | | 0x04 |
| void set_farClipPlane(float value) | Public+1 flags | | 0x04 |
| float get_fieldOfView() | Public+1 flags | | 0x04 |
| void set_fieldOfView(float value) | Public+1 flags | | 0x04 |
| void set_renderingPath(const RenderingPath& value) | Public+1 flags | | 0x04 |
| RenderingPath get_actualRenderingPath() | Public+1 flags | | 0x04 |
| bool get_allowHDR() | Public+1 flags | | 0x01 |
| void set_allowHDR(bool value) | Public+1 flags | | 0x01 |
| bool get_allowMSAA() | Public+1 flags | | 0x01 |
| void set_allowMSAA(bool value) | Public+1 flags | | 0x01 |
| bool get_allowDynamicResolution() | Public+1 flags | | 0x01 |
| void set_forceIntoRenderTexture(bool value) | Public+1 flags | | 0x01 |
| float get_orthographicSize() | Public+1 flags | | 0x04 |
| void set_orthographicSize(float value) | Public+1 flags | | 0x04 |
| bool get_orthographic() | Public+1 flags | | 0x01 |
| void set_orthographic(bool value) | Public+1 flags | | 0x01 |
| OpaqueSortMode get_opaqueSortMode() | Public+1 flags | | 0x04 |
| float get_depth() | Public+1 flags | | 0x04 |
| void set_depth(float value) | Public+1 flags | | 0x04 |
| float get_aspect() | Public+1 flags | | 0x04 |
| void set_aspect(float value) | Public+1 flags | | 0x04 |
| int get_cullingMask() | Public+1 flags | | 0x04 |
| void set_cullingMask(int value) | Public+1 flags | | 0x04 |
| int get_eventMask() | Public+1 flags | | 0x04 |
| void set_layerCullSpherical(bool value) | Public+1 flags | | 0x01 |
| CameraType get_cameraType() | Public+1 flags | | 0x04 |
| void set_cameraType(const CameraType& value) | Public+1 flags | | 0x04 |
| void SetLayerCullDistances(const float[]& d) | Private | | 0x08 |
| void set_layerCullDistances(const float[]& value) | Public+1 flags | | 0x08 |
| void set_useOcclusionCulling(bool value) | Public+1 flags | | 0x01 |
| Color get_backgroundColor() | Public+1 flags | | 0x10 |
| void set_backgroundColor(const Color& value) | Public+1 flags | | 0x10 |
| CameraClearFlags get_clearFlags() | Public+1 flags | | 0x04 |
| void set_clearFlags(const CameraClearFlags& value) | Public+1 flags | | 0x04 |
| DepthTextureMode get_depthTextureMode() | Public+1 flags | | 0x04 |
| void set_depthTextureMode(const DepthTextureMode& value) | Public+1 flags | | 0x04 |
| bool get_usePhysicalProperties() | Public+1 flags | | 0x01 |
| Rect get_rect() | Public+1 flags | | 0x10 |
| void set_rect(const Rect& value) | Public+1 flags | | 0x10 |
| Rect get_pixelRect() | Public+1 flags | | 0x10 |
| void set_pixelRect(const Rect& value) | Public+1 flags | | 0x10 |
| int get_pixelWidth() | Public+1 flags | | 0x04 |
| int get_pixelHeight() | Public+1 flags | | 0x04 |
| int get_scaledPixelWidth() | Public+1 flags | | 0x04 |
| int get_scaledPixelHeight() | Public+1 flags | | 0x04 |
| RenderTexture get_targetTexture() | Public+1 flags | | 0x08 |
| void set_targetTexture(RenderTexture value) | Public+1 flags | | 0x08 |
| RenderTexture get_activeTexture() | Public+1 flags | | 0x08 |
| int get_targetDisplay() | Public+1 flags | | 0x04 |
| Matrix4x4 get_cameraToWorldMatrix() | Public+1 flags | | 0x40 |
| Matrix4x4 get_worldToCameraMatrix() | Public+1 flags | | 0x40 |
| void set_worldToCameraMatrix(const Matrix4x4& value) | Public+1 flags | | 0x40 |
| Matrix4x4 get_projectionMatrix() | Public+1 flags | | 0x40 |
| void set_projectionMatrix(const Matrix4x4& value) | Public+1 flags | | 0x40 |
| void ResetWorldToCameraMatrix() | Public | | 0x00 |
| Matrix4x4 CalculateObliqueMatrix(const Vector4& clipPlane) | Public | | 0x40 |
| Vector3 WorldToScreenPoint(const Vector3& position, const MonoOrStereoscopicEye& eye) | Public | | 0x0C |
| Vector3 WorldToViewportPoint(const Vector3& position, const MonoOrStereoscopicEye& eye) | Public | | 0x0C |
| Vector3 ViewportToWorldPoint(const Vector3& position, const MonoOrStereoscopicEye& eye) | Public | | 0x0C |
| Vector3 ScreenToWorldPoint(const Vector3& position, const MonoOrStereoscopicEye& eye) | Public | | 0x0C |
| Vector3 WorldToScreenPoint(const Vector3& position) | Public | | 0x0C |
| Vector3 WorldToViewportPoint(const Vector3& position) | Public | | 0x0C |
| Vector3 ViewportToWorldPoint(const Vector3& position) | Public | | 0x0C |
| Vector3 ScreenToWorldPoint(const Vector3& position) | Public | | 0x0C |
| Vector3 ScreenToViewportPoint(const Vector3& position) | Public | | 0x0C |
| Ray ViewportPointToRay(const Vector2& pos, const MonoOrStereoscopicEye& eye) | Private | | 0x18 |
| Ray ViewportPointToRay(const Vector3& pos, const MonoOrStereoscopicEye& eye) | Public | | 0x18 |
| Ray ViewportPointToRay(const Vector3& pos) | Public | | 0x18 |
| Ray ScreenPointToRay(const Vector2& pos, const MonoOrStereoscopicEye& eye) | Private | | 0x18 |
| Ray ScreenPointToRay(const Vector3& pos, const MonoOrStereoscopicEye& eye) | Public | | 0x18 |
| Ray ScreenPointToRay(const Vector3& pos) | Public | | 0x18 |
| Camera get_main() | PublicStatic+1 flags | | 0x08 |
| Camera get_current() | PublicStatic+1 flags | | 0x08 |
| bool get_stereoEnabled() | Public+1 flags | | 0x01 |
| StereoTargetEyeMask get_stereoTargetEye() | Public+1 flags | | 0x04 |
| void set_stereoTargetEye(const StereoTargetEyeMask& value) | Public+1 flags | | 0x04 |
| void SetStereoProjectionMatrix(const StereoscopicEye& eye, const Matrix4x4& matrix) | Public | | 0x40 |
| void SetStereoViewMatrix(const StereoscopicEye& eye, const Matrix4x4& matrix) | Public | | 0x40 |
| int GetAllCamerasCount() | PrivateStatic | | 0x04 |
| int GetAllCamerasImpl(const Camera[]& cam) | PrivateStatic | | 0x08 |
| int get_allCamerasCount() | PublicStatic+1 flags | | 0x04 |
| Camera[] get_allCameras() | PublicStatic+1 flags | | 0x08 |
| int GetAllCameras(const Camera[]& cameras) | PublicStatic | | 0x08 |
| int GetFilterMode() | Private | | 0x04 |
| SceneViewFilterMode get_sceneViewFilterMode() | Public+1 flags | | 0x04 |
| void Render() | Public | | 0x00 |
| void RenderWithShader(Shader shader, const string& replacementTag) | Public | | 0x08 |
| void SetupCurrent(Camera cur) | PublicStatic | | 0x08 |
| void CopyFrom(Camera other) | Public | | 0x08 |
| void AddCommandBufferImpl(const CameraEvent& evt, CommandBuffer buffer) | Private | | 0x08 |
| void RemoveCommandBufferImpl(const CameraEvent& evt, CommandBuffer buffer) | Private | | 0x08 |
| void AddCommandBuffer(const CameraEvent& evt, CommandBuffer buffer) | Public | | 0x08 |
| void RemoveCommandBuffer(const CameraEvent& evt, CommandBuffer buffer) | Public | | 0x08 |
| void FireOnPreCull(Camera cam) | PrivateStatic | | 0x08 |
| void FireOnPreRender(Camera cam) | PrivateStatic | | 0x08 |
| void FireOnPostRender(Camera cam) | PrivateStatic | | 0x08 |
| bool TryGetCullingParameters(bool stereoAware, ref ScriptableCullingParameters& cullingParameters) | Public | | 0x630 |
| bool GetCullingParameters_Internal(Camera camera, bool stereoAware, ref ScriptableCullingParameters& cullingParameters, int managedCullingParametersSize) | PrivateStatic | | 0x630 |
| void get_backgroundColor_Injected(ref Color& ret) | Private+1 flags | | 0x10 |
| void set_backgroundColor_Injected(ref Color& value) | Private+1 flags | | 0x10 |
| void get_rect_Injected(ref Rect& ret) | Private+1 flags | | 0x10 |
| void set_rect_Injected(ref Rect& value) | Private+1 flags | | 0x10 |
| void get_pixelRect_Injected(ref Rect& ret) | Private+1 flags | | 0x10 |
| void set_pixelRect_Injected(ref Rect& value) | Private+1 flags | | 0x10 |
| void get_cameraToWorldMatrix_Injected(ref Matrix4x4& ret) | Private+1 flags | | 0x40 |
| void get_worldToCameraMatrix_Injected(ref Matrix4x4& ret) | Private+1 flags | | 0x40 |
| void set_worldToCameraMatrix_Injected(ref Matrix4x4& value) | Private+1 flags | | 0x40 |
| void get_projectionMatrix_Injected(ref Matrix4x4& ret) | Private+1 flags | | 0x40 |
| void set_projectionMatrix_Injected(ref Matrix4x4& value) | Private+1 flags | | 0x40 |
| void CalculateObliqueMatrix_Injected(ref Vector4& clipPlane, ref Matrix4x4& ret) | Private | | 0x40 |
| void WorldToScreenPoint_Injected(ref Vector3& position, const MonoOrStereoscopicEye& eye, ref Vector3& ret) | Private | | 0x0C |
| void WorldToViewportPoint_Injected(ref Vector3& position, const MonoOrStereoscopicEye& eye, ref Vector3& ret) | Private | | 0x0C |
| void ViewportToWorldPoint_Injected(ref Vector3& position, const MonoOrStereoscopicEye& eye, ref Vector3& ret) | Private | | 0x0C |
| void ScreenToWorldPoint_Injected(ref Vector3& position, const MonoOrStereoscopicEye& eye, ref Vector3& ret) | Private | | 0x0C |
| void ScreenToViewportPoint_Injected(ref Vector3& position, ref Vector3& ret) | Private | | 0x0C |
| void ViewportPointToRay_Injected(ref Vector2& pos, const MonoOrStereoscopicEye& eye, ref Ray& ret) | Private | | 0x18 |
| void ScreenPointToRay_Injected(ref Vector2& pos, const MonoOrStereoscopicEye& eye, ref Ray& ret) | Private | | 0x18 |
| void SetStereoProjectionMatrix_Injected(const StereoscopicEye& eye, ref Matrix4x4& matrix) | Private | | 0x40 |
| void SetStereoViewMatrix_Injected(const StereoscopicEye& eye, ref Matrix4x4& matrix) | Private | | 0x40 |