Zdexby TheHolyOneZ
44,741 classes
Class

CoreUtils

: Object
UnityEngine.Rendering.CoreUtils, Unity.RenderPipelines.Core.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
0x00x0010

Members 18

OffsetSizeNameTypeFlagsDefault
0x08lookAtListVector3[]PublicStatic+1 flags—
0x08upVectorListVector3[]PublicStatic+1 flags—
—0x08obsoletePriorityMessagestringPrivateStatic+1 flags2675807677952
—0x04editMenuPriority1intPublicStatic+1 flags43052544
—0x04editMenuPriority2intPublicStatic+1 flags43052544
—0x04editMenuPriority3intPublicStatic+1 flags43052544
—0x04editMenuPriority4intPublicStatic+1 flags43052544
—0x04assetCreateMenuPriority1intPublicStatic+1 flags43052544
—0x04assetCreateMenuPriority2intPublicStatic+1 flags43052544
—0x04assetCreateMenuPriority3intPublicStatic+1 flags43052544
—0x04gameObjectMenuPriorityintPublicStatic+1 flags43052544
0x08m_BlackCubeTextureCubemapPrivateStatic—
0x08m_MagentaCubeTextureCubemapPrivateStatic—
0x08m_MagentaCubeTextureArrayCubemapArrayPrivateStatic—
0x08m_WhiteCubeTextureCubemapPrivateStatic—
0x08m_EmptyUAVRenderTexturePrivateStatic—
0x08m_BlackVolumeTextureTexture3DPrivateStatic—
0x08m_AssemblyTypesIEnumerable<System.Type>PrivateStatic—

Functions 79

SignatureFlagsNativeParams
Cubemap get_blackCubeTexture()PublicStatic+1 flags0x08
Cubemap get_magentaCubeTexture()PublicStatic+1 flags0x08
CubemapArray get_magentaCubeTextureArray()PublicStatic+1 flags0x08
Cubemap get_whiteCubeTexture()PublicStatic+1 flags0x08
RenderTexture get_emptyUAV()PublicStatic+1 flags0x08
Texture3D get_blackVolumeTexture()PublicStatic+1 flags0x08
void ClearRenderTarget(CommandBuffer cmd, const ClearFlag& clearFlag, const Color& clearColor)PublicStatic0x10
int FixupDepthSlice(int depthSlice, RTHandle buffer)PrivateStatic0x08
int FixupDepthSlice(int depthSlice, const CubemapFace& cubemapFace)PrivateStatic0x04
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& buffer, const ClearFlag& clearFlag, const Color& clearColor, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& buffer, const ClearFlag& clearFlag, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& colorBuffer, const RenderTargetIdentifier& depthBuffer, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& colorBuffer, const RenderTargetIdentifier& depthBuffer, const ClearFlag& clearFlag, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& colorBuffer, const RenderTargetIdentifier& depthBuffer, const ClearFlag& clearFlag, const Color& clearColor, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier[]& colorBuffers, const RenderTargetIdentifier& depthBuffer)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier[]& colorBuffers, const RenderTargetIdentifier& depthBuffer, const ClearFlag& clearFlag)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier[]& colorBuffers, const RenderTargetIdentifier& depthBuffer, const ClearFlag& clearFlag, const Color& clearColor)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& buffer, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction, const ClearFlag& clearFlag, const Color& clearColor)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& buffer, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& buffer, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction, const ClearFlag& clearFlag, const Color& clearColor, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& buffer, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction, const ClearFlag& clearFlag)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& colorBuffer, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderTargetIdentifier& depthBuffer, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction, const ClearFlag& clearFlag, const Color& clearColor)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& colorBuffer, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderTargetIdentifier& depthBuffer, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& colorBuffer, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderTargetIdentifier& depthBuffer, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction, const ClearFlag& clearFlag, const Color& clearColor, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& buffer, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction, const ClearFlag& clearFlag, const Color& clearColor)PublicStatic0x28
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier& colorBuffer, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderTargetIdentifier& depthBuffer, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction, const ClearFlag& clearFlag)PublicStatic0x28
void SetViewportAndClear(CommandBuffer cmd, RTHandle buffer, const ClearFlag& clearFlag, const Color& clearColor)PrivateStatic0x10
void SetRenderTarget(CommandBuffer cmd, RTHandle buffer, const ClearFlag& clearFlag, const Color& clearColor, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x10
void SetRenderTarget(CommandBuffer cmd, RTHandle buffer, const ClearFlag& clearFlag, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x08
void SetRenderTarget(CommandBuffer cmd, RTHandle colorBuffer, RTHandle depthBuffer, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x08
void SetRenderTarget(CommandBuffer cmd, RTHandle colorBuffer, RTHandle depthBuffer, const ClearFlag& clearFlag, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x08
void SetRenderTarget(CommandBuffer cmd, RTHandle colorBuffer, RTHandle depthBuffer, const ClearFlag& clearFlag, const Color& clearColor, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x10
void SetRenderTarget(CommandBuffer cmd, RTHandle buffer, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction, const ClearFlag& clearFlag, const Color& clearColor, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x10
void SetRenderTarget(CommandBuffer cmd, RTHandle colorBuffer, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, RTHandle depthBuffer, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction, const ClearFlag& clearFlag, const Color& clearColor, int miplevel, const CubemapFace& cubemapFace, int depthSlice)PublicStatic0x10
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier[]& colorBuffers, RTHandle depthBuffer)PublicStatic0x08
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier[]& colorBuffers, RTHandle depthBuffer, const ClearFlag& clearFlag)PublicStatic0x08
void SetRenderTarget(CommandBuffer cmd, const RenderTargetIdentifier[]& colorBuffers, RTHandle depthBuffer, const ClearFlag& clearFlag, const Color& clearColor)PublicStatic0x10
void SetViewport(CommandBuffer cmd, RTHandle target)PublicStatic0x08
string GetRenderTargetAutoName(int width, int height, int depth, const RenderTextureFormat& format, const string& name, bool mips, bool enableMSAA, const MSAASamples& msaaSamples)PublicStatic0x08
string GetRenderTargetAutoName(int width, int height, int depth, const GraphicsFormat& format, const string& name, bool mips, bool enableMSAA, const MSAASamples& msaaSamples)PublicStatic0x08
string GetRenderTargetAutoName(int width, int height, int depth, const GraphicsFormat& format, const TextureDimension& dim, const string& name, bool mips, bool enableMSAA, const MSAASamples& msaaSamples, bool dynamicRes)PublicStatic0x08
string GetRenderTargetAutoName(int width, int height, int depth, const string& format, const TextureDimension& dim, const string& name, bool mips, bool enableMSAA, const MSAASamples& msaaSamples, bool dynamicRes)PrivateStatic0x08
string GetTextureAutoName(int width, int height, const TextureFormat& format, const TextureDimension& dim, const string& name, bool mips, int depth)PublicStatic0x08
string GetTextureAutoName(int width, int height, const GraphicsFormat& format, const TextureDimension& dim, const string& name, bool mips, int depth)PublicStatic0x08
string GetTextureAutoName(int width, int height, const string& format, const TextureDimension& dim, const string& name, bool mips, int depth)PrivateStatic0x08
void ClearCubemap(CommandBuffer cmd, RenderTexture renderTexture, const Color& clearColor, bool clearMips)PublicStatic0x10
void DrawFullScreen(CommandBuffer commandBuffer, Material material, MaterialPropertyBlock properties, int shaderPassId)PublicStatic0x08
void DrawFullScreen(CommandBuffer commandBuffer, Material material, const RenderTargetIdentifier& colorBuffer, MaterialPropertyBlock properties, int shaderPassId)PublicStatic0x28
void DrawFullScreen(CommandBuffer commandBuffer, Material material, const RenderTargetIdentifier& colorBuffer, const RenderTargetIdentifier& depthStencilBuffer, MaterialPropertyBlock properties, int shaderPassId)PublicStatic0x28
void DrawFullScreen(CommandBuffer commandBuffer, Material material, const RenderTargetIdentifier[]& colorBuffers, const RenderTargetIdentifier& depthStencilBuffer, MaterialPropertyBlock properties, int shaderPassId)PublicStatic0x28
void DrawFullScreen(CommandBuffer commandBuffer, Material material, const RenderTargetIdentifier[]& colorBuffers, MaterialPropertyBlock properties, int shaderPassId)PublicStatic0x08
Color ConvertSRGBToActiveColorSpace(const Color& color)PublicStatic0x10
Color ConvertLinearToActiveColorSpace(const Color& color)PublicStatic0x10
Material CreateEngineMaterial(const string& shaderPath)PublicStatic0x08
Material CreateEngineMaterial(Shader shader)PublicStatic0x08
bool HasFlag(const uint8& mask, const uint8& flag)PublicStatic0x01
void Swap(const uint8& a, const uint8& b)PublicStatic0x00
void SetKeyword(CommandBuffer cmd, const string& keyword, bool state)PublicStatic0x08
void SetKeyword(Material material, const string& keyword, bool state)PublicStatic0x08
void SetKeyword(ComputeShader cs, const string& keyword, bool state)PublicStatic0x08
void Destroy(Object obj)PublicStatic0x08
IEnumerable<System.Type> GetAllAssemblyTypes()PublicStatic0x08
IEnumerable<System.Type> GetAllTypesDerivedFrom()PublicStatic0x08
void SafeRelease(GraphicsBuffer buffer)PublicStatic0x08
void SafeRelease(ComputeBuffer buffer)PublicStatic0x08
Mesh CreateCubeMesh(const Vector3& min, const Vector3& max)PublicStatic0x0C
bool ArePostProcessesEnabled(Camera camera)PublicStatic0x08
bool AreAnimatedMaterialsEnabled(Camera camera)PublicStatic0x08
bool IsSceneLightingDisabled(Camera camera)PublicStatic0x08
bool IsLightOverlapDebugEnabled(Camera camera)PublicStatic0x08
bool IsSceneViewFogEnabled(Camera camera)PublicStatic0x08
bool IsSceneFilteringEnabled()PublicStatic0x01
bool IsSceneViewPrefabStageContextHidden()PublicStatic0x01
void DrawRendererList(const ScriptableRenderContext& renderContext, CommandBuffer cmd, const RendererList& rendererList)PublicStatic0x18
int GetTextureHash(Texture texture)PublicStatic0x08
int PreviousPowerOfTwo(int size)PublicStatic0x04
uint8 GetLastEnumValue()PublicStatic0x00
string GetCorePath()Static+1 flags0x08
void .cctor()PrivateStatic+1 flags0x00