| uint get_maxTextureCount() | PublicStatic+1 flags | — | 0x04 |
| void set_maxTextureCount(uint value) | PrivateStatic+1 flags | — | 0x04 |
| void InitializeBudget(uint maxTextureCount) | PublicStatic | — | 0x04 |
| Material[] CreateMaterials(Shader shader, int pass) | PrivateStatic | — | 0x08 |
| Material GetProjectedShadowMaterial(Renderer2DData rendererData, int colorIndex) | PrivateStatic | — | 0x08 |
| Material GetStencilOnlyShadowMaterial(Renderer2DData rendererData, int colorIndex) | PrivateStatic | — | 0x08 |
| Material GetSpriteSelfShadowMaterial(Renderer2DData rendererData, int colorIndex) | PrivateStatic | | 0x08 |
| Material GetSpriteUnshadowMaterial(Renderer2DData rendererData, int colorIndex) | PrivateStatic | | 0x08 |
| Material GetGeometryUnshadowMaterial(Renderer2DData rendererData, int colorIndex) | PrivateStatic | | 0x08 |
| void CreateShadowRenderTexture(IRenderPass2D pass, const RenderingData& renderingData, CommandBuffer cmdBuffer, int shadowIndex) | PublicStatic | | 0x2B8 |
| bool PrerenderShadows(IRenderPass2D pass, const RenderingData& renderingData, CommandBuffer cmdBuffer, int layerToRender, Light2D light, int shadowIndex, float shadowIntensity) | PublicStatic | | 0x2B8 |
| void SetGlobalShadowTexture(CommandBuffer cmdBuffer, Light2D light, int shadowIndex) | PublicStatic | | 0x08 |
| void DisableGlobalShadowTexture(CommandBuffer cmdBuffer) | PublicStatic | | 0x08 |
| void CreateShadowRenderTexture(IRenderPass2D pass, int handleId, const RenderingData& renderingData, CommandBuffer cmdBuffer) | PrivateStatic | | 0x2B8 |
| void ReleaseShadowRenderTexture(CommandBuffer cmdBuffer, int shadowIndex) | PublicStatic | | 0x08 |
| void SetShadowProjectionGlobals(CommandBuffer cmdBuffer, ShadowCaster2D shadowCaster) | PublicStatic | | 0x08 |
| bool RenderShadows(IRenderPass2D pass, const RenderingData& renderingData, CommandBuffer cmdBuffer, int layerToRender, Light2D light, float shadowIntensity, const RenderTargetIdentifier& renderTexture, int colorBit) | PublicStatic | | 0x2B8 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |