| VolumetricFogProfile get_settings() | Public+1 flags | | 0x08 |
| void set_settings(VolumetricFogProfile value) | Public+1 flags | | 0x08 |
| Material get_material() | Public+1 flags | | 0x08 |
| void Init() | PrivateStatic | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void OnDidApplyAnimationProperties() | Private | | 0x00 |
| void OnValidate() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void OnDrawGizmosSelected() | Private | | 0x00 |
| void LateUpdate() | Private | | 0x00 |
| bool CanUpdate() | Private | | 0x01 |
| void CalculateFrustumBounds(Camera camera) | Private | | 0x08 |
| void CalculateFrustumVertices(Camera cam) | Private | | 0x08 |
| void UpdateNoise() | Private | | 0x00 |
| void UpdateMaterialProperties() | Public | | 0x00 |
| void UpdateMaterialProperties(bool forceTerrainCaptureUpdate) | Public | | 0x01 |
| void UpdateMaterialPropertiesNow(bool skipTerrainCapture, bool forceTerrainCaptureUpdate) | Public | | 0x01 |
| void ComputeActiveProfile() | Private | | 0x00 |
| float ComputeVolumeFade(Transform transform, float fadeDistance) | Private | | 0x08 |
| void ApplyProfileSettings() | Private | | 0x00 |
| void UpdateDistantFogPropertiesNow() | Private | | 0x00 |
| void UpdateFogOfWarMaterialBoundsProperties() | Private | | 0x00 |
| void FindAlphaClippingObjects() | PublicStatic | | 0x00 |
| Vector3 get_anchoredFogOfWarCenter() | Public+1 flags | | 0x0C |
| Texture2D get_fogOfWarTexture() | Public+1 flags | | 0x08 |
| void set_fogOfWarTexture(Texture2D value) | Public+1 flags | | 0x08 |
| void FogOfWarInit() | Private | | 0x00 |
| void FogOfWarDestroy() | Private | | 0x00 |
| void ReloadFogOfWarTexture() | Public | | 0x00 |
| void EnsureTextureIsReadable(Texture2D tex) | Private | | 0x08 |
| void FogOfWarUpdateTexture() | Private | | 0x00 |
| int GetScaledSize(int size, float factor) | Private | | 0x04 |
| void UpdateFogOfWar(bool forceUpload) | Public | | 0x01 |
| void SetFowBlurTexture() | Private | | 0x00 |
| void CreateFoWBlurRTs() | Private | | 0x00 |
| void SetFogOfWarAlpha(const Vector3& worldPosition, float radius, float fogNewAlpha) | Public | | 0x0C |
| void SetFogOfWarAlpha(const Vector3& worldPosition, float radius, float fogNewAlpha, float duration) | Public | | 0x0C |
| void SetFogOfWarAlpha(const Vector3& worldPosition, float radius, float fogNewAlpha, float duration, float smoothness) | Public | | 0x0C |
| void SetFogOfWarAlpha(const Vector3& worldPosition, float radius, float fogNewAlpha, bool blendAlpha, float duration, float smoothness, float restoreDelay, float restoreDuration, float restoreToAlphaValue) | Public | | 0x0C |
| void SetFogOfWarAlpha(const Bounds& bounds, float fogNewAlpha, float duration) | Public | | 0x18 |
| void SetFogOfWarAlpha(const Bounds& bounds, float fogNewAlpha, float duration, float smoothness) | Public | | 0x18 |
| void SetFogOfWarAlpha(const Bounds& bounds, float fogNewAlpha, bool blendAlpha, float duration, float smoothness, float restoreDelay, float restoreDuration, float restoreToAlpha) | Public | | 0x18 |
| void SetFogOfWarAlpha(Collider collider, float fogNewAlpha, bool blendAlpha, float duration, float smoothness, float restoreDelay, float restoreDuration, float restoreToAlpha) | Public | | 0x08 |
| void SetFogOfWarAlpha(GameObject go, float fogNewAlpha, float duration, float restoreDelay, float restoreDuration, float restoreToAlpha) | Public | | 0x08 |
| float Sign(float p1x, float p1z, float p2x, float p2z, float p3x, float p3z) | Private | | 0x04 |
| bool PointInTriangle(float x, float z, float v1x, float v1z, float v2x, float v2z, float v3x, float v3z) | Private | | 0x04 |
| void ResetFogOfWarAlpha(const Vector3& worldPosition, float radius, float alpha) | Public | | 0x0C |
| void ResetFogOfWarAlpha(const Bounds& bounds, float alpha) | Public | | 0x18 |
| void ResetFogOfWarAlpha(const Vector3& position, const Vector3& size, float alpha) | Public | | 0x0C |
| void ResetFogOfWarAlpha(const Vector3& position, float extentsX, float extentsZ, float alpha) | Public | | 0x0C |
| void ResetFogOfWar(float alpha) | Public | | 0x04 |
| Color32[] get_fogOfWarTextureData() | Public+1 flags | | 0x08 |
| void set_fogOfWarTextureData(const Color32[]& value) | Public+1 flags | | 0x08 |
| void AddFogOfWarTransitionSlot(int x, int y, byte initialAlpha, byte targetAlpha, float delay, float duration, byte restoreToAlpha, float restoreDelay, float restoreDuration) | Private | | 0x04 |
| float GetFogOfWarAlpha(const Vector3& worldPosition) | Public | | 0x0C |
| void DisposeSurfaceCapture() | Private | | 0x00 |
| void CheckSurfaceCapture() | Private | | 0x00 |
| void SurfaceCaptureSupportCheck() | Private | | 0x00 |
| void CheckAndAssignDepthRenderer(UniversalAdditionalCameraData camData) | Private | | 0x08 |
| void PerformHeightmapCapture() | Public | | 0x00 |
| void SetupCameraCaptureMatrix() | Private | | 0x00 |
| void SurfaceCaptureUpdate() | Private | | 0x00 |
| void ComputeSufaceTransform(const Matrix4x4& proj, const Matrix4x4& view) | Private | | 0x40 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |