| Camera get_InternalCamera() | PrivateStatic+1 flags | | 0x08 |
| Camera get_PreviewRenderCamera() | PublicStatic+1 flags | | 0x08 |
| void set_PreviewRenderCamera(Camera value) | PublicStatic+1 flags | | 0x08 |
| Vector3 get_PreviewDirection() | PublicStatic+1 flags | | 0x0C |
| void set_PreviewDirection(const Vector3& value) | PublicStatic+1 flags | | 0x0C |
| float get_Padding() | PublicStatic+1 flags | | 0x04 |
| void set_Padding(float value) | PublicStatic+1 flags | | 0x04 |
| Color get_BackgroundColor() | PublicStatic+1 flags | | 0x10 |
| void set_BackgroundColor(const Color& value) | PublicStatic+1 flags | | 0x10 |
| bool get_OrthographicMode() | PublicStatic+1 flags | | 0x01 |
| void set_OrthographicMode(bool value) | PublicStatic+1 flags | | 0x01 |
| bool get_UseLocalBounds() | PublicStatic+1 flags | | 0x01 |
| void set_UseLocalBounds(bool value) | PublicStatic+1 flags | | 0x01 |
| float get_RenderSupersampling() | PublicStatic+1 flags | | 0x04 |
| void set_RenderSupersampling(float value) | PublicStatic+1 flags | | 0x04 |
| bool get_MarkTextureNonReadable() | PublicStatic+1 flags | | 0x01 |
| void set_MarkTextureNonReadable(bool value) | PublicStatic+1 flags | | 0x01 |
| Texture2D GenerateMaterialPreview(Material material, const PrimitiveType& previewPrimitive, int width, int height) | PublicStatic | | 0x08 |
| Texture2D GenerateMaterialPreviewWithShader(Material material, const PrimitiveType& previewPrimitive, Shader shader, const string& replacementTag, int width, int height) | PublicStatic | | 0x08 |
| void GenerateMaterialPreviewAsync(Action<UnityEngine.Texture2D> callback, Material material, const PrimitiveType& previewPrimitive, int width, int height) | PublicStatic | | 0x08 |
| void GenerateMaterialPreviewWithShaderAsync(Action<UnityEngine.Texture2D> callback, Material material, const PrimitiveType& previewPrimitive, Shader shader, const string& replacementTag, int width, int height) | PublicStatic | | 0x08 |
| Texture2D GenerateMaterialPreviewInternal(Material material, const PrimitiveType& previewPrimitive, Shader shader, const string& replacementTag, int width, int height, Action<UnityEngine.Texture2D> asyncCallback) | PrivateStatic | | 0x08 |
| Texture2D GenerateModelPreview(Transform model, int width, int height, bool shouldCloneModel, bool shouldIgnoreParticleSystems) | PublicStatic | | 0x08 |
| Texture2D GenerateModelPreviewWithShader(Transform model, Shader shader, const string& replacementTag, int width, int height, bool shouldCloneModel, bool shouldIgnoreParticleSystems) | PublicStatic | | 0x08 |
| void GenerateModelPreviewAsync(Action<UnityEngine.Texture2D> callback, Transform model, int width, int height, bool shouldCloneModel, bool shouldIgnoreParticleSystems) | PublicStatic | | 0x08 |
| void GenerateModelPreviewWithShaderAsync(Action<UnityEngine.Texture2D> callback, Transform model, Shader shader, const string& replacementTag, int width, int height, bool shouldCloneModel, bool shouldIgnoreParticleSystems) | PublicStatic | | 0x08 |
| Texture2D GenerateModelPreviewInternal(Transform model, Shader shader, const string& replacementTag, int width, int height, bool shouldCloneModel, bool shouldIgnoreParticleSystems, Action<UnityEngine.Texture2D> asyncCallback) | PrivateStatic | | 0x08 |
| bool CalculateBounds(Transform target, bool shouldIgnoreParticleSystems, const Quaternion& cameraRotation, ref Bounds& bounds) | PublicStatic | | 0x18 |
| void CalculateCameraPosition(Camera camera, const Bounds& bounds, float padding) | PublicStatic | | 0x18 |
| bool IsOutermostPointInDirection(int pointIndex, const Vector3& direction) | PrivateStatic | | 0x0C |
| Ray GetPlanesIntersection(const Plane& p1, const Plane& p2) | PrivateStatic | | 0x18 |
| void FindClosestPointsOnTwoLines(const Ray& line1, const Ray& line2, ref Vector3& closestPointLine1, ref Vector3& closestPointLine2) | PrivateStatic | | 0x18 |
| void SetupCamera() | PrivateStatic | | 0x00 |
| bool IsStatic(Transform obj) | PrivateStatic | | 0x08 |
| void SetLayerRecursively(Transform obj) | PrivateStatic | | 0x08 |
| void GetLayerRecursively(Transform obj) | PrivateStatic | | 0x08 |
| void SetLayerRecursively(Transform obj, ref int& index) | PrivateStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |