Zdexby TheHolyOneZ
42,628 classes
Class

VisualElement

: Focusable : CallbackEventHandler : Object
UnityEngine.UIElements.VisualElement, UnityEngine.UIElementsModule 0x03B0 (944 B) inherited 0x0028 UnityEngine.UIElementsModule.dll
0x00x03B0

Members 59

OffsetSizeNameTypeFlagsDefault
0x04<UnityEngine.UIElements.IStylePropertyAnimations.runningAnimationCount>k__BackingFieldintPrivate—
0x04<UnityEngine.UIElements.IStylePropertyAnimations.completedAnimationCount>k__BackingFieldintPrivate—
0x04s_NextIduintPrivateStatic—
0x08s_EmptyClassListList<System.String>PrivateStatic—
0x04userDataPropertyKeyPropertyNameStatic+2 flags—
0x08disabledUssClassNamestringPublicStatic+1 flags—
0x08m_NamestringPrivate—
0x08m_ClassListList<System.String>Private—
0x08m_PropertyBagList<System.Collections.Generic.KeyValuePair<UnityEngine.PropertyNamePrivate—
0x04m_FlagsVisualElementFlagsPrivate—
0x004C0x04padding / unreflected
0x08m_ViewDataKeystringPrivate—
0x04m_RenderHintsRenderHintsPrivate—
0x10lastLayoutRect1 flags—
0x10lastPseudoPaddingRect1 flags—
0x007C0x04padding / unreflected
0x158renderChainDataRenderChainVEData1 flags—
0x10m_LayoutRectPrivate—
0x10m_BoundingBoxRectPrivate—
0x10m_WorldBoundingBoxRectPrivate—
0x40m_WorldTransformCacheMatrix4x4Private—
0x40m_WorldTransformInverseCacheMatrix4x4Private—
0x10m_WorldClipRectPrivate—
0x10m_WorldClipMinusGroupRectPrivate—
0x01m_WorldClipIsInfiniteboolPrivate—
0x10s_InfiniteRectRectStatic+2 flags—
0x02A90x03padding / unreflected
0x04triggerPseudoMaskPseudoStates1 flags—
0x04dependencyPseudoMaskPseudoStates1 flags—
0x04m_PseudoStatesPseudoStatesPrivate—
0x04<containedPointerIds>k__BackingFieldintPrivate—
0x04m_PickingModePickingModePrivate—
0x08<yogaNode>k__BackingFieldYogaNodePrivate—
0x58m_StyleComputedStyle1 flags—
0x08variableContextStyleVariableContext1 flags—
0x04inheritedStylesHashint1 flags—
0x04controliduint2 flags—
0x04imguiContainerDescendantCountint1 flags—
0x01<enabledSelf>k__BackingFieldboolPrivate—
0x03350x03padding / unreflected
0x08<generateVisualContent>k__BackingFieldAction<UnityEngine.UIElements.MeshGenerationContext>Private—
0x08k_GenerateVisualContentMarkerProfilerMarkerPrivate—
0x04m_SubRenderTargetModeRenderTargetModePrivate—
0x08s_runtimeMaterialMaterialPrivateStatic—
0x034C0x04padding / unreflected
0x08m_defaultMaterialMaterialPrivate—
0x08m_RunningAnimationsList<UnityEngine.UIElements.Experimental.IValueAnimationUpdate>Private—
—0x08k_RootVisualContainerNamestringStatic+2 flags0
0x08<hierarchy>k__BackingFieldHierarchyPrivate—
0x01<isRootVisualContainer>k__BackingFieldboolPrivate—
0x01<cacheAsBitmap>k__BackingFieldboolPrivate—
0x036A0x06padding / unreflected
0x08m_PhysicalParentVisualElementPrivate—
0x08m_LogicalParentVisualElementPrivate—
0x08s_EmptyListList<UnityEngine.UIElements.VisualElement>PrivateStatic+1 flags—
0x08m_ChildrenList<UnityEngine.UIElements.VisualElement>Private—
0x08<elementPanel>k__BackingFieldBaseVisualElementPanelPrivate—
0x08m_VisualTreeAssetSourceVisualTreeAssetPrivate—
0x08s_CustomStyleAccessCustomStyleAccessStatic+1 flags—
0x08inlineStyleAccessInlineStyleAccess1 flags—
0x08styleSheetListList<UnityEngine.UIElements.StyleSheet>1 flags—
0x08s_InternalStyleSheetPathRegexPrivateStatic+1 flags—
0x04tooltipPropertyKeyPropertyNameStatic+2 flags—
0x08s_TypeDataDictionary<System.TypePrivateStatic+1 flags—
0x08m_TypeDataTypeDataPrivate—
Inherited from Focusable 5
OffsetSizeNameTypeFlagsDefault
0x01<focusable>k__BackingFieldboolPrivate—
0x00190x03padding / unreflected
0x04<tabIndex>k__BackingFieldintPrivate—
0x01m_DelegatesFocusboolPrivate—
0x01m_ExcludeFromFocusRingboolPrivate—
0x01isIMGUIContainerbool1 flags—
Inherited from CallbackEventHandler 1
OffsetSizeNameTypeFlagsDefault
0x08m_CallbackRegistryEventCallbackRegistryPrivate—

Functions 290

SignatureFlagsNativeParams
bool get_hasRunningAnimations()2 flags0x01
bool get_hasCompletedAnimations()2 flags0x01
int UnityEngine.UIElements.IStylePropertyAnimations.get_runningAnimationCount()PrivateFinal+3 flags0x04
void UnityEngine.UIElements.IStylePropertyAnimations.set_runningAnimationCount(int value)PrivateFinal+3 flags0x04
int UnityEngine.UIElements.IStylePropertyAnimations.get_completedAnimationCount()PrivateFinal+3 flags0x04
void UnityEngine.UIElements.IStylePropertyAnimations.set_completedAnimationCount(int value)PrivateFinal+3 flags0x04
IStylePropertyAnimationSystem GetStylePropertyAnimationSystem()Private0x08
IStylePropertyAnimations get_styleAnimation()2 flags0x08
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, float from, float to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x08
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, int from, int to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x08
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const Length& from, const Length& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x08
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const Color& from, const Color& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x10
bool UnityEngine.UIElements.IStylePropertyAnimations.StartEnum(const StylePropertyId& id, int from, int to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x08
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const Background& from, const Background& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x20
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const FontDefinition& from, const FontDefinition& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x10
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, Font from, Font to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x08
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const TextShadow& from, const TextShadow& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x1C
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const Scale& from, const Scale& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x10
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const Translate& from, const Translate& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x18
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const Rotate& from, const Rotate& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x18
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const TransformOrigin& from, const TransformOrigin& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x14
void UnityEngine.UIElements.IStylePropertyAnimations.CancelAnimation(const StylePropertyId& id)PrivateFinal+2 flags0x04
void UnityEngine.UIElements.IStylePropertyAnimations.CancelAllAnimations()PrivateFinal+2 flags0x00
void UnityEngine.UIElements.IStylePropertyAnimations.UpdateAnimation(const StylePropertyId& id)PrivateFinal+2 flags0x04
void UnityEngine.UIElements.IStylePropertyAnimations.GetAllAnimations(List<UnityEngine.UIElements.StyleSheets.StylePropertyId> outPropertyIds)PrivateFinal+2 flags0x08
bool TryConvertLengthUnits(const StylePropertyId& id, ref Length& from, ref Length& to, int subPropertyIndex)1 flags0x08
bool TryConvertTransformOriginUnits(ref TransformOrigin& from, ref TransformOrigin& to)1 flags0x14
bool TryConvertTranslateUnits(ref Translate& from, ref Translate& to)1 flags0x18
Nullable<System.Single> GetParentSizeForLengthConversion(const StylePropertyId& id, int subPropertyIndex)Private0x08
bool get_isCompositeRoot()2 flags0x01
void set_isCompositeRoot(bool value)2 flags0x01
bool get_isHierarchyDisplayed()2 flags0x01
void set_isHierarchyDisplayed(bool value)2 flags0x01
string get_viewDataKey()Public+1 flags0x08
void set_viewDataKey(const string& value)Public+1 flags0x08
bool get_enableViewDataPersistence()2 flags0x01
void set_enableViewDataPersistence(bool value)Private+1 flags0x01
object get_userData()Public+1 flags0x08
void set_userData(object value)Public+1 flags0x08
bool get_canGrabFocus()Public+2 flags0x01
FocusController get_focusController()Public+2 flags0x08
UsageHints get_usageHints()Public+1 flags0x04
void set_usageHints(const UsageHints& value)Public+1 flags0x04
RenderHints get_renderHints()2 flags0x04
void set_renderHints(const RenderHints& value)2 flags0x04
void MarkRenderHintsClean()1 flags0x00
ITransform get_transform()Public+1 flags0x08
Vector3 UnityEngine.UIElements.ITransform.get_position()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.ITransform.set_position(const Vector3& value)PrivateFinal+3 flags0x0C
Vector3 UnityEngine.UIElements.ITransform.get_scale()PrivateFinal+3 flags0x0C
bool get_isLayoutManual()2 flags0x01
void set_isLayoutManual(bool value)Private+1 flags0x01
float get_scaledPixelsPerPoint()2 flags0x04
Rect get_layout()Public+1 flags0x10
void set_layout(const Rect& value)2 flags0x10
void ClearManualLayout()1 flags0x00
Rect get_contentRect()Public+1 flags0x10
Rect get_paddingRect()2 flags0x10
bool get_isBoundingBoxDirty()2 flags0x01
void set_isBoundingBoxDirty(bool value)2 flags0x01
bool get_isWorldBoundingBoxDirty()2 flags0x01
void set_isWorldBoundingBoxDirty(bool value)2 flags0x01
Rect get_boundingBox()2 flags0x10
Rect get_worldBoundingBox()2 flags0x10
Rect get_boundingBoxInParentSpace()Private+1 flags0x10
void UpdateBoundingBox()1 flags0x00
void UpdateWorldBoundingBox()1 flags0x00
Rect get_worldBound()Public+1 flags0x10
Rect get_localBound()Public+1 flags0x10
Rect get_rect()2 flags0x10
bool get_isWorldTransformDirty()2 flags0x01
void set_isWorldTransformDirty(bool value)2 flags0x01
bool get_isWorldTransformInverseDirty()2 flags0x01
void set_isWorldTransformInverseDirty(bool value)2 flags0x01
Matrix4x4 get_worldTransform()Public+1 flags0x40
ref Matrix4x4 get_worldTransformRef()2 flags0x40
ref Matrix4x4 get_worldTransformInverse()2 flags0x40
void UpdateWorldTransform()1 flags0x00
void UpdateWorldTransformInverse()1 flags0x00
bool get_isWorldClipDirty()2 flags0x01
void set_isWorldClipDirty(bool value)2 flags0x01
Rect get_worldClip()2 flags0x10
Rect get_worldClipMinusGroup()2 flags0x10
bool get_worldClipIsInfinite()2 flags0x01
void EnsureWorldTransformAndClipUpToDate()1 flags0x00
void UpdateWorldClip()Private0x00
Rect CombineClipRects(const Rect& rect, const Rect& parentRect)Private0x10
Rect SubstractBorderPadding(const Rect& worldRect)Private0x10
Rect ComputeAAAlignedBound(const Rect& position, const Matrix4x4& mat)Static+1 flags0x40
PseudoStates get_pseudoStates()2 flags0x04
void set_pseudoStates(const PseudoStates& value)2 flags0x04
int get_containedPointerIds()2 flags0x04
void set_containedPointerIds(int value)Private+1 flags0x04
void UpdateHoverPseudoState()Private0x00
PickingMode get_pickingMode()Public+1 flags0x04
void set_pickingMode(const PickingMode& value)Public+1 flags0x04
string get_name()Public+1 flags0x08
void set_name(const string& value)Public+1 flags0x08
List<System.String> get_classList()2 flags0x08
string get_fullTypeName()2 flags0x08
string get_typeName()2 flags0x08
YogaNode get_yogaNode()2 flags0x08
void set_yogaNode(YogaNode value)Private+1 flags0x08
ref ComputedStyle get_computedStyle()2 flags0x58
bool get_hasInlineStyle()2 flags0x01
bool get_styleInitialized()2 flags0x01
void set_styleInitialized(bool value)2 flags0x01
void ChangeIMGUIContainerCount(int delta)Private0x04
void .ctor()Public+1 flags0x00
void ExecuteDefaultAction(EventBase evt)2 flags0x08
Rect GetTooltipRect()3 flags0x10
void SetTooltip(TooltipEvent e)Private0x08
void Focus()PublicFinal+1 flags0x00
void SetPanel(BaseVisualElementPanel p)1 flags0x08
void WillChangePanel(BaseVisualElementPanel destinationPanel)Private0x08
void HasChangedPanel(BaseVisualElementPanel prevPanel)Private0x08
void SendEvent(EventBase e)PublicFinal+1 flags0x08
void SendEvent(EventBase e, const DispatchMode& dispatchMode)Final+2 flags0x08
void IncrementVersion(const VersionChangeType& changeType)1 flags0x04
void InvokeHierarchyChanged(const HierarchyChangeType& changeType)1 flags0x04
bool SetEnabledFromHierarchyPrivate(bool state)Private0x01
bool get_isParentEnabledInHierarchy()Private+1 flags0x01
bool get_enabledInHierarchy()Public+1 flags0x01
bool get_enabledSelf()Public+1 flags0x01
void set_enabledSelf(bool value)Private+1 flags0x01
void SetEnabled(bool value)Public0x01
void PropagateEnabledToChildren(bool value)Private0x01
bool get_visible()Public+1 flags0x01
void set_visible(bool value)Public+1 flags0x01
void MarkDirtyRepaint()Public0x00
Action<UnityEngine.UIElements.MeshGenerationContext> get_generateVisualContent()Public+1 flags0x08
void set_generateVisualContent(Action<UnityEngine.UIElements.MeshGenerationContext> value)Public+1 flags0x08
void InvokeGenerateVisualContent(MeshGenerationContext mgc)1 flags0x08
void GetFullHierarchicalViewDataKey(StringBuilder key)1 flags0x08
string GetFullHierarchicalViewDataKey()1 flags0x08
void OverwriteFromViewData(object obj, const string& key)1 flags0x08
void SaveViewData()1 flags0x00
bool IsViewDataPersitenceSupportedOnChildren(bool existingState)1 flags0x01
void OnViewDataReady(bool enablePersistence)1 flags0x01
void OnViewDataReady()3 flags0x00
bool ContainsPoint(const Vector2& localPoint)Public+2 flags0x08
bool get_requireMeasureFunction()2 flags0x01
void set_requireMeasureFunction(bool value)2 flags0x01
void AssignMeasureFunction()Private0x00
void RemoveMeasureFunction()Private0x00
Vector2 DoMeasure(float desiredWidth, const MeasureMode& widthMode, float desiredHeight, const MeasureMode& heightMode)3 flags0x08
YogaSize Measure(YogaNode node, float width, const YogaMeasureMode& widthMode, float height, const YogaMeasureMode& heightMode)1 flags0x08
void FinalizeLayout()Private0x00
void SetInlineRule(StyleSheet sheet, StyleRule rule)1 flags0x08
void SetComputedStyle(ref ComputedStyle& newStyle)1 flags0x58
string ToString()Public+1 flags0x08
List<System.String> GetClassesForIteration()1 flags0x08
void AddToClassList(const string& className)Public0x08
void RemoveFromClassList(const string& className)Public0x08
void EnableInClassList(const string& className, bool enable)Public0x08
bool ClassListContains(const string& cls)Public0x08
object GetProperty(const PropertyName& key)1 flags0x08
void SetProperty(const PropertyName& key, object value)1 flags0x08
bool HasProperty(const PropertyName& key)1 flags0x04
bool TryGetPropertyInternal(const PropertyName& key, ref object& value)Private0x08
void CheckUserKeyArgument(const PropertyName& key)PrivateStatic0x04
void SetPropertyInternal(const PropertyName& key, object value)Private0x08
void UpdateCursorStyle(long eventType)Private0x08
RenderTargetMode get_subRenderTargetMode()2 flags0x04
Material get_defaultMaterial()2 flags0x08
VisualElementAnimationSystem GetAnimationSystem()Private0x08
void RegisterAnimation(IValueAnimationUpdate anim)1 flags0x08
void UnregisterAnimation(IValueAnimationUpdate anim)1 flags0x08
void UnregisterRunningAnimations()Private0x00
void RegisterRunningAnimations()Private0x00
ValueAnimation<T> StartAnimation(ValueAnimation<T> anim, Func<UnityEngine.UIElements.VisualElement fromValueGetter, const uint8& to, int durationMs, Action<UnityEngine.UIElements.VisualElement onValueChanged)PrivateStatic—0x08
void AssignStyleValues(VisualElement ve, const StyleValues& src)PrivateStatic0x08
StyleValues ReadCurrentValues(VisualElement ve, const StyleValues& targetValuesToRead)Private0x08
ValueAnimation<UnityEngine.UIElements.Experimental.StyleValues> UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(const StyleValues& to, int durationMs)PrivateFinal+2 flags0x08
ValueAnimation<UnityEngine.UIElements.Experimental.StyleValues> Start(Func<UnityEngine.UIElements.VisualElement fromValueGetter, const StyleValues& to, int durationMs)Private0x08
IExperimentalFeatures get_experimental()Public+1 flags0x08
ITransitionAnimations UnityEngine.UIElements.IExperimentalFeatures.get_animation()PrivateFinal+3 flags0x08
Hierarchy get_hierarchy()Public+1 flags0x08
void set_hierarchy(const Hierarchy& value)Private+1 flags0x08
bool get_isRootVisualContainer()2 flags0x01
void set_isRootVisualContainer(bool value)2 flags0x01
bool get_disableClipping()2 flags0x01
void set_disableClipping(bool value)2 flags0x01
bool ShouldClip()1 flags0x01
VisualElement get_parent()Public+1 flags0x08
BaseVisualElementPanel get_elementPanel()2 flags0x08
void set_elementPanel(BaseVisualElementPanel value)Private+1 flags0x08
IPanel get_panel()Public+1 flags0x08
VisualElement get_contentContainer()Public+3 flags0x08
void set_visualTreeAssetSource(VisualTreeAsset value)2 flags0x08
void Add(VisualElement child)Public0x08
void Insert(int index, VisualElement element)Public0x08
void Clear()Public0x00
VisualElement ElementAt(int index)Public0x08
VisualElement get_Item(int key)Public+1 flags0x08
int get_childCount()Public+1 flags0x04
int IndexOf(VisualElement element)Public0x08
VisualElement ElementAtTreePath(List<System.Int32> childIndexes)1 flags0x08
bool FindElementInTree(VisualElement element, List<System.Int32> outChildIndexes)1 flags0x08
void BringToFront()Public0x00
void SendToBack()Public0x00
void PlaceBehind(VisualElement sibling)Public0x08
void RemoveFromHierarchy()Public0x00
uint8 GetFirstOfType()Public—0x00
uint8 GetFirstAncestorOfType()Public—0x00
bool Contains(VisualElement child)Public0x08
void GatherAllChildren(List<UnityEngine.UIElements.VisualElement> elements)Private0x08
VisualElement FindCommonAncestor(VisualElement other)Public0x08
VisualElement GetRoot()1 flags0x08
VisualElement GetRootVisualContainer()1 flags0x08
VisualElement GetNextElementDepthFirst()1 flags0x08
VisualElement GetPreviousElementDepthFirst()1 flags0x08
VisualElement RetargetElement(VisualElement retargetAgainst)1 flags0x08
Vector3 get_positionWithLayout()Private+1 flags0x0C
void GetPivotedMatrixWithLayout(ref Matrix4x4& result)1 flags0x40
bool get_hasDefaultRotationAndScale()2 flags0x01
float Min(float a, float b, float c, float d)Static+1 flags0x04
float Max(float a, float b, float c, float d)Static+1 flags0x04
void TransformAlignedRectToParentSpace(ref Rect& rect)Private0x10
Rect CalculateConservativeRect(ref Matrix4x4& matrix, const Rect& rect)Static+1 flags0x40
void TransformAlignedRect(ref Matrix4x4& matrix, ref Rect& rect)Static+1 flags0x40
void OrderMinMaxRect(ref Rect& rect)Static+1 flags0x10
Vector2 MultiplyMatrix44Point2(ref Matrix4x4& lhs, const Vector2& point)Static+1 flags0x40
Vector2 MultiplyVector2(ref Matrix4x4& lhs, const Vector2& vector)Static+1 flags0x40
void MultiplyMatrix34(ref Matrix4x4& lhs, ref Matrix4x4& rhs, ref Matrix4x4& res)Static+1 flags0x40
void TranslateMatrix34(ref Matrix4x4& lhs, const Vector3& rhs, ref Matrix4x4& res)PrivateStatic0x40
void TranslateMatrix34InPlace(ref Matrix4x4& lhs, const Vector3& rhs)PrivateStatic0x40
IVisualElementScheduler get_schedule()Public+1 flags0x08
IVisualElementScheduledItem UnityEngine.UIElements.IVisualElementScheduler.Execute(Action<UnityEngine.UIElements.TimerState> timerUpdateEvent)PrivateFinal+2 flags0x08
IVisualElementScheduledItem UnityEngine.UIElements.IVisualElementScheduler.Execute(Action updateEvent)PrivateFinal+2 flags0x08
IStyle get_style()Public+1 flags0x08
ICustomStyle get_customStyle()Public+1 flags0x08
VisualElementStyleSheetSet get_styleSheets()Public+1 flags0x08
void AddStyleSheetPath(const string& sheetPath)1 flags0x08
StyleFloat ResolveLengthValue(const Length& length, bool isRow)Private0x08
Vector3 ResolveTranslate()Private0x0C
Vector3 ResolveTransformOrigin()Private0x0C
Quaternion ResolveRotation()Private0x10
Vector3 ResolveScale()Private0x0C
string get_tooltip()Public+1 flags0x08
void set_tooltip(const string& value)Public+1 flags0x08
TypeData get_typeData()Private+1 flags0x08
IResolvedStyle get_resolvedStyle()Public+1 flags0x08
Color UnityEngine.UIElements.IResolvedStyle.get_backgroundColor()PrivateFinal+3 flags0x10
Color UnityEngine.UIElements.IResolvedStyle.get_borderBottomColor()PrivateFinal+3 flags0x10
float UnityEngine.UIElements.IResolvedStyle.get_borderBottomLeftRadius()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_borderBottomRightRadius()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_borderBottomWidth()PrivateFinal+3 flags0x04
Color UnityEngine.UIElements.IResolvedStyle.get_borderLeftColor()PrivateFinal+3 flags0x10
float UnityEngine.UIElements.IResolvedStyle.get_borderLeftWidth()PrivateFinal+3 flags0x04
Color UnityEngine.UIElements.IResolvedStyle.get_borderRightColor()PrivateFinal+3 flags0x10
float UnityEngine.UIElements.IResolvedStyle.get_borderRightWidth()PrivateFinal+3 flags0x04
Color UnityEngine.UIElements.IResolvedStyle.get_borderTopColor()PrivateFinal+3 flags0x10
float UnityEngine.UIElements.IResolvedStyle.get_borderTopLeftRadius()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_borderTopRightRadius()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_borderTopWidth()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_bottom()PrivateFinal+3 flags0x04
Color UnityEngine.UIElements.IResolvedStyle.get_color()PrivateFinal+3 flags0x10
DisplayStyle UnityEngine.UIElements.IResolvedStyle.get_display()PrivateFinal+3 flags0x04
FlexDirection UnityEngine.UIElements.IResolvedStyle.get_flexDirection()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_flexGrow()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_flexShrink()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_height()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_left()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_marginBottom()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_marginLeft()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_marginRight()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_marginTop()PrivateFinal+3 flags0x04
StyleFloat UnityEngine.UIElements.IResolvedStyle.get_minHeight()PrivateFinal+3 flags0x08
StyleFloat UnityEngine.UIElements.IResolvedStyle.get_minWidth()PrivateFinal+3 flags0x08
float UnityEngine.UIElements.IResolvedStyle.get_opacity()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_paddingBottom()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_paddingLeft()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_paddingRight()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_paddingTop()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_right()PrivateFinal+3 flags0x04
Scale UnityEngine.UIElements.IResolvedStyle.get_scale()PrivateFinal+3 flags0x10
float UnityEngine.UIElements.IResolvedStyle.get_top()PrivateFinal+3 flags0x04
Vector3 UnityEngine.UIElements.IResolvedStyle.get_transformOrigin()PrivateFinal+3 flags0x0C
Vector3 UnityEngine.UIElements.IResolvedStyle.get_translate()PrivateFinal+3 flags0x0C
Color UnityEngine.UIElements.IResolvedStyle.get_unityBackgroundImageTintColor()PrivateFinal+3 flags0x10
int UnityEngine.UIElements.IResolvedStyle.get_unitySliceLeft()PrivateFinal+3 flags0x04
int UnityEngine.UIElements.IResolvedStyle.get_unitySliceRight()PrivateFinal+3 flags0x04
Color UnityEngine.UIElements.IResolvedStyle.get_unityTextOutlineColor()PrivateFinal+3 flags0x10
float UnityEngine.UIElements.IResolvedStyle.get_unityTextOutlineWidth()PrivateFinal+3 flags0x04
Visibility UnityEngine.UIElements.IResolvedStyle.get_visibility()PrivateFinal+3 flags0x04
WhiteSpace UnityEngine.UIElements.IResolvedStyle.get_whiteSpace()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_width()PrivateFinal+3 flags0x04
void .cctor()PrivateStatic+1 flags0x00
YogaSize <AssignMeasureFunction>b__254_0(YogaNode node, float f, const YogaMeasureMode& mode, float f1, const YogaMeasureMode& heightMode)Private0x08

Subclasses 12

Used by 297

types with a member, parameter or interface of this type