Zdexby TheHolyOneZ
42,628 classes
Class

<>c

: Object
Player.<>c, Assembly-CSharp 0x0010 (16 B) inherited 0x0010 Assembly-CSharp.dll
0x00x0010

Members 22

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__212_0Predicate<PlayerFeet>PublicStatic—
0x08<>9__323_0Predicate<Item>PublicStatic—
0x08<>9__338_0Predicate<UIBuff>PublicStatic—
0x08<>9__338_1Predicate<UnityEngine.Collider>PublicStatic—
0x08<>9__354_0Converter<UnityEngine.ColliderPublicStatic—
0x08<>9__354_1Action<UnityEngine.Collider>PublicStatic—
0x08<>9__376_0Action<UnityEngine.GameObject>PublicStatic—
0x08<>9__378_0Action<ItemSlot>PublicStatic—
0x08<>9__384_0Predicate<UnityEngine.Collider>PublicStatic—
0x08<>9__385_0Predicate<UnityEngine.Collider>PublicStatic—
0x08<>9__397_0Action<UnityEngine.GameObject>PublicStatic—
0x08<>9__435_1Predicate<Directional>PublicStatic—
0x08<>9__475_0Predicate<DPSListItem>PublicStatic—
0x08<>9__541_0Predicate<ItemSlot>PublicStatic—
0x08<>9__541_1Predicate<ItemSlot>PublicStatic—
0x08<>9__541_2Predicate<ItemSlot>PublicStatic—
0x08<>9__541_3Func<ItemSlotPublicStatic—
0x08<>9__559_1Predicate<ItemSlot>PublicStatic—
0x08<>9__568_0Predicate<TalentScriptable>PublicStatic—
0x08<>9__573_0Predicate<Entity>PublicStatic—
0x08<>9__576_0Predicate<HotBarSlot>PublicStatic—

Functions 23

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags0x00
void .ctor()Public+1 flags0x00
bool <get_IsGrounded>b__212_0(PlayerFeet x)1 flags0x08
bool <Start>b__323_0(Item x)1 flags0x08
bool <Movement>b__338_0(UIBuff x)1 flags0x08
bool <Movement>b__338_1(Collider x)1 flags0x08
bool <DisablePhysics>b__354_0(Collider x)1 flags0x08
void <DisablePhysics>b__354_1(Collider x)1 flags0x08
void <SetHandsIdle>b__376_0(GameObject x)1 flags0x08
void <ReselectSlots>b__378_0(ItemSlot x)1 flags0x08
bool <ProneUpTrigEnter>b__384_0(Collider x)1 flags0x08
bool <ProneUpTrigExit>b__385_0(Collider x)1 flags0x08
void <OnFlintStrikeAnimEnter>b__397_0(GameObject x)1 flags0x08
bool <GetConeAttackRaycast>b__435_1(Directional x)1 flags0x08
bool <DPSCheck>b__475_0(const DPSListItem& x)1 flags0x0C
bool <Dropping>b__541_0(ItemSlot x)1 flags0x08
bool <Dropping>b__541_1(ItemSlot x)1 flags0x08
bool <Dropping>b__541_2(ItemSlot x)1 flags0x08
float <Dropping>b__541_3(ItemSlot x)1 flags0x08
bool <ItemEquipped>b__559_1(ItemSlot x)1 flags0x08
bool <InfiniteTalentBuffs>b__568_0(TalentScriptable x)1 flags0x08
bool <DoSpecialTalent>b__573_0(Entity x)1 flags0x08
bool <TalentSlotTextPopUp>b__576_0(HotBarSlot x)1 flags0x08