| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool <Awake>b__52_1(ParticleEffect x) | 1 flags | | 0x08 |
| void <Awake>b__52_2(ParticleEffect x) | 1 flags | | 0x08 |
| bool <PlaySpawnEffects>b__54_0(ParticleEffect x) | 1 flags | | 0x08 |
| bool <GetBuffs>b__81_0(UIBuff x) | 1 flags | | 0x08 |
| bool <GetBuffs>b__81_2(BuffApplyData x) | 1 flags | | 0x08 |
| bool <GetBuffs>b__81_3(BuffApplyData x) | 1 flags | | 0x08 |
| float <FindBuffToReplace>b__86_1(Buff x) | 1 flags | | 0x08 |
| float <FindBuffToReplace>b__86_3(Buff x) | 1 flags | | 0x08 |
| bool <StatEffect>b__109_0(ItemSlot x) | 1 flags | | 0x08 |