| Dictionary<UnityEngine.Rendering.PostProcessing.PostProcessEvent get_sortedBundles() | Public+1 flags | | 0x08 |
| void set_sortedBundles(Dictionary<UnityEngine.Rendering.PostProcessing.PostProcessEvent value) | Private+1 flags | | 0x08 |
| DepthTextureMode get_cameraDepthFlags() | Public+1 flags | | 0x04 |
| void set_cameraDepthFlags(const DepthTextureMode& value) | Private+1 flags | | 0x04 |
| bool get_haveBundlesBeenInited() | Public+1 flags | | 0x01 |
| void set_haveBundlesBeenInited(bool value) | Private+1 flags | | 0x01 |
| void OnEnable() | Private | | 0x00 |
| void InitLegacy() | Private | | 0x00 |
| bool DynamicResolutionAllowsFinalBlitToCameraTarget() | Private | | 0x01 |
| void OnRenderImage(RenderTexture src, RenderTexture dst) | Private | | 0x08 |
| void Init(PostProcessResources resources) | Public | | 0x08 |
| void InitBundles() | Public | | 0x00 |
| void UpdateBundleSortList(List<UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef> sortedList, const PostProcessEvent& evt) | Private | | 0x08 |
| void OnDisable() | Private | | 0x00 |
| void Reset() | Private | | 0x00 |
| void OnPreCull() | Private | | 0x00 |
| void OnPreRender() | Private | | 0x00 |
| bool RequiresInitialBlit(Camera camera, PostProcessRenderContext context) | PrivateStatic | | 0x08 |
| void UpdateSrcDstForOpaqueOnly(int src, int dst, PostProcessRenderContext context, const RenderTargetIdentifier& cameraTarget, int opaqueOnlyEffectsRemaining) | Private | | 0x28 |
| void BuildCommandBuffers() | Private | | 0x00 |
| void OnPostRender() | Private | | 0x00 |
| PostProcessBundle GetBundle() | Public | — | 0x08 |
| PostProcessBundle GetBundle(Type settingsType) | Public | | 0x08 |
| uint8 GetSettings() | Public | — | 0x00 |
| void BakeMSVOMap(CommandBuffer cmd, Camera camera, const RenderTargetIdentifier& destination, const Nullable<UnityEngine.Rendering.RenderTargetIdentifier>& depthMap, bool invert, bool isMSAA) | Public | | 0x30 |
| void OverrideSettings(List<UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings> baseSettings, float interpFactor) | 1 flags | | 0x08 |
| void SetLegacyCameraFlags(PostProcessRenderContext context) | Private | | 0x08 |
| void ResetHistory() | Public | | 0x00 |
| bool HasOpaqueOnlyEffects(PostProcessRenderContext context) | Public | | 0x08 |
| bool HasActiveEffects(const PostProcessEvent& evt, PostProcessRenderContext context) | Public | | 0x08 |
| void SetupContext(PostProcessRenderContext context) | Private | | 0x08 |
| void UpdateVolumeSystem(Camera cam, CommandBuffer cmd) | Public | | 0x08 |
| void RenderOpaqueOnly(PostProcessRenderContext context) | Public | | 0x08 |
| void Render(PostProcessRenderContext context) | Public | | 0x08 |
| int RenderInjectionPoint(const PostProcessEvent& evt, PostProcessRenderContext context, const string& marker, int releaseTargetAfterUse) | Private | | 0x08 |
| void RenderList(List<UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef> list, PostProcessRenderContext context, const string& marker) | Private | | 0x08 |
| void ApplyFlip(PostProcessRenderContext context, MaterialPropertyBlock properties) | Private | | 0x08 |
| void ApplyDefaultFlip(MaterialPropertyBlock properties) | Private | | 0x08 |
| int RenderBuiltins(PostProcessRenderContext context, bool isFinalPass, int releaseTargetAfterUse, int eye) | Private | | 0x08 |
| void RenderFinalPass(PostProcessRenderContext context, int releaseTargetAfterUse, int eye) | Private | | 0x08 |
| int RenderEffect(PostProcessRenderContext context, bool useTempTarget) | Private | — | 0x08 |
| bool ShouldGenerateLogHistogram(PostProcessRenderContext context) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |