| RenderTexture get_debugOverlayTarget() | Public+1 flags | | 0x08 |
| void set_debugOverlayTarget(RenderTexture value) | Private+1 flags | | 0x08 |
| bool get_debugOverlayActive() | Public+1 flags | | 0x01 |
| void set_debugOverlayActive(bool value) | Private+1 flags | | 0x01 |
| DebugOverlay get_debugOverlay() | Public+1 flags | | 0x04 |
| void set_debugOverlay(const DebugOverlay& value) | Private+1 flags | | 0x04 |
| void OnEnable() | 1 flags | | 0x00 |
| void OnDisable() | 1 flags | | 0x00 |
| void DestroyDebugOverlayTarget() | Private | | 0x00 |
| void RequestMonitorPass(const MonitorType& monitor) | Public | | 0x04 |
| void RequestDebugOverlay(const DebugOverlay& mode) | Public | | 0x04 |
| void SetFrameSize(int width, int height) | 1 flags | | 0x04 |
| void PushDebugOverlay(CommandBuffer cmd, const RenderTargetIdentifier& source, PropertySheet sheet, int pass) | Public | | 0x28 |
| DepthTextureMode GetCameraFlags() | 1 flags | | 0x04 |
| void RenderMonitors(PostProcessRenderContext context) | 1 flags | | 0x08 |
| void RenderSpecialOverlays(PostProcessRenderContext context) | 1 flags | | 0x08 |
| void EndFrame() | 1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |