| PostProcessManager get_instance() | PublicStatic+1 flags | | 0x08 |
| void .ctor() | Private+1 flags | | 0x00 |
| void CleanBaseTypes() | Private | | 0x00 |
| void ReloadBaseTypes() | Private | | 0x00 |
| void GetActiveVolumes(PostProcessLayer layer, List<UnityEngine.Rendering.PostProcessing.PostProcessVolume> results, bool skipDisabled, bool skipZeroWeight) | Public | | 0x08 |
| PostProcessVolume GetHighestPriorityVolume(PostProcessLayer layer) | Public | | 0x08 |
| PostProcessVolume GetHighestPriorityVolume(const LayerMask& mask) | Public | | 0x08 |
| PostProcessVolume QuickVolume(int layer, float priority, const PostProcessEffectSettings[]& settings) | Public | | 0x08 |
| void SetLayerDirty(int layer) | 1 flags | | 0x04 |
| void UpdateVolumeLayer(PostProcessVolume volume, int prevLayer, int newLayer) | 1 flags | | 0x08 |
| void Register(PostProcessVolume volume, int layer) | Private | | 0x08 |
| void Register(PostProcessVolume volume) | 1 flags | | 0x08 |
| void Unregister(PostProcessVolume volume, int layer) | Private | | 0x08 |
| void Unregister(PostProcessVolume volume) | 1 flags | | 0x08 |
| void ReplaceData(PostProcessLayer postProcessLayer) | Private | | 0x08 |
| void UpdateSettings(PostProcessLayer postProcessLayer, Camera camera) | 1 flags | | 0x08 |
| List<UnityEngine.Rendering.PostProcessing.PostProcessVolume> GrabVolumes(const LayerMask& mask) | Private | | 0x08 |
| void SortByPriority(List<UnityEngine.Rendering.PostProcessing.PostProcessVolume> volumes) | PrivateStatic | | 0x08 |
| bool IsVolumeRenderedByCamera(PostProcessVolume volume, Camera camera) | PrivateStatic | | 0x08 |