Zdexby TheHolyOneZ
42,610 classes
Class

PostProcessRenderContext

: Object
UnityEngine.Rendering.PostProcessing.PostProcessRenderContext, Unity.Postprocessing.Runtime 0x0130 (304 B) inherited 0x0010 Unity.Postprocessing.Runtime.dll
0x00x0130

Members 29

OffsetSizeNameTypeFlagsDefault
0x08m_CameraCameraPrivate—
0x08<command>k__BackingFieldCommandBufferPrivate—
0x28<source>k__BackingFieldRenderTargetIdentifierPrivate—
0x28<destination>k__BackingFieldRenderTargetIdentifierPrivate—
0x04<sourceFormat>k__BackingFieldRenderTextureFormatPrivate—
0x01<flip>k__BackingFieldboolPrivate—
0x00750x03padding / unreflected
0x08<resources>k__BackingFieldPostProcessResourcesPrivate—
0x08<propertySheets>k__BackingFieldPropertySheetFactoryPrivate—
0x08<userData>k__BackingFieldDictionary<System.StringPrivate—
0x08<debugLayer>k__BackingFieldPostProcessDebugLayerPrivate—
0x04<width>k__BackingFieldintPrivate—
0x04<height>k__BackingFieldintPrivate—
0x01<stereoActive>k__BackingFieldboolPrivate—
0x00A10x03padding / unreflected
0x04<xrActiveEye>k__BackingFieldintPrivate—
0x04<numberOfEyes>k__BackingFieldintPrivate—
0x04<stereoRenderingMode>k__BackingFieldStereoRenderingModePrivate—
0x04<screenWidth>k__BackingFieldintPrivate—
0x04<screenHeight>k__BackingFieldintPrivate—
0x01<isSceneView>k__BackingFieldboolPrivate—
0x00B90x03padding / unreflected
0x04<antialiasing>k__BackingFieldAntialiasingPrivate—
0x08<temporalAntialiasing>k__BackingFieldTemporalAntialiasingPrivate—
0x08uberSheetPropertySheet1 flags—
0x08autoExposureTextureTexture1 flags—
0x08logHistogramLogHistogram1 flags—
0x08logLutTexture1 flags—
0x08autoExposureAutoExposure1 flags—
0x04bloomBufferNameIDint1 flags—
0x01physicalCamerabool1 flags—
0x00F50x03padding / unreflected
0x34m_sourceDescriptorRenderTextureDescriptorPrivate—
0x012C0x04unreflected bytes to end of PostProcessRenderContext

Functions 51

SignatureFlagsNativeParams
Camera get_camera()Public+1 flags0x08
void set_camera(Camera value)Public+1 flags0x08
CommandBuffer get_command()Public+1 flags0x08
void set_command(CommandBuffer value)Public+1 flags0x08
RenderTargetIdentifier get_source()Public+1 flags0x28
void set_source(const RenderTargetIdentifier& value)Public+1 flags0x28
RenderTargetIdentifier get_destination()Public+1 flags0x28
void set_destination(const RenderTargetIdentifier& value)Public+1 flags0x28
RenderTextureFormat get_sourceFormat()Public+1 flags0x04
void set_sourceFormat(const RenderTextureFormat& value)Public+1 flags0x04
bool get_flip()Public+1 flags0x01
void set_flip(bool value)Public+1 flags0x01
PostProcessResources get_resources()Public+1 flags0x08
void set_resources(PostProcessResources value)2 flags0x08
PropertySheetFactory get_propertySheets()Public+1 flags0x08
void set_propertySheets(PropertySheetFactory value)2 flags0x08
Dictionary<System.String get_userData()Public+1 flags0x08
void set_userData(Dictionary<System.String value)Private+1 flags0x08
PostProcessDebugLayer get_debugLayer()Public+1 flags0x08
void set_debugLayer(PostProcessDebugLayer value)2 flags0x08
int get_width()Public+1 flags0x04
void set_width(int value)Private+1 flags0x04
int get_height()Public+1 flags0x04
void set_height(int value)Private+1 flags0x04
bool get_stereoActive()Public+1 flags0x01
void set_stereoActive(bool value)Private+1 flags0x01
int get_xrActiveEye()Public+1 flags0x04
void set_xrActiveEye(int value)Public+1 flags0x04
int get_numberOfEyes()Public+1 flags0x04
void set_numberOfEyes(int value)Private+1 flags0x04
StereoRenderingMode get_stereoRenderingMode()Public+1 flags0x04
void set_stereoRenderingMode(const StereoRenderingMode& value)Private+1 flags0x04
int get_screenWidth()Public+1 flags0x04
void set_screenWidth(int value)Private+1 flags0x04
int get_screenHeight()Public+1 flags0x04
void set_screenHeight(int value)Private+1 flags0x04
bool get_isSceneView()Public+1 flags0x01
void set_isSceneView(bool value)2 flags0x01
Antialiasing get_antialiasing()Public+1 flags0x04
void set_antialiasing(const Antialiasing& value)2 flags0x04
TemporalAntialiasing get_temporalAntialiasing()Public+1 flags0x08
void set_temporalAntialiasing(TemporalAntialiasing value)2 flags0x08
void Reset()Public0x00
bool IsTemporalAntialiasingActive()Public0x01
bool IsDebugOverlayEnabled(const DebugOverlay& overlay)Public0x04
void PushDebugOverlay(CommandBuffer cmd, const RenderTargetIdentifier& source, PropertySheet sheet, int pass)Public0x28
RenderTextureDescriptor GetDescriptor(int depthBufferBits, const RenderTextureFormat& colorFormat, const RenderTextureReadWrite& readWrite)1 flags0x34
void GetScreenSpaceTemporaryRT(CommandBuffer cmd, int nameID, int depthBufferBits, const RenderTextureFormat& colorFormat, const RenderTextureReadWrite& readWrite, const FilterMode& filter, int widthOverride, int heightOverride)Public0x08
RenderTexture GetScreenSpaceTemporaryRT(int depthBufferBits, const RenderTextureFormat& colorFormat, const RenderTextureReadWrite& readWrite, int widthOverride, int heightOverride)Public0x08
void UpdateSinglePassStereoState(bool isTAAEnabled, bool isAOEnabled, bool isSSREnabled)Public0x01
void .ctor()Public+1 flags0x00

Used by 42

types with a member, parameter or interface of this type