| bool get_enabled() | Public+1 flags | | 0x01 |
| ReadOnlyArray<UnityEngine.InputSystem.InputActionMap> get_actionMaps() | Public+1 flags | | 0x10 |
| ReadOnlyArray<UnityEngine.InputSystem.InputControlScheme> get_controlSchemes() | PublicFinal+3 flags | | 0x10 |
| IEnumerable<UnityEngine.InputSystem.InputBinding> get_bindings() | PublicFinal+3 flags | | 0x08 |
| Nullable<UnityEngine.InputSystem.InputBinding> get_bindingMask() | PublicFinal+3 flags | | 0x60 |
| void set_bindingMask(const Nullable<UnityEngine.InputSystem.InputBinding>& value) | PublicFinal+3 flags | | 0x60 |
| Nullable<UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputDevice>> get_devices() | PublicFinal+3 flags | | 0x18 |
| void set_devices(const Nullable<UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputDevice>>& value) | PublicFinal+3 flags | | 0x18 |
| InputAction get_Item(const string& actionNameOrId) | Public+1 flags | | 0x08 |
| string ToJson() | Public | | 0x08 |
| void LoadFromJson(const string& json) | Public | | 0x08 |
| InputActionAsset FromJson(const string& json) | PublicStatic | | 0x08 |
| InputAction FindAction(const string& actionNameOrId, bool throwIfNotFound) | PublicFinal+2 flags | | 0x08 |
| int FindBinding(const InputBinding& mask, InputAction& action) | PublicFinal+2 flags | | 0x58 |
| InputActionMap FindActionMap(const string& nameOrId, bool throwIfNotFound) | Public | | 0x08 |
| InputActionMap FindActionMap(const Guid& id) | Public | | 0x10 |
| InputAction FindAction(const Guid& guid) | Public | | 0x10 |
| int FindControlSchemeIndex(const string& name) | Public | | 0x08 |
| Nullable<UnityEngine.InputSystem.InputControlScheme> FindControlScheme(const string& name) | Public | | 0x20 |
| bool IsUsableWithDevice(InputDevice device) | Public | | 0x08 |
| void Enable() | PublicFinal+2 flags | | 0x00 |
| void Disable() | PublicFinal+2 flags | | 0x00 |
| bool Contains(InputAction action) | PublicFinal+2 flags | | 0x08 |
| IEnumerator<UnityEngine.InputSystem.InputAction> GetEnumerator() | PublicFinal+2 flags | | 0x08 |
| IEnumerator System.Collections.IEnumerable.GetEnumerator() | PrivateFinal+2 flags | | 0x08 |
| void MarkAsDirty() | 1 flags | | 0x00 |
| void OnWantToChangeSetup() | 1 flags | | 0x00 |
| void OnSetupChanged() | 1 flags | | 0x00 |
| void ReResolveIfNecessary(bool fullResolve) | Private | | 0x01 |
| void ResolveBindingsIfNecessary() | 1 flags | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |