| InputActionAsset get_asset() | Public+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void Dispose() | PublicFinal+2 flags | | 0x00 |
| Nullable<UnityEngine.InputSystem.InputBinding> get_bindingMask() | PublicFinal+3 flags | | 0x60 |
| void set_bindingMask(const Nullable<UnityEngine.InputSystem.InputBinding>& value) | PublicFinal+3 flags | | 0x60 |
| Nullable<UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputDevice>> get_devices() | PublicFinal+3 flags | | 0x18 |
| void set_devices(const Nullable<UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputDevice>>& value) | PublicFinal+3 flags | | 0x18 |
| ReadOnlyArray<UnityEngine.InputSystem.InputControlScheme> get_controlSchemes() | PublicFinal+3 flags | | 0x10 |
| bool Contains(InputAction action) | PublicFinal+2 flags | | 0x08 |
| IEnumerator<UnityEngine.InputSystem.InputAction> GetEnumerator() | PublicFinal+2 flags | | 0x08 |
| IEnumerator System.Collections.IEnumerable.GetEnumerator() | PrivateFinal+2 flags | | 0x08 |
| void Enable() | PublicFinal+2 flags | | 0x00 |
| void Disable() | PublicFinal+2 flags | | 0x00 |
| IEnumerable<UnityEngine.InputSystem.InputBinding> get_bindings() | PublicFinal+3 flags | | 0x08 |
| InputAction FindAction(const string& actionNameOrId, bool throwIfNotFound) | PublicFinal+2 flags | | 0x08 |
| int FindBinding(const InputBinding& bindingMask, InputAction& action) | PublicFinal+2 flags | | 0x58 |
| PlayerActions get_Player() | Public+1 flags | | 0x08 |
| UIActions get_UI() | Public+1 flags | | 0x08 |
| InputControlScheme get_KeyboardMouseScheme() | Public+1 flags | | 0x18 |
| InputControlScheme get_GamepadScheme() | Public+1 flags | | 0x18 |
| InputControlScheme get_TouchScheme() | Public+1 flags | | 0x18 |
| InputControlScheme get_JoystickScheme() | Public+1 flags | | 0x18 |
| InputControlScheme get_XRScheme() | Public+1 flags | | 0x18 |