0x00x0140
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x00B0 | 0x40 | padding / unreflected | |||
| 0x08 | CurrentVeteranCompositionSource | UDifficultySetting* | TransientProtected+5 flags | nullptr | |
| 0x00F8 | 0x24 | padding / unreflected | |||
| 0x04 | MinModifierEnemyCount | float | Protected+6 flags | 0.3 | |
| 0x04 | MinModifierAttackCooldown | float | Protected+6 flags | 0.95 | |
| 0x04 | MinModifierSpeed | float | Protected+6 flags | 0.95 | |
| 0x04 | ForcedPlayerCount | int32 | Protected+7 flags | -1 | |
| 0x012C | 0x04 | padding / unreflected | |||
| 0x08 | GameMode | AFSDGameMode* | TransientProtected+5 flags | nullptr | |
| 0x08 | GameState | AFSDGameState* | TransientProtected+5 flags | nullptr | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x008B | 0x01 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x008F | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FSimpleMemberReference> | 2 flags | [] | |
Functions 15
| Signature | Flags | Native | Params |
|---|---|---|---|
| FGameDifficulty SelectGameDifficulty(int32 Index, const TArray<FDifficultyMutatorItem>& Mutators) | FinalNative+1 flags | 0x30 | |
| UDifficultySetting* SelectDifficulty(int32 Index) | FinalNative+1 flags | 0x10 | |
| float GetSpeedModifier() | FinalNative+1 flags | 0x04 | |
| float GetSmallEnemyDamageResistance() | FinalNative+1 flags | 0x04 | |
| float GetPointExtractionScaler() | FinalNative+1 flags | 0x04 | |
| float GetExtraLargeEnemyDamageResistanceD() | FinalNative+1 flags | 0x04 | |
| float GetExtraLargeEnemyDamageResistanceC() | FinalNative+1 flags | 0x04 | |
| float GetExtraLargeEnemyDamageResistanceB() | FinalNative+1 flags | 0x04 | |
| float GetExtraLargeEnemyDamageResistance() | FinalNative+1 flags | 0x04 | |
| float GetEnemyDamageResistance() | FinalNative+1 flags | 0x04 | |
| float GetEnemyDamageModifier() | FinalNative+1 flags | 0x04 | |
| float GetEnemyCountModifier() | FinalNative+1 flags | 0x04 | |
| FGameDifficulty GetCurrentGameDifficulty() | FinalNative+1 flags | 0x18 | |
| UDifficultySetting* GetCurrentDifficulty() | FinalNative+1 flags | 0x08 | |
| float GetBossDifficultyScaler() | FinalNative+1 flags | 0x04 |