Zdexby TheHolyOneZ
5,372 classes
Class

UDifficultyManager

: UActorComponent : UObject
/Script/FSD.DifficultyManager 0x0140 (320 B) align 8 inherited 0x00B0 vtable /Script/FSD
0x00x0140

Members 7

OffsetSizeNameTypeFlagsDefault
0x00B00x40padding / unreflected
0x08CurrentVeteranCompositionSourceUDifficultySetting*TransientProtected+5 flagsnullptr
0x00F80x24padding / unreflected
0x04MinModifierEnemyCountfloatProtected+6 flags0.3
0x04MinModifierAttackCooldownfloatProtected+6 flags0.95
0x04MinModifierSpeedfloatProtected+6 flags0.95
0x04ForcedPlayerCountint32Protected+7 flags-1
0x012C0x04padding / unreflected
0x08GameModeAFSDGameMode*TransientProtected+5 flagsnullptr
0x08GameStateAFSDGameState*TransientProtected+5 flagsnullptr
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 15

SignatureFlagsNativeParams
FGameDifficulty SelectGameDifficulty(int32 Index, const TArray<FDifficultyMutatorItem>& Mutators)FinalNative+1 flags0x30
UDifficultySetting* SelectDifficulty(int32 Index)FinalNative+1 flags0x10
float GetSpeedModifier()FinalNative+1 flags0x04
float GetSmallEnemyDamageResistance()FinalNative+1 flags0x04
float GetPointExtractionScaler()FinalNative+1 flags0x04
float GetExtraLargeEnemyDamageResistanceD()FinalNative+1 flags0x04
float GetExtraLargeEnemyDamageResistanceC()FinalNative+1 flags0x04
float GetExtraLargeEnemyDamageResistanceB()FinalNative+1 flags0x04
float GetExtraLargeEnemyDamageResistance()FinalNative+1 flags0x04
float GetEnemyDamageResistance()FinalNative+1 flags0x04
float GetEnemyDamageModifier()FinalNative+1 flags0x04
float GetEnemyCountModifier()FinalNative+1 flags0x04
FGameDifficulty GetCurrentGameDifficulty()FinalNative+1 flags0x18
UDifficultySetting* GetCurrentDifficulty()FinalNative+1 flags0x08
float GetBossDifficultyScaler()FinalNative+1 flags0x04

Used by 4

types with a member, parameter or interface of this type