Zdexby TheHolyOneZ
5,372 classes
Class

UGameFunctionLibrary

: UBlueprintFunctionLibrary : UObject
/Script/FSD.GameFunctionLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/FSD
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 30

SignatureFlagsNativeParams
void SpawnOrUpdateAudio2D(UObject* WorldContext, const UAudioComponent*& AudioComponent, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, const FName& FloatParamName, float FloatParam)FinalNative+2 flags0x2C
void SetUsePushToTalk(bool enable)FinalNative+2 flags0x01
void SetGlobalGravityZ(UObject* WorldContextObject, float GravityZ)FinalNative+2 flags0x0C
void SetGlobalGravityScale(UObject* WorldContextObject, float GravityScale)FinalNative+2 flags0x0C
bool IsWorldTickEnabled(UObject* WorldContextObject)FinalNative+2 flags0x09
void IsTearingDown(UObject* caller, const bool& IsTearingDown)FinalNative+2 flags0x09
bool IsPlayingOffline(UObject* WorldContextObject)FinalNative+2 flags0x09
bool IsPlayInEditor(UObject* WorldContextObject)FinalNative+2 flags0x09
UWindowManager* GetWindowManager(UObject* WorldContextObject)FinalNative+2 flags0x10
bool GetUsePushToTalk()FinalNative+2 flags0x01
UWindowWidget* GetTopWindow(UObject* WorldContextObject)FinalNative+2 flags0x10
FString GetProjectVersion()FinalNative+2 flags0x10
int32 GetNumPlayers(UObject* WorldContext, bool onlyAlive)FinalNative+2 flags0x10
int32 GetNumAdditionalPlayers(UObject* WorldContext)FinalNative+2 flags0x0C
FString GetMajorProjectVersion()FinalNative+2 flags0x10
APlayerCharacter* GetLocalPlayerCharacter(UObject* WorldContext)FinalNative+2 flags0x10
UGoogleAnalyticsWrapper* GetGoogleAnalyticsWrapper(UObject* WorldContextObject)FinalNative+2 flags0x10
float GetGlobalGravityZ(UObject* WorldContextObject)FinalNative+2 flags0x0C
AFSDGameModeSpaceRig* GetFSDSRGameMode(UObject* WorldContextObject)FinalNative+2 flags0x10
UFSDSaveGame* GetFSDSaveGame(UObject* WorldContextObject)FinalNative+2 flags0x10
AFSDGameState* GetFSDGameState(UObject* WorldContextObject)FinalNative+2 flags0x10
AFSDGameMode* GetFSDGameMode(UObject* WorldContextObject)FinalNative+2 flags0x10
UFSDGameInstance* GetFSDGameInstance(UObject* WorldContextObject)FinalNative+2 flags0x10
UGameData* GetFSDGameData()FinalNative+2 flags0x08
float GetFrameRateInHz(UObject* WorldContextObject)FinalNative+2 flags0x0C
TScriptInterface<IMissionModeManager> GetDeepDiveManager(UObject* WorldContextObject)FinalNative+2 flags0x18
ADeepCSGWorld* GetCSGWorld(UObject* WorldContextObject)FinalNative+2 flags0x10
int32 GetChangelist()FinalNative+2 flags0x04
UCampaignManager* GetCampaingManager(UObject* WorldContextObject)FinalNative+2 flags0x10
UAsyncManager* GetAsyncManager(UObject* WorldContextObject)FinalNative+2 flags0x10