| void SpawnOrUpdateAudio2D(UObject* WorldContext, const UAudioComponent*& AudioComponent, USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, const FName& FloatParamName, float FloatParam) | FinalNative+2 flags | | 0x2C |
| void SetUsePushToTalk(bool enable) | FinalNative+2 flags | | 0x01 |
| void SetGlobalGravityZ(UObject* WorldContextObject, float GravityZ) | FinalNative+2 flags | | 0x0C |
| void SetGlobalGravityScale(UObject* WorldContextObject, float GravityScale) | FinalNative+2 flags | | 0x0C |
| bool IsWorldTickEnabled(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| void IsTearingDown(UObject* caller, const bool& IsTearingDown) | FinalNative+2 flags | | 0x09 |
| bool IsPlayingOffline(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsPlayInEditor(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| UWindowManager* GetWindowManager(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| bool GetUsePushToTalk() | FinalNative+2 flags | | 0x01 |
| UWindowWidget* GetTopWindow(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| FString GetProjectVersion() | FinalNative+2 flags | | 0x10 |
| int32 GetNumPlayers(UObject* WorldContext, bool onlyAlive) | FinalNative+2 flags | | 0x10 |
| int32 GetNumAdditionalPlayers(UObject* WorldContext) | FinalNative+2 flags | | 0x0C |
| FString GetMajorProjectVersion() | FinalNative+2 flags | | 0x10 |
| APlayerCharacter* GetLocalPlayerCharacter(UObject* WorldContext) | FinalNative+2 flags | | 0x10 |
| UGoogleAnalyticsWrapper* GetGoogleAnalyticsWrapper(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| float GetGlobalGravityZ(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| AFSDGameModeSpaceRig* GetFSDSRGameMode(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UFSDSaveGame* GetFSDSaveGame(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AFSDGameState* GetFSDGameState(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AFSDGameMode* GetFSDGameMode(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UFSDGameInstance* GetFSDGameInstance(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UGameData* GetFSDGameData() | FinalNative+2 flags | | 0x08 |
| float GetFrameRateInHz(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| TScriptInterface<IMissionModeManager> GetDeepDiveManager(UObject* WorldContextObject) | FinalNative+2 flags | | 0x18 |
| ADeepCSGWorld* GetCSGWorld(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| int32 GetChangelist() | FinalNative+2 flags | | 0x04 |
| UCampaignManager* GetCampaingManager(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| UAsyncManager* GetAsyncManager(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |