| bool IsObjectInMinersManual(UObject* WorldContext, UObject* Object) | FinalNative+1 flags | | 0x11 |
| bool IsMissionUnlocked(UObject* WorldContext, UMissionTemplate* mission) | FinalNative+1 flags | | 0x11 |
| bool IsBiomeUnlocked(UObject* WorldContext, UBiome* Biome) | FinalNative+1 flags | | 0x11 |
| TArray<FText> GetUnlockedCreatureLore(UObject* WorldContext, UEnemyMinersManualData* enemy, const float& completePercentage) | FinalNative+1 flags | | 0x28 |
| TArray<TSoftObjectPtr<UMissionTemplate>> GetMissions() | FinalNative+1 flags | | 0x10 |
| void GetMissionInfo(int32 MissionTypeIndex, FText& InfoHeadline, FText& InfoDescription, const TArray<FMissionStepDescription>& Steps) | FinalNative+1 flags | | 0x48 |
| int32 GetEnemyKillCount(UObject* WorldContext, const FGuid& EnemyID) | FinalNative+1 flags | | 0x1C |
| TArray<UEnemyMinersManualData*> GetEnemiesSorted() | FinalNative+1 flags | | 0x10 |
| TArray<UEnemyMinersManualData*> GetEnemies() | FinalNative+1 flags | | 0x10 |
| void GetDamageTypeDescriptions(const TArray<EDamageType>& damageTypes, const TArray<FDamageTypeDescription>& Icon) | FinalNative+1 flags | | 0x20 |
| void GetDamageTypeDescription(const EDamageType& damageTypes, FDamageTypeDescription& Icon) | FinalNative+1 flags | | 0x80 |
| TArray<TSoftObjectPtr<UBiome>> GetBiomes() | FinalNative+1 flags | | 0x10 |
| TArray<UMinersManualData*> GetBiomeFeatures(int32 BiomeIndex) | FinalNative+1 flags | | 0x18 |
| TArray<FDamageTypeDescription> GetAllDamageTypeDescriptions() | FinalNative+1 flags | | 0x10 |