implements IMissionModeManager
0x00x00F8
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0028 | 0x08 | padding / unreflected | |||
| 0x10 | OnDeepDivesRefresh | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0040 | 0x10 | padding / unreflected | |||
| 0x01 | LockSeed | bool | TransientProtected+5 flags | false | |
| 0x0051 | 0x07 | padding / unreflected | |||
| 0x08 | EventsHandler | UFSDEventsHandler* | Protected+5 flags | /Script/FSD.Default__DeepDiveManager.EventsHandler | |
| 0x08 | ActiveNormalDeepDive | UDeepDive* | TransientProtected+7 flags | nullptr | |
| 0x08 | ActiveHardDeepDive | UDeepDive* | TransientProtected+7 flags | nullptr | |
| 0x08 | ActiveDeepDive | UDeepDive* | TransientProtected+7 flags | nullptr | |
| 0x08 | DebugDeepDive | UDeepDive* | TransientProtected+7 flags | nullptr | |
| 0x08 | CurrentMission | UGeneratedMission* | TransientProtected+7 flags | nullptr | |
| 0x0088 | 0x04 | padding / unreflected | |||
| 0x04 | currentDepth | float | TransientProtected+7 flags | 0 | |
| 0x50 | DeepDiveBank | TMap<int32, FDeepDiveBank> | TransientProtected+1 flags | <TMap> | |
| 0x04 | BackendDataValid | int32 | TransientProtected+5 flags | 0 | |
| 0x00E4 | 0x04 | padding / unreflected | |||
| 0x08 | BackendExpirationTime | FDateTime | TransientProtected+6 flags | {} | |
| 0x04 | BackendSeed | int32 | TransientProtected+5 flags | -1 | |
| 0x00F4 | 0x04 | unreflected bytes to end of UDeepDiveManager | |||
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetDeepDive(UDeepDive* DeepDive) | FinalNative+1 flags | 0x08 | |
| void ReInitialize() | NativePublic | 0x00 | |
| void MarkGivenRewards() | FinalNative+1 flags | 0x00 | |
| UGeneratedMission* GetCurrentSingleMission() | FinalNative+1 flags | 0x08 | |
| int32 GetCurrentDeepDiveStage() | FinalNative+1 flags | 0x04 | |
| UDeepDive* GetActiveNormalDeepDive() | FinalNative+1 flags | 0x08 | |
| UDeepDive* GetActiveHardDeepDive() | FinalNative+1 flags | 0x08 | |
| UDeepDive* GetActiveDeepDive() | FinalNative+1 flags | 0x08 | |
| UDeepDive* GenerateDebugDeepDive(const TArray<FDeepDiveTesterItem>& stages, UBiome* Biome, bool IsElite) | FinalNative+1 flags | 0x28 | |
| int32 FindDeepDiveSeed(UDeepDive* DeepDive) | FinalNative+1 flags | 0x0C | |
| void DeepDiveRefreshDelegate__DelegateSignature() | Public | 0x00 | |
| bool CompleteCurrentSingleMission() | NativePublic | 0x01 |