Zdexby TheHolyOneZ
5,372 classes
Class

UUserWidget

: UWidget : UVisual : UObject
/Script/UMG.UserWidget 0x0260 (608 B) align 8 inherited 0x0108 vtable /Script/UMG
0x00x0260

Members 20

OffsetSizeNameTypeFlagsDefault
0x01080x08padding / unreflected
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
0x02100x50unreflected bytes to end of UUserWidget
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 91

SignatureFlagsNativeParams
void UnregisterInputComponent()FinalNative+1 flags0x00
void UnbindFromAnimationStarted(UWidgetAnimation* Animation, const FScriptDelegate& Delegate)FinalNative+1 flags0x18
void UnbindFromAnimationFinished(UWidgetAnimation* Animation, const FScriptDelegate& Delegate)FinalNative+1 flags0x18
void UnbindAllFromAnimationStarted(UWidgetAnimation* Animation)FinalNative+1 flags0x08
void UnbindAllFromAnimationFinished(UWidgetAnimation* Animation)FinalNative+1 flags0x08
void Tick(const FGeometry& MyGeometry, float InDeltaTime)EventPublic0x3C
void StopListeningForInputAction(const FName& ActionName, uint8 EventType)FinalNative+1 flags0x09
void StopListeningForAllInputActions()FinalNative+1 flags0x00
void StopAnimationsAndLatentActions()FinalNative+1 flags0x00
void StopAnimation(UWidgetAnimation* InAnimation)FinalNative+1 flags0x08
void StopAllAnimations()FinalNative+1 flags0x00
void SetPositionInViewport(const FVector2D& Position, bool bRemoveDPIScale)FinalNative+1 flags0x09
void SetPlaybackSpeed(UWidgetAnimation* InAnimation, float PlaybackSpeed)FinalNative+1 flags0x0C
void SetPadding(const FMargin& InPadding)FinalNative+1 flags0x10
void SetOwningPlayer(APlayerController* LocalPlayerController)FinalNative+1 flags0x08
void SetNumLoopsToPlay(UWidgetAnimation* InAnimation, int32 NumLoopsToPlay)FinalNative+1 flags0x0C
void SetInputActionPriority(int32 NewPriority)FinalNative+1 flags0x04
void SetInputActionBlocking(bool bShouldBlock)FinalNative+1 flags0x01
void SetForegroundColor(const FSlateColor& InForegroundColor)FinalNative+1 flags0x28
void SetDesiredSizeInViewport(const FVector2D& Size)FinalNative+1 flags0x08
void SetColorAndOpacity(const FLinearColor& InColorAndOpacity)FinalNative+1 flags0x10
void SetAnimationCurrentTime(UWidgetAnimation* InAnimation, float InTime)FinalNative+1 flags0x0C
void SetAnchorsInViewport(const FAnchors& Anchors)FinalNative+1 flags0x10
void SetAlignmentInViewport(const FVector2D& Alignment)FinalNative+1 flags0x08
void ReverseAnimation(UWidgetAnimation* InAnimation)FinalNative+1 flags0x08
void RemoveFromViewport()FinalNative+1 flags0x00
void RegisterInputComponent()FinalNative+1 flags0x00
void PreConstruct(bool IsDesignTime)EventPublic0x01
void PlaySound(USoundBase* SoundToPlay)FinalNative+1 flags0x08
UUMGSequencePlayer* PlayAnimationTimeRange(UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, uint8 PlayMode, float PlaybackSpeed, bool bRestoreState)FinalNative+1 flags0x28
UUMGSequencePlayer* PlayAnimationReverse(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState)FinalNative+1 flags0x18
UUMGSequencePlayer* PlayAnimationForward(UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState)FinalNative+1 flags0x18
UUMGSequencePlayer* PlayAnimation(UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, uint8 PlayMode, float PlaybackSpeed, bool bRestoreState)FinalNative+1 flags0x28
float PauseAnimation(UWidgetAnimation* InAnimation)FinalNative+1 flags0x0C
FEventReply OnTouchStarted(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent)EventPublic0x160
FEventReply OnTouchMoved(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent)EventPublic0x160
FEventReply OnTouchGesture(const FGeometry& MyGeometry, FPointerEvent& GestureEvent)EventPublic0x160
FEventReply OnTouchForceChanged(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent)EventPublic0x160
FEventReply OnTouchEnded(const FGeometry& MyGeometry, FPointerEvent& InTouchEvent)EventPublic0x160
void OnRemovedFromFocusPath(const FFocusEvent& InFocusEvent)EventPublic0x08
FEventReply OnPreviewMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent)EventPublic0x160
FEventReply OnPreviewKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)EventPublic0x128
void OnPaint(FPaintContext& Context)EventPublic0x30
FEventReply OnMouseWheel(const FGeometry& MyGeometry, FPointerEvent& MouseEvent)EventPublic0x160
FEventReply OnMouseMove(const FGeometry& MyGeometry, FPointerEvent& MouseEvent)EventPublic0x160
void OnMouseLeave(FPointerEvent& MouseEvent)EventPublic0x70
void OnMouseEnter(const FGeometry& MyGeometry, FPointerEvent& MouseEvent)EventPublic0xA8
void OnMouseCaptureLost()EventPublic0x00
FEventReply OnMouseButtonUp(const FGeometry& MyGeometry, FPointerEvent& MouseEvent)EventPublic0x160
FEventReply OnMouseButtonDown(const FGeometry& MyGeometry, FPointerEvent& MouseEvent)EventPublic0x160
FEventReply OnMouseButtonDoubleClick(const FGeometry& InMyGeometry, FPointerEvent& InMouseEvent)EventPublic0x160
FEventReply OnMotionDetected(const FGeometry& MyGeometry, const FMotionEvent& InMotionEvent)EventPublic0x138
FEventReply OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)EventPublic0x128
FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)EventPublic0x128
FEventReply OnKeyChar(const FGeometry& MyGeometry, const FCharacterEvent& InCharacterEvent)EventPublic0x110
void OnInitialized()EventPublic0x00
FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent)EventPublic0xF8
void OnFocusLost(const FFocusEvent& InFocusEvent)EventPublic0x08
bool OnDrop(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation)EventPublic0xB1
bool OnDragOver(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation)EventPublic0xB1
void OnDragLeave(const FPointerEvent& PointerEvent, UDragDropOperation* Operation)EventPublic0x78
void OnDragEnter(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent, UDragDropOperation* Operation)EventPublic0xB0
void OnDragDetected(const FGeometry& MyGeometry, FPointerEvent& PointerEvent, const UDragDropOperation*& Operation)EventPublic0xB0
void OnDragCancelled(FPointerEvent& PointerEvent, UDragDropOperation* Operation)EventPublic0x78
void OnAnimationStarted(UWidgetAnimation* Animation)NativeEvent+1 flags0x08
void OnAnimationFinished(UWidgetAnimation* Animation)NativeEvent+1 flags0x08
FEventReply OnAnalogValueChanged(const FGeometry& MyGeometry, const FAnalogInputEvent& InAnalogInputEvent)EventPublic0x130
void OnAddedToFocusPath(const FFocusEvent& InFocusEvent)EventPublic0x08
void ListenForInputAction(const FName& ActionName, uint8 EventType, bool bConsume, const FScriptDelegate& Callback)FinalNative+1 flags0x1C
bool IsPlayingAnimation()FinalNative+1 flags0x01
bool IsListeningForInputAction(const FName& ActionName)FinalNative+1 flags0x09
bool IsInViewport()FinalNative+1 flags0x01
bool IsInteractable()EventPublic0x01
bool IsAnyAnimationPlaying()FinalNative+1 flags0x01
bool IsAnimationPlayingForward(UWidgetAnimation* InAnimation)FinalNative+1 flags0x09
bool IsAnimationPlaying(UWidgetAnimation* InAnimation)FinalNative+1 flags0x09
APawn* GetOwningPlayerPawn()FinalNative+1 flags0x08
APlayerCameraManager* GetOwningPlayerCameraManager()FinalNative+1 flags0x08
bool GetIsVisible()FinalNative+1 flags0x01
float GetAnimationCurrentTime(UWidgetAnimation* InAnimation)FinalNative+1 flags0x0C
FAnchors GetAnchorsInViewport()FinalNative+1 flags0x10
FVector2D GetAlignmentInViewport()FinalNative+1 flags0x08
void FlushAnimations()FinalNative+1 flags0x00
void Destruct()EventPublic0x00
void Construct()EventPublic0x00
void CancelLatentActions()FinalNative+1 flags0x00
void BindToAnimationStarted(UWidgetAnimation* Animation, const FScriptDelegate& Delegate)FinalNative+1 flags0x18
void BindToAnimationFinished(UWidgetAnimation* Animation, const FScriptDelegate& Delegate)FinalNative+1 flags0x18
void BindToAnimationEvent(UWidgetAnimation* Animation, const FScriptDelegate& Delegate, const EWidgetAnimationEvent& AnimationEvent, const FName& UserTag)FinalNative+1 flags0x24
void AddToViewport(int32 ZOrder)FinalNative+1 flags0x04
bool AddToPlayerScreen(int32 ZOrder)FinalNative+1 flags0x05

Subclasses 288

Used by 46

types with a member, parameter or interface of this type