Zdexby TheHolyOneZ
5,372 classes
Class

USessionHandling

: UBlueprintFunctionLibrary : UObject
/Script/FSD.SessionHandling 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/FSD
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 62

SignatureFlagsNativeParams
void StopVoice(UObject* WorldContextObject)FinalNative+2 flags0x08
void StartVoice(UObject* WorldContextObject)FinalNative+2 flags0x08
bool StartSearchForFriends(int32 localUserNum, UFSDGameInstance* GameInstance)FinalNative+2 flags0x11
bool StartSearchForBlockedUsers(int32 localUserNum)FinalNative+2 flags0x05
void StartCheckForInstalledDLC(UObject* WorldContextObject)FinalNative+2 flags0x08
void SortServerList(UObject* WorldContextObject, const EServerSortOrder& order, bool Reverse, bool sortByFriends, const TArray<FBlueprintSessionResult>& servers)FinalNative+2 flags0x20
void ShowStoreUI(UObject* WorldContextObject)FinalNative+2 flags0x08
void ShowInviteUI(UObject* WorldContextObject)FinalNative+2 flags0x08
void JoinOfficialXboxClub(UObject* WorldContextObject)FinalNative+2 flags0x08
bool IsVoiceChatting()FinalNative+2 flags0x01
bool IsInActiveSession()FinalNative+2 flags0x01
bool IsDisconnectReasonAKick(const EDisconnectReason& reason)FinalNative+2 flags0x02
FString GetVoiceStatus()FinalNative+2 flags0x10
FText GetSessionJoinError(UObject* WorldContextObject)FinalNative+2 flags0x20
bool GetOnlinePlayerName(int32 localUserNum, const FString& Name)FinalNative+2 flags0x19
EFSDNATType GetNATType(UObject* WorldContextObject)FinalNative+2 flags0x09
EMissionStructure GetMissionStructure(FBlueprintSessionResult& Result)FinalNative+2 flags0x109
FString GetLoginStatus(int32 localUserNum)FinalNative+2 flags0x18
FString GetHostUsername(UObject* WorldContextObject)FinalNative+2 flags0x18
FString GetHostUniqueId(UObject* WorldContextObject)FinalNative+2 flags0x18
bool GetFriendsList(int32 localUserNum, const TArray<FFriendInfo>& Players)FinalNative+2 flags0x19
FString GetFriendlyServerNameSanitized(UObject* WorldContextObject)FinalNative+2 flags0x18
FString GetFriendlyServerName(UObject* WorldContextObject)FinalNative+2 flags0x18
bool GetCurrentSessionState(const FString& sessionState, const FString& ID)FinalNative+2 flags0x21
bool FSDUpdateSessionInfo(UObject* WorldContextObject)FinalNative+2 flags0x09
EFSDMissionStatus FSDMissionStatus(FBlueprintSessionResult& Result)FinalNative+2 flags0x109
void FSDListen(UObject* WorldContextObject)FinalNative+2 flags0x08
bool FSDIsSessionValid(FBlueprintSessionResult& Result)FinalNative+2 flags0x109
bool FSDIsPrivateServer(FBlueprintSessionResult& Result)FinalNative+2 flags0x109
bool FSDIsPasswordRequired(FBlueprintSessionResult& Result)FinalNative+2 flags0x109
bool FSDIsModdedServer(FBlueprintSessionResult& Result)FinalNative+2 flags0x109
bool FSDIsModdedSandboxServer(FBlueprintSessionResult& Result)FinalNative+2 flags0x109
bool FSDIsFullServer(FBlueprintSessionResult& Result)FinalNative+2 flags0x109
bool FSDIsEliteDeepDive(FBlueprintSessionResult& Result)FinalNative+2 flags0x109
bool FSDIsCrossplayEnabledServer(FBlueprintSessionResult& Result)FinalNative+2 flags0x109
bool FSDIsClassLocked(FBlueprintSessionResult& Result)FinalNative+2 flags0x109
bool FSDHasHiddenModsNotInstalledOnClient(FBlueprintSessionResult& Result)FinalNative+2 flags0x109
bool FSDHasGameStarted(FBlueprintSessionResult& Result)FinalNative+2 flags0x109
bool FSDGetServerStartTime(FBlueprintSessionResult& Result, const FDateTime& StartTime)FinalNative+2 flags0x111
FString FSDGetServerNameSanitized(FBlueprintSessionResult& Result)FinalNative+2 flags0x118
FString FSDGetServerName(FBlueprintSessionResult& Result)FinalNative+2 flags0x118
FString FSDGetServerID(FBlueprintSessionResult& Result)FinalNative+2 flags0x118
int32 FSDGetSeason(FBlueprintSessionResult& Result)FinalNative+2 flags0x10C
TArray<FString> FSDGetRequiredModsToDownload(FBlueprintSessionResult& Result)FinalNative+2 flags0x118
FString FSDGetRegion(FBlueprintSessionResult& Result)FinalNative+2 flags0x118
TArray<UPlayerCharacterID*> FSDGetPlayerClassIDs(FBlueprintSessionResult& Result)FinalNative+2 flags0x118
TArray<TSubclassOf<APlayerCharacter>> FSDGetPlayerClasses(FBlueprintSessionResult& Result)FinalNative+2 flags0x118
TArray<FString> FSDGetOptionalModsInstalled(FBlueprintSessionResult& Result, bool ExcludeVerifiedMods)FinalNative+2 flags0x120
int32 FSDGetNumPlayers(FBlueprintSessionResult& Result)FinalNative+2 flags0x10C
TArray<FString> FSDGetModsInstalled(FBlueprintSessionResult& Result, bool ExcludeVerifiedMods)FinalNative+2 flags0x120
int32 FSDGetMissionSeed(FBlueprintSessionResult& Result)FinalNative+2 flags0x10C
FString FSDGetMapName(FBlueprintSessionResult& Result)FinalNative+2 flags0x118
FString FSDGetHostUserID(FBlueprintSessionResult& Result)FinalNative+2 flags0x118
FGlobalMissionSeed FSDGetGlobalMissionSeed(FBlueprintSessionResult& Result)FinalNative+2 flags0x114
float FSDGetDistanceFloat(FBlueprintSessionResult& Result)FinalNative+2 flags0x10C
EServerDistance FSDGetDistance(FBlueprintSessionResult& Result)FinalNative+2 flags0x109
TArray<FDifficultyMutatorItem> FSDGetDifficultyModifiers(FBlueprintSessionResult& Result)FinalNative+2 flags0x118
UDifficultySetting* FSDGetDifficulty(FBlueprintSessionResult& Result)FinalNative+2 flags0x110
FString FSDGetBuildId(FBlueprintSessionResult& Result)FinalNative+2 flags0x118
bool FSDCancelFindSessions(UObject* WorldContextObject)FinalNative+2 flags0x09
bool FindBestQuickJoinServer(UObject* WorldContextObject, const TArray<FBlueprintSessionResult>& sessions, UDifficultySetting* Difficulty, UBiome* Biome, UMissionTemplate* MissionTemplate, FBlueprintSessionResult& OutResult)FinalNative+2 flags0x139
bool AllowLinkToExternalFeedback(UObject* WorldContextObject)FinalNative+2 flags0x09