Zdexby TheHolyOneZ
9,486 classes
Class

UUWEAIBlueprintFunctionLibrary

: UBlueprintFunctionLibrary : UObject
/Script/UWEAI.UWEAIBlueprintFunctionLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/UWEAI
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 9

SignatureFlagsNativeParams
AUWEAIPawn* SpawnCreature(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FTransform& Transform, UBehaviorTree* BehaviorTreeOverride)FinalNative+2 flags0x80
void SetForceMultiplierByTerminalVelocity(UUWEAIArchetypeDataAsset* ArchetypeDataAsset, UUWEAIMovementCoreModuleSettings* CoreModuleSettings, float TerminalVelocity)FinalNative+2 flags0x14
void OnAIMovementDataEdited(UUWEAIArchetypeDataAsset* Archetype, UUWEPrimaryDataAssetBase* DataAssetBase)FinalNative+2 flags0x10
AActor* GetGameplayDebuggerDebugActor(UObject* WorldContextObject)FinalNative+2 flags0x10
TSubclassOf<AActor> GetCreatureClass(const FGameplayTag& ArchetypeId)FinalNative+2 flags0x10
UUWEAIArchetypeDataAsset* GetArchetype(const FGameplayTag& ArchetypeId)FinalNative+2 flags0x10
void GetAllCreatureClass(const TArray<TSubclassOf<AActor>>& OutAssets)FinalNative+2 flags0x10
FString GetAIMovementDescription(UUWEAIArchetypeDataAsset* ArchetypeDataAsset, UUWEPrimaryDataAssetBase* DataAssetBase, bool DisplayDetails)FinalNative+2 flags0x28
TArray<UUWEAIArchetypeDataAsset*> GetAIArchetypesWithDataAsset(UUWEPrimaryDataAssetBase* DataAsset)FinalNative+2 flags0x18