| AUWEAIPawn* SpawnCreature(UObject* WorldContextObject, TSubclassOf<AActor> ActorClass, FTransform& Transform, UBehaviorTree* BehaviorTreeOverride) | FinalNative+2 flags | | 0x80 |
| void SetForceMultiplierByTerminalVelocity(UUWEAIArchetypeDataAsset* ArchetypeDataAsset, UUWEAIMovementCoreModuleSettings* CoreModuleSettings, float TerminalVelocity) | FinalNative+2 flags | | 0x14 |
| void OnAIMovementDataEdited(UUWEAIArchetypeDataAsset* Archetype, UUWEPrimaryDataAssetBase* DataAssetBase) | FinalNative+2 flags | | 0x10 |
| AActor* GetGameplayDebuggerDebugActor(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| TSubclassOf<AActor> GetCreatureClass(const FGameplayTag& ArchetypeId) | FinalNative+2 flags | | 0x10 |
| UUWEAIArchetypeDataAsset* GetArchetype(const FGameplayTag& ArchetypeId) | FinalNative+2 flags | | 0x10 |
| void GetAllCreatureClass(const TArray<TSubclassOf<AActor>>& OutAssets) | FinalNative+2 flags | | 0x10 |
| FString GetAIMovementDescription(UUWEAIArchetypeDataAsset* ArchetypeDataAsset, UUWEPrimaryDataAssetBase* DataAssetBase, bool DisplayDetails) | FinalNative+2 flags | | 0x28 |
| TArray<UUWEAIArchetypeDataAsset*> GetAIArchetypesWithDataAsset(UUWEPrimaryDataAssetBase* DataAsset) | FinalNative+2 flags | | 0x18 |