Zdexby TheHolyOneZ
9,486 classes
Class

ABP_SN2AISmallFish_C

: AUWEAISmallFish : AUWEAIPawn : APawn : AActor : UObject
/Game/Blueprints/AI/Agents/Common/BP_SN2AISmallFish.BP_SN2AISmallFish_C 0x0502 (1,282 B) align 8 inherited 0x04E8 7 scripted vtable /Game/Blueprints/AI/Agents/Common/BP_SN2AISmallFish
0x00x0502

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DistanceLODStaticMeshUStaticMeshComponent*6 flagsnullptr
0x08UWESkeletalMeshComponentManagedUUWESkeletalMeshComponentManaged*6 flagsnullptr
0x01InternalUseDistanceLODStaticMeshbool7 flagsfalse
0x01ForceUseDistanceLODStaticMeshbool6 flagsfalse
Inherited from AUWEAISmallFish 1
OffsetSizeNameTypeFlagsDefault
0x01bHasBeenPickedUp : 1bit 0bool6 flagsfalse
Inherited from AUWEAIPawn 25
OffsetSizeNameTypeFlagsDefault
0x08AttachedToOwnerUUWEPawnAttachmentOwner*Protected+8 flagsnullptr
0x03780x01padding / unreflected
0x01IsObstacleSensedboolNetRepNotify+6 flagsfalse
0x037A0x7Epadding / unreflected
0x08RootCollisionComponentUSceneComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.RootCollisionComponent
0x08UWEAbilitySystemComponentUUWEAbilitySystemComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.UWEAbilitySystemComponent
0x08ArchetypeComponentUUWEAIArchetypeComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.ArchetypeComponent
0x08HealthComponentUUWEHealthSetComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.HealthComponent
0x08SurvivalComponentUUWESurvivalSetComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.SurvivalComponent
0x08MovementSetComponentUUWEMovementSetComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.MovementSetComponent
0x08PhysicalComponentUUWEPhysicalSetComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.PhysicalComponent
0x08BehaviorSetComponentUUWEBehaviorSetComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.BehaviorSetComponent
0x08MovementComponentUUWEAIMovementComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.MovementComponent
0x08Mercuna3DNavigationUMercuna3DNavigationComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.Mercuna3DNavigation
0x08MercunaSurfaceNavigationUMercunaSurfaceNavigationComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.MercunaSurfaceNavigation
0x08NetworkSmoothingComponentUUWENetworkSmoothingComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.NetworkSmoothingComponent
0x08VolumeTrackerComponentUVolumeTrackerComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.VolumeTrackerComponent
0x01EnableSweepTestForNetworkSmoothingbool9 flagstrue
0x04610x07padding / unreflected
0x08AIPerceptionStimuliSourceComponentUAIPerceptionStimuliSourceComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.AIPerceptionStimuliSourceC…
0x08CollisionImpactComponentUUWECollisionImpactComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.CollisionImpactComponent
0x08GroupingComponentUUWEAIGroupingComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.GroupingComponent
0x08ReplicationComponentUUWEAIReplicationComponent*12 flags/Script/UWEAI.Default__UWEAIPawn.ReplicationComponent
0x01OverlapMode_AuthorityEUWEAIPawnOverlapModeProtected+6 flagsUnrealGenerateOverlapEvents
0x01OverlapMode_ClientEUWEAIPawnOverlapModeProtected+6 flagsDisabled
0x048A0x06padding / unreflected
0x08MeshComponentUMeshComponent*Protected+8 flagsnullptr
0x04980x08padding / unreflected
0x08PawnAttachmentOwnerUUWEPawnAttachmentOwner*Protected+8 flagsnullptr
0x04A80x18padding / unreflected
0x08DynamicMaterialInstanceUMaterialInstanceDynamic*6 flagsnullptr
Inherited from APawn 20
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x01bIsLocalViewTarget : 1bit 6boolTransientProtected+3 flagsfalse
0x02C90x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x02RemoteViewPitch16uint16NetProtected+5 flags0
0x01RemoteViewPitchuint8Net+5 flags0
0x02D50x03padding / unreflected
0x08AIControllerClassTSubclassOf<AController>7 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x08LastHitByAController*Transient+8 flagsnullptr
0x08ControllerAController*NetRepNotify+6 flagsnullptr
0x08PreviousControllerAController*Transient+6 flagsnullptr
0x03000x04padding / unreflected
0x01ReceiveControllerChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01ReceiveRestartedDelegateFMulticastScriptDelegate4 flags<delegate>
0x03060x02padding / unreflected
0x18ControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x18LastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x08OverrideInputComponentClassTSubclassOf<UInputComponent>Protected+7 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 7

SignatureFlagsNativeParams
void HideSkeletalMeshImplementation()
Script8 statements · 178 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(DistanceLODStaticMesh.StaticMesh);0x0033if (!(CallFunc_IsValid_ReturnValue)) goto Label_00AF;0x0041UWESkeletalMeshComponentManaged.SetVisibility(false, false);0x0063DistanceLODStaticMesh.SetVisibility(true, false);0x0085NetworkSmoothingComponent.SetVisualComponent(DistanceLODStaticMesh, false);0x00AFLabel_00AF:0x00AFreturn;0x00B1// end of script
Public0x00
void ShowSkeletalMeshImplementation()
Script8 statements · 178 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(DistanceLODStaticMesh.StaticMesh);0x0033if (!(CallFunc_IsValid_ReturnValue)) goto Label_00AF;0x0041UWESkeletalMeshComponentManaged.SetVisibility(true, false);0x0063DistanceLODStaticMesh.SetVisibility(false, false);0x0085NetworkSmoothingComponent.SetVisualComponent(UWESkeletalMeshComponentManaged, false);0x00AFLabel_00AF:0x00AFreturn;0x00B1// end of script
Public0x00
void UserConstructionScript()
Script20 statements · 190 bytes of bytecode
0x0000PushFlow(Label_00BB);0x0005PushFlow(Label_0024);0x000Aif (!(ForceUseDistanceLODStaticMesh)) goto Label_006D;0x0018InternalUseDistanceLODStaticMesh = true;0x0023PopFlow();0x0024Label_0024:0x0024if (!(InternalUseDistanceLODStaticMesh)) goto Label_0033;0x0032PopFlow();0x0033Label_0033:0x0033CallFunc_Not_PreBool_ReturnValue = Not_PreBool(InternalUseDistanceLODStaticMesh);0x0050SetComponentIsEditorOnly(DistanceLODStaticMesh, CallFunc_Not_PreBool_ReturnValue);0x006CPopFlow();0x006DLabel_006D:0x006DCallFunc_DoesSkeletalMeshUseNanite_ReturnValue = DoesSkeletalMeshUseNanite(UWESkeletalMeshComponentManaged);0x008ACallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(CallFunc_DoesSkeletalMeshUseNanite_ReturnValue);0x00A7InternalUseDistanceLODStaticMesh = CallFunc_Not_PreBool_ReturnValue_1;0x00BAPopFlow();0x00BBLabel_00BB:0x00BBreturn;0x00BD// end of script
EventPublic0x00
void ShowSkeletalMesh()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SN2AISmallFish(10);0x000Freturn;0x0011// end of script
EventPublic0x00
void HideSkeletalMesh()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SN2AISmallFish(109);0x000Freturn;0x0011// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SN2AISmallFish(142);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_SN2AISmallFish(int32 EntryPoint)
Script17 statements · 150 bytes of bytecode
0x0000goto [EntryPoint];0x000Aif (!(InternalUseDistanceLODStaticMesh)) goto Label_0093;0x0018ShowSkeletalMeshImplementation();0x0026goto Label_0093;0x002BLabel_002B:0x002Bif (!(InternalUseDistanceLODStaticMesh)) goto Label_003E;0x0039goto Label_0093;0x003ELabel_003E:0x003ENetworkSmoothingComponent.SetVisualComponent(UWESkeletalMeshComponentManaged, false);0x0068goto Label_0093;0x006Dif (!(InternalUseDistanceLODStaticMesh)) goto Label_0093;0x007BHideSkeletalMeshImplementation();0x0089goto Label_0093;0x008Egoto Label_002B;0x0093Label_0093:0x0093return;0x0095// end of script
Final0x04

Subclasses 6