Class
UBTTask_AttackToPlayer_C
: UBTTask_Trace_C : UBTTask_BlueprintBase : UBTTaskNode : UBTNode : UObject0x00x00B8
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} |
Inherited from UBTTask_Trace_C 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} |
Inherited from UBTTask_BlueprintBase 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AIOwner | AAIController* | TransientProtected+6 flags | nullptr | |
| 0x08 | ActorOwner | AActor* | TransientProtected+6 flags | nullptr | |
| 0x08 | TickInterval | FIntervalCountdown | Protected+3 flags | {Interval=-1} | |
| 0x0088 | 0x18 | padding / unreflected | |||
| 0x01 | bShowPropertyDetails : 1bit 0 | bool | Protected+5 flags | true | |
Inherited from UBTTaskNode 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | Services | TArray<UBTService*> | 4 flags | [] | |
| 0x01 | bIgnoreRestartSelf : 1bit 0 | bool | Protected+4 flags | false |
Inherited from UBTNode 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | NodeName | FString | 4 flags | "" | |
| 0x08 | TreeAsset | UBehaviorTree* | 6 flags | nullptr | |
| 0x08 | ParentNode | UBTCompositeNode* | 6 flags | nullptr |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveExecuteAI(AAIController* OwnerController, APawn* ControlledPawn)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_OwnerController = OwnerController;0x0012PersistentFrame.K2Node_Event_ControlledPawn = ControlledPawn;0x0024ExecuteUbergraph_BTTask_AttackToPlayer(10);0x0033return;0x0035// end of script | EventProtected | 0x10 | |
void ExecuteUbergraph_BTTask_AttackToPlayer(int32 EntryPoint)Script15 statements · 363 bytes of bytecode0x0000goto [EntryPoint];0x000ACallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0024CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x0056CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_Event_ControlledPawn.K2_GetActorLocation();0x0088CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue);0x00B6CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 150);0x00DCif (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_015D;0x00EAK2Node_DynamicCast_AsBP_AI_Base = Cast<BP_AI_Base_C>(K2Node_Event_ControlledPawn);0x010EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_AI_Base);0x012Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_015D;0x0139K2Node_DynamicCast_AsBP_AI_Base.Attack();0x015DLabel_015D:0x015DFinishExecute(true);0x0168return;0x016A// end of script | Final | 0x04 |