Zdexby TheHolyOneZ
5,457 classes
/Game/PneguinAI/EnemyPenguin/BTTask_AttackEnemy.BTTask_AttackEnemy_C 0x00C1 (193 B) align 8 inherited 0x00B8 3 scripted vtable /Game/PneguinAI/EnemyPenguin/BTTask_AttackEnemy
0x00x00C1

Members 2

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x01AttackTypeAttackType6 flagsNewEnumerator0
Inherited from UBTTask_AttackToPlayer_C 1
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
Inherited from UBTTask_Trace_C 1
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
Inherited from UBTTask_BlueprintBase 4
OffsetSizeNameTypeFlagsDefault
0x08AIOwnerAAIController*TransientProtected+6 flagsnullptr
0x08ActorOwnerAActor*TransientProtected+6 flagsnullptr
0x08TickIntervalFIntervalCountdownProtected+3 flags{Interval=-1}
0x00880x18padding / unreflected
0x01bShowPropertyDetails : 1bit 0boolProtected+5 flagstrue
Inherited from UBTTaskNode 2
OffsetSizeNameTypeFlagsDefault
0x10ServicesTArray<UBTService*>4 flags[]
0x01bIgnoreRestartSelf : 1bit 0boolProtected+4 flagsfalse
Inherited from UBTNode 3
OffsetSizeNameTypeFlagsDefault
0x10NodeNameFString4 flags""
0x08TreeAssetUBehaviorTree*6 flagsnullptr
0x08ParentNodeUBTCompositeNode*6 flagsnullptr

Functions 3

SignatureFlagsNativeParams
void ReceiveExecuteAI(AAIController* OwnerController, APawn* ControlledPawn)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OwnerController = OwnerController;0x0012PersistentFrame.K2Node_Event_ControlledPawn = ControlledPawn;0x0024ExecuteUbergraph_BTTask_AttackEnemy(26);0x0033return;0x0035// end of script
EventProtected0x10
void EndTask()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BTTask_AttackEnemy(299);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BTTask_AttackEnemy(int32 EntryPoint)
Script19 statements · 307 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AFinishExecute(true);0x0015goto Label_0130;0x001AK2Node_DynamicCast_AsBPI_AI_Attack = Cast<BPI_AI_Attack_C>(K2Node_Event_ControlledPawn);0x003EK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_AI_Attack);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_0097;0x0069K2Node_DynamicCast_AsBPI_AI_Attack.Attack(AttackType);0x0097Label_0097:0x0097K2Node_DynamicCast_AsEnemy_AI_Base = Cast<Enemy_AI_Base_C>(K2Node_Event_ControlledPawn);0x00BBK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsEnemy_AI_Base);0x00D8if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_000A;0x00E6K2Node_CreateDelegate_OutputDelegate.Bind(this, EndTask);0x00FDK2Node_DynamicCast_AsEnemy_AI_Base.AttackEndEvent += K2Node_CreateDelegate_OutputDelegate;0x0126goto Label_0130;0x012Bgoto Label_000A;0x0130Label_0130:0x0130return;0x0132// end of script
Final0x04