0x00x02D0
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | BPC_CollisionSound | UBPC_CollisionSound_C* | 6 flags | nullptr | |
| 0x08 | PhysicsConstraint | UPhysicsConstraintComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | UnderBox | ABP_PenBoxUnder_C* | Net+7 flags | nullptr |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_PenBoxTop(329);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void SleepCall()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_PenBoxTop(536);0x000Freturn;0x0011// end of script | 0x00 | ||
void SimulatePhysicsCheck()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_PenBoxTop(541);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__BP_PenBoxTop_StaticMesh_K2Node_ComponentBoundEvent_0_ComponentWakeSignature__DelegateSignature(UPrimitiveComponent* WakingComponent, const FName& BoneName)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_WakingComponent = WakingComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_BoneName_1 = BoneName;0x0024ExecuteUbergraph_BP_PenBoxTop(635);0x0033return;0x0035// end of script | 0x10 | ||
void BndEvt__BP_PenBoxTop_StaticMesh_K2Node_ComponentBoundEvent_1_ComponentSleepSignature__DelegateSignature(UPrimitiveComponent* SleepingComponent, const FName& BoneName)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_SleepingComponent = SleepingComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_BoneName = BoneName;0x0024ExecuteUbergraph_BP_PenBoxTop(10);0x0033return;0x0035// end of script | 0x10 | ||
void ExecuteUbergraph_BP_PenBoxTop(int32 EntryPoint)Script37 statements · 643 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x001Eif (!(CallFunc_HasAuthority_ReturnValue_1)) goto Label_0280;0x002CK2Node_CreateDelegate_OutputDelegate.Bind(this, SleepCall);0x0043CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 1f, false, false, 0f, 0f);0x0079goto Label_0280;0x007ELabel_007E:0x007ECallFunc_HasAuthority_ReturnValue = HasAuthority();0x0092if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_0280;0x00A0CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(NetDormancy, 2);0x00BFif (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_0280;0x00CDFlushNetDormancy();0x00D7SetNetDormancy(1);0x00E3K2_ClearAndInvalidateTimerHandle(this, CallFunc_K2_SetTimerDelegate_ReturnValue);0x00F7K2Node_CreateDelegate_OutputDelegate_1.Bind(this, SimulatePhysicsCheck);0x010ECallFunc_K2_SetTimerDelegate_ReturnValue_1 = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_1, 2f, true, false, 0f, 0f);0x0144goto Label_0280;0x0149CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GenerateMap/BP_GenerateMapManager.BP_GenerateMapManager_C);0x0167CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x0184if (!(CallFunc_IsValid_ReturnValue)) goto Label_0280;0x0192CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetActorOfClass_ReturnValue.SpawnedActors, this);0x01E4goto Label_0280;0x01E9Label_01E9:0x01E9SetNetDormancy(2);0x01F5FlushNetDormancy();0x01FFK2_ClearAndInvalidateTimerHandle(this, CallFunc_K2_SetTimerDelegate_ReturnValue_1);0x0213goto Label_0280;0x0218goto Label_01E9;0x021DCallFunc_IsAnySimulatingPhysics_ReturnValue = StaticMesh.IsAnySimulatingPhysics();0x024BCallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsAnySimulatingPhysics_ReturnValue);0x0268if (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_0280;0x0276goto Label_000A;0x027Bgoto Label_007E;0x0280Label_0280:0x0280return;0x0282// end of script | Final | 0x04 |