Zdexby TheHolyOneZ
5,457 classes
Class

ABP_PenBoxTop_C

: AActor : UObject
/Game/BluePrints/LINK/Blueprints/EnvironmentSystem/PenBox/BP_PenBoxTop.BP_PenBoxTop_C 0x02D0 (720 B) align 8 inherited 0x02A8 6 scripted vtable /Game/BluePrints/LINK/Blueprints/EnvironmentSystem/PenBox/BP_PenBoxTop
0x00x02D0

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BPC_CollisionSoundUBPC_CollisionSound_C*6 flagsnullptr
0x08PhysicsConstraintUPhysicsConstraintComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08UnderBoxABP_PenBoxUnder_C*Net+7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PenBoxTop(329);0x000Freturn;0x0011// end of script
EventProtected0x00
void SleepCall()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PenBoxTop(536);0x000Freturn;0x0011// end of script
0x00
void SimulatePhysicsCheck()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PenBoxTop(541);0x000Freturn;0x0011// end of script
0x00
void BndEvt__BP_PenBoxTop_StaticMesh_K2Node_ComponentBoundEvent_0_ComponentWakeSignature__DelegateSignature(UPrimitiveComponent* WakingComponent, const FName& BoneName)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_WakingComponent = WakingComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_BoneName_1 = BoneName;0x0024ExecuteUbergraph_BP_PenBoxTop(635);0x0033return;0x0035// end of script
0x10
void BndEvt__BP_PenBoxTop_StaticMesh_K2Node_ComponentBoundEvent_1_ComponentSleepSignature__DelegateSignature(UPrimitiveComponent* SleepingComponent, const FName& BoneName)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_SleepingComponent = SleepingComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_BoneName = BoneName;0x0024ExecuteUbergraph_BP_PenBoxTop(10);0x0033return;0x0035// end of script
0x10
void ExecuteUbergraph_BP_PenBoxTop(int32 EntryPoint)
Script37 statements · 643 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x001Eif (!(CallFunc_HasAuthority_ReturnValue_1)) goto Label_0280;0x002CK2Node_CreateDelegate_OutputDelegate.Bind(this, SleepCall);0x0043CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 1f, false, false, 0f, 0f);0x0079goto Label_0280;0x007ELabel_007E:0x007ECallFunc_HasAuthority_ReturnValue = HasAuthority();0x0092if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_0280;0x00A0CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(NetDormancy, 2);0x00BFif (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_0280;0x00CDFlushNetDormancy();0x00D7SetNetDormancy(1);0x00E3K2_ClearAndInvalidateTimerHandle(this, CallFunc_K2_SetTimerDelegate_ReturnValue);0x00F7K2Node_CreateDelegate_OutputDelegate_1.Bind(this, SimulatePhysicsCheck);0x010ECallFunc_K2_SetTimerDelegate_ReturnValue_1 = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_1, 2f, true, false, 0f, 0f);0x0144goto Label_0280;0x0149CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GenerateMap/BP_GenerateMapManager.BP_GenerateMapManager_C);0x0167CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x0184if (!(CallFunc_IsValid_ReturnValue)) goto Label_0280;0x0192CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetActorOfClass_ReturnValue.SpawnedActors, this);0x01E4goto Label_0280;0x01E9Label_01E9:0x01E9SetNetDormancy(2);0x01F5FlushNetDormancy();0x01FFK2_ClearAndInvalidateTimerHandle(this, CallFunc_K2_SetTimerDelegate_ReturnValue_1);0x0213goto Label_0280;0x0218goto Label_01E9;0x021DCallFunc_IsAnySimulatingPhysics_ReturnValue = StaticMesh.IsAnySimulatingPhysics();0x024BCallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsAnySimulatingPhysics_ReturnValue);0x0268if (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_0280;0x0276goto Label_000A;0x027Bgoto Label_007E;0x0280Label_0280:0x0280return;0x0282// end of script
Final0x04