Zdexby TheHolyOneZ
5,457 classes
Class

ABP_PenBoxUnder_C

: AActor : UObject
/Game/BluePrints/LINK/Blueprints/EnvironmentSystem/PenBox/BP_PenBoxUnder.BP_PenBoxUnder_C 0x0320 (800 B) align 8 inherited 0x02A8 2 scripted vtable /Game/BluePrints/LINK/Blueprints/EnvironmentSystem/PenBox/BP_PenBoxUnder
0x00x0320

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BindPositionUBillboardComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x10SpawnItemTArray<TSubclassOf<AActor>>3 flags[7 items]
0x50SpawnItemWithAddTransformTMap<TSubclassOf<AActor>, FTransform>3 flags<TMap>
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 2

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PenBoxUnder(1418);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_PenBoxUnder(int32 EntryPoint)
Script41 statements · 1,426 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GenerateMap/BP_GenerateMapManager.BP_GenerateMapManager_C);0x0028CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x0045if (!(CallFunc_IsValid_ReturnValue)) goto Label_00A5;0x0053CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetActorOfClass_ReturnValue.SpawnedActors, this);0x00A5Label_00A5:0x00A5CallFunc_HasAuthority_ReturnValue = HasAuthority();0x00B9if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_058F;0x00C7CallFunc_K2_GetComponentToWorld_ReturnValue = BindPosition.K2_GetComponentToWorld();0x00F9CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/BluePrints/LINK/Blueprints/EnvironmentSystem/PenBox/BP_PenBoxTop.BP_PenBoxTop_C, CallFunc_K2_GetComponentToWorld_ReturnValue, 0, nullptr, 1);0x0125SetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(UnderBox), this);0x0146CallFunc_K2_GetComponentToWorld_ReturnValue = BindPosition.K2_GetComponentToWorld();0x0178CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_K2_GetComponentToWorld_ReturnValue, 1);0x01A0CallFunc_GetTransform_ReturnValue_1 = GetTransform();0x01BCBreakTransform(CallFunc_GetTransform_ReturnValue_1, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x01EACallFunc_MakeRandomStreamFromLocation_ReturnValue = MakeRandomStreamFromLocation(CallFunc_BreakTransform_Location, 0f, true);0x0215/Script/Engine.Default__KismetArrayLibrary.Array_RandomFromStream(SpawnItem, CallFunc_MakeRandomStreamFromLocation_ReturnValue, CallFunc_Array_RandomFromStream_OutItem, CallFunc_Array_RandomFromStream_OutIndex);0x0259CallFunc_GetTransform_ReturnValue = GetTransform();0x0275CallFunc_GetTransform_ReturnValue_1 = GetTransform();0x0291BreakTransform(CallFunc_GetTransform_ReturnValue_1, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x02BFCallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(SpawnItemWithAddTransform, CallFunc_Array_RandomFromStream_OutItem, CallFunc_Map_Find_Value);0x0304BreakTransform(CallFunc_Map_Find_Value, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x0332CallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location_1);0x0360CallFunc_TransformRotation_ReturnValue = TransformRotation(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Rotation_1);0x038ECallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_TransformLocation_ReturnValue, CallFunc_TransformRotation_ReturnValue, CallFunc_BreakTransform_Scale);0x03C5CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_1 = BeginDeferredActorSpawnFromClass(this, CallFunc_Array_RandomFromStream_OutItem, CallFunc_MakeTransform_ReturnValue, 0, nullptr, 1);0x03F1CallFunc_GetTransform_ReturnValue = GetTransform();0x040DCallFunc_GetTransform_ReturnValue_1 = GetTransform();0x0429BreakTransform(CallFunc_GetTransform_ReturnValue_1, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0457CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(SpawnItemWithAddTransform, CallFunc_Array_RandomFromStream_OutItem, CallFunc_Map_Find_Value);0x049CBreakTransform(CallFunc_Map_Find_Value, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x04CACallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location_1);0x04F8CallFunc_TransformRotation_ReturnValue = TransformRotation(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Rotation_1);0x0526CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_TransformLocation_ReturnValue, CallFunc_TransformRotation_ReturnValue, CallFunc_BreakTransform_Scale);0x055DCallFunc_FinishSpawningActor_ReturnValue_1 = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_1, CallFunc_MakeTransform_ReturnValue, 1);0x0585goto Label_058F;0x058Agoto Label_000A;0x058FLabel_058F:0x058Freturn;0x0591// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type