0x00x0320
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | BindPosition | UBillboardComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x10 | SpawnItem | TArray<TSubclassOf<AActor>> | 3 flags | [7 items] | |
| 0x50 | SpawnItemWithAddTransform | TMap<TSubclassOf<AActor>, FTransform> | 3 flags | <TMap> |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_PenBoxUnder(1418);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_BP_PenBoxUnder(int32 EntryPoint)Script41 statements · 1,426 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GenerateMap/BP_GenerateMapManager.BP_GenerateMapManager_C);0x0028CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x0045if (!(CallFunc_IsValid_ReturnValue)) goto Label_00A5;0x0053CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetActorOfClass_ReturnValue.SpawnedActors, this);0x00A5Label_00A5:0x00A5CallFunc_HasAuthority_ReturnValue = HasAuthority();0x00B9if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_058F;0x00C7CallFunc_K2_GetComponentToWorld_ReturnValue = BindPosition.K2_GetComponentToWorld();0x00F9CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/BluePrints/LINK/Blueprints/EnvironmentSystem/PenBox/BP_PenBoxTop.BP_PenBoxTop_C, CallFunc_K2_GetComponentToWorld_ReturnValue, 0, nullptr, 1);0x0125SetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(UnderBox), this);0x0146CallFunc_K2_GetComponentToWorld_ReturnValue = BindPosition.K2_GetComponentToWorld();0x0178CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_K2_GetComponentToWorld_ReturnValue, 1);0x01A0CallFunc_GetTransform_ReturnValue_1 = GetTransform();0x01BCBreakTransform(CallFunc_GetTransform_ReturnValue_1, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x01EACallFunc_MakeRandomStreamFromLocation_ReturnValue = MakeRandomStreamFromLocation(CallFunc_BreakTransform_Location, 0f, true);0x0215/Script/Engine.Default__KismetArrayLibrary.Array_RandomFromStream(SpawnItem, CallFunc_MakeRandomStreamFromLocation_ReturnValue, CallFunc_Array_RandomFromStream_OutItem, CallFunc_Array_RandomFromStream_OutIndex);0x0259CallFunc_GetTransform_ReturnValue = GetTransform();0x0275CallFunc_GetTransform_ReturnValue_1 = GetTransform();0x0291BreakTransform(CallFunc_GetTransform_ReturnValue_1, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x02BFCallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(SpawnItemWithAddTransform, CallFunc_Array_RandomFromStream_OutItem, CallFunc_Map_Find_Value);0x0304BreakTransform(CallFunc_Map_Find_Value, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x0332CallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location_1);0x0360CallFunc_TransformRotation_ReturnValue = TransformRotation(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Rotation_1);0x038ECallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_TransformLocation_ReturnValue, CallFunc_TransformRotation_ReturnValue, CallFunc_BreakTransform_Scale);0x03C5CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_1 = BeginDeferredActorSpawnFromClass(this, CallFunc_Array_RandomFromStream_OutItem, CallFunc_MakeTransform_ReturnValue, 0, nullptr, 1);0x03F1CallFunc_GetTransform_ReturnValue = GetTransform();0x040DCallFunc_GetTransform_ReturnValue_1 = GetTransform();0x0429BreakTransform(CallFunc_GetTransform_ReturnValue_1, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0457CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(SpawnItemWithAddTransform, CallFunc_Array_RandomFromStream_OutItem, CallFunc_Map_Find_Value);0x049CBreakTransform(CallFunc_Map_Find_Value, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x04CACallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location_1);0x04F8CallFunc_TransformRotation_ReturnValue = TransformRotation(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Rotation_1);0x0526CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_TransformLocation_ReturnValue, CallFunc_TransformRotation_ReturnValue, CallFunc_BreakTransform_Scale);0x055DCallFunc_FinishSpawningActor_ReturnValue_1 = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_1, CallFunc_MakeTransform_ReturnValue, 1);0x0585goto Label_058F;0x058Agoto Label_000A;0x058FLabel_058F:0x058Freturn;0x0591// end of script | Final | 0x04 |