Zdexby TheHolyOneZ
5,457 classes
Class

ABP_CharacterAreaTrigger_C

: ABP_DeviceBase_C : AActor : UObject
/Game/BluePrints/Gimmicks/Trigger/BP_CharacterAreaTrigger.BP_CharacterAreaTrigger_C 0x0340 (832 B) align 8 inherited 0x02EA 8 scripted vtable /Game/BluePrints/Gimmicks/Trigger/BP_CharacterAreaTrigger
0x00x0340

Members 13

OffsetSizeNameTypeFlagsDefault
0x02EA0x06padding / unreflected
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BoxUBoxComponent*6 flagsnullptr
0x08BillboardUBillboardComponent*6 flagsnullptr
0x01SignalOnlybool6 flagsfalse
0x01PlayerOnlybool6 flagstrue
0x030A0x02padding / unreflected
0x04SignalLimitint326 flags-1
0x08SignalInterValdouble6 flags0
0x08As BP First Person CharacterABP_FirstPersonCharacter_Main_C*7 flagsnullptr
0x01BeginPlaybool6 flagsfalse
0x01NewVar_0bool7 flagsfalse
0x01EndOvelapbool6 flagsfalse
0x03230x05padding / unreflected
0x10TriggerTargetClassTArray<TSubclassOf<AActor>>2 flags[1 item]
0x08CustomPrimitiveActorAActor*6 flagsnullptr
Inherited from ABP_DeviceBase_C 10
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BPC_UpdateLineSignalControlUObject*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08DeviceComonentUDeviceComponent_C*6 flagsnullptr
0x01DeviceStateEN_DeviceState6 flagsNewEnumerator0
0x02C90x07padding / unreflected
0x10SignalDevicesTArray<AActor*>3 flags[]
0x04ActivateSaveIndexint326 flags-1
0x04ColorFColor6 flags{B=69, G=255, R=1, A=255}
0x01UpdateSaveOnlyInitializebool6 flagsfalse
0x01OnlineModeEN_DeviceOnlineMode6 flagsNewEnumerator0
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 8

SignatureFlagsNativeParams
bool CheckClass(AActor* Actor)
Script24 statements · 422 bytes of bytecode
0x0000PushFlow(Label_019B);0x0005Temp_int_Loop_Counter_Variable = 0;0x001CTemp_int_Array_Index_Variable = 0;0x0033Label_0033:0x0033CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(TriggerTargetClass);0x006ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0094if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0139;0x00A2Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00BDPushFlow(Label_0151);0x00C2/Script/Engine.Default__KismetArrayLibrary.Array_Get(TriggerTargetClass, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00FDCallFunc_ObjectIsA_ReturnValue = ObjectIsA(Actor, CallFunc_Array_Get_Item);0x0123if (!(CallFunc_ObjectIsA_ReturnValue)) PopFlow();0x012DRezult = true;0x0138PopFlow();0x0139Label_0139:0x0139ReturnValue = Rezult;0x014Cgoto Label_019B;0x0151Label_0151:0x0151CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x017BTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0196goto Label_0033;0x019BLabel_019B:0x019Breturn ReturnValue;0x01A5// end of script
Public0x09
void BndEvt__CharacterAreaTrigger_Box_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_CharacterAreaTrigger(1427);0x007Breturn;0x007D// end of script
0x120
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_CharacterAreaTrigger(1567);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__CharacterAreaTrigger_DeviceComonent_K2Node_ComponentBoundEvent_3_OnSignal__DelegateSignature(const FST_EventValue& SignalValue)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_SignalValue = SignalValue;0x0012ExecuteUbergraph_BP_CharacterAreaTrigger(1587);0x0021return;0x0023// end of script
0x28
void BndEvt__BP_CharacterAreaTrigger_Box_K2Node_ComponentBoundEvent_0_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_CharacterAreaTrigger(1634);0x0057return;0x0059// end of script
0x1C
void <unnamed#1676919>(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_CustomEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_CustomEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_CustomEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_CustomEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_CustomEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_CharacterAreaTrigger(1733);0x007Breturn;0x007D// end of script
0x120
void <unnamed#1676948>(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_CustomEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_CustomEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_CustomEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_CharacterAreaTrigger(1738);0x0057return;0x0059// end of script
0x1C
void ExecuteUbergraph_BP_CharacterAreaTrigger(int32 EntryPoint)
Script101 statements · 1,746 bytes of bytecode
0x0000PushFlow(Label_06CF);0x0005goto [EntryPoint];0x000FLabel_000F:0x000Fif (!(PlayerOnly)) goto Label_0048;0x001DCallFunc_CheckClass_ReturnValue_1 = CheckClass(K2Node_ComponentBoundEvent_OtherActor);0x003Eif (!(CallFunc_CheckClass_ReturnValue_1)) PopFlow();0x0048Label_0048:0x0048K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(DeviceState, 0);0x0067if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0076;0x0075PopFlow();0x0076Label_0076:0x0076CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(SignalLimit, -1);0x0098if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_0170;0x00A6Label_00A6:0x00A6DeviceComonent.Send To Signal(ST_EventValue{false, "", 0, 0, 0});0x00E8CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(SignalInterVal, 0);0x010Eif (!(CallFunc_Greater_DoubleDouble_ReturnValue)) PopFlow();0x0118CallFunc_Delay_Duration_ImplicitCast = Cast<3>(SignalInterVal);0x0135Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{-1, 893461246, FName(ExecuteUbergraph_BP_CharacterAreaTrigger), this});0x016FPopFlow();0x0170Label_0170:0x0170CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(SignalLimit, 0);0x0192if (!(CallFunc_Greater_IntInt_ReturnValue)) PopFlow();0x019CCallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(SignalLimit, 1);0x01C6Temp_int_Variable = CallFunc_Subtract_IntInt_ReturnValue;0x01E1SignalLimit = Temp_int_Variable;0x01FCgoto Label_00A6;0x0201Label_0201:0x0201CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(SignalOnly);0x021Eif (!(CallFunc_Not_PreBool_ReturnValue_1)) PopFlow();0x0228goto Label_000F;0x022DLabel_022D:0x022Dif (!(PlayerOnly)) goto Label_0048;0x023BCallFunc_CheckClass_ReturnValue = CheckClass(K2Node_ComponentBoundEvent_OtherActor_1);0x025Cif (!(CallFunc_CheckClass_ReturnValue)) PopFlow();0x0266goto Label_0048;0x026BLabel_026B:0x026BCallFunc_Not_PreBool_ReturnValue_3 = Not_PreBool(SignalOnly);0x0288if (!(CallFunc_Not_PreBool_ReturnValue_3)) PopFlow();0x0292goto Label_022D;0x0297Label_0297:0x0297CallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(EndOvelap);0x02B4Temp_bool_Variable_2 = false;0x02BFif (!(Switch(Temp_bool_Variable_2, false => CallFunc_Not_PreBool_ReturnValue_2, true => EndOvelap, default => K2Node_Select_Default))) PopFlow();0x02F5goto Label_026B;0x02FALabel_02FA:0x02FAif (!(PlayerOnly)) goto Label_0048;0x0308CallFunc_CheckClass_ReturnValue_3 = CheckClass(K2Node_CustomEvent_OtherActor);0x0329if (!(CallFunc_CheckClass_ReturnValue_3)) PopFlow();0x0333goto Label_0048;0x0338Label_0338:0x0338Temp_bool_Variable_1 = true;0x0343CallFunc_Not_PreBool_ReturnValue_4 = Not_PreBool(EndOvelap);0x0360if (!(Switch(Temp_bool_Variable_1, false => CallFunc_Not_PreBool_ReturnValue_4, true => EndOvelap, default => K2Node_Select_Default_1))) PopFlow();0x0396CallFunc_Not_PreBool_ReturnValue_5 = Not_PreBool(SignalOnly);0x03B3if (!(CallFunc_Not_PreBool_ReturnValue_5)) PopFlow();0x03BDgoto Label_02FA;0x03C2Label_03C2:0x03C2CallFunc_IsValid_ReturnValue = IsValid(CustomPrimitiveActor);0x03DFif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x03E9K2Node_CreateDelegate_OutputDelegate_1.Bind(this, <name 1676919>);0x0400CallFunc_GetComponentByClass_ReturnValue = CustomPrimitiveActor.GetComponentByClass(/Script/Engine.PrimitiveComponent);0x0433CallFunc_GetComponentByClass_ReturnValue.OnComponentBeginOverlap += K2Node_CreateDelegate_OutputDelegate_1;0x045CK2Node_CreateDelegate_OutputDelegate.Bind(this, <name 1676948>);0x0473CallFunc_GetComponentByClass_ReturnValue = CustomPrimitiveActor.GetComponentByClass(/Script/Engine.PrimitiveComponent);0x04A6CallFunc_GetComponentByClass_ReturnValue.OnComponentEndOverlap += K2Node_CreateDelegate_OutputDelegate;0x04CFPopFlow();0x04D0Label_04D0:0x04D0Temp_bool_Variable = false;0x04DBCallFunc_Not_PreBool_ReturnValue_6 = Not_PreBool(EndOvelap);0x04F8if (!(Switch(Temp_bool_Variable, false => CallFunc_Not_PreBool_ReturnValue_6, true => EndOvelap, default => K2Node_Select_Default_2))) PopFlow();0x052ECallFunc_Not_PreBool_ReturnValue_7 = Not_PreBool(SignalOnly);0x054Bif (!(CallFunc_Not_PreBool_ReturnValue_7)) PopFlow();0x0555if (!(PlayerOnly)) goto Label_0048;0x0563CallFunc_CheckClass_ReturnValue_2 = CheckClass(K2Node_CustomEvent_OtherActor_1);0x0584if (!(CallFunc_CheckClass_ReturnValue_2)) PopFlow();0x058Egoto Label_0048;0x0593goto Label_0297;0x0598Label_0598:0x0598CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x05B2K2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(CallFunc_GetPlayerPawn_ReturnValue);0x05D6K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x05F3if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x05FDAs BP First Person Character = K2Node_DynamicCast_AsBP_First_Person_Character_Main;0x0610if (!(BeginPlay)) PopFlow();0x061Agoto Label_0048;0x061FReceiveBeginPlay();0x0629PushFlow(Label_03C2);0x062Egoto Label_0598;0x0633DeviceStateUpdate(K2Node_ComponentBoundEvent_SignalValue, CallFunc_DeviceStateUpdate_ReturnEventValue);0x0653if (!(SignalOnly)) PopFlow();0x065Dgoto Label_0048;0x0662CallFunc_Not_PreBool_ReturnValue = Not_PreBool(EndOvelap);0x067FTemp_bool_Variable_3 = true;0x068Aif (!(Switch(Temp_bool_Variable_3, false => CallFunc_Not_PreBool_ReturnValue, true => EndOvelap, default => K2Node_Select_Default_3))) PopFlow();0x06C0goto Label_0201;0x06C5goto Label_04D0;0x06CAgoto Label_0338;0x06CFLabel_06CF:0x06CFreturn;0x06D1// end of script
Final0x04