Zdexby TheHolyOneZ
4,790 classes
Class

AItemSlot_C

: AActor : UObject
/Game/World/ItemSlot/ItemSlot.ItemSlot_C 0x03A8 (936 B) align 8 inherited 0x02A8 31 scripted vtable /Game/World/ItemSlot/ItemSlot
0x00x03A8

Members 25

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SphereUSphereComponent*6 flagsnullptr
0x08C LineMeshUChildActorComponent*6 flagsnullptr
0x08C MeshUChildActorComponent*6 flagsnullptr
0x08CA Take InteractionUChildActorComponent*6 flagsnullptr
0x08CA Place InteractionUChildActorComponent*6 flagsnullptr
0x08RootUSceneComponent*6 flagsnullptr
0x08PlaceAInteraction_C*7 flagsnullptr
0x08TakeAInteraction_C*7 flagsnullptr
0x08Item StateFStr_ItemStateNet+7 flags{Value_8_5511228644AD6F4D6D0589BD4438C32F=0, Time_15_AFBBFC…
0x08Item DataUData_Item_C*NetRepNotify+6 flags/Game/Items/Melee/Battery/DA_Battery.DA_Battery
0x01LockedboolNet+7 flagsfalse
0x01Item InboolNet+7 flagsfalse
0x03020x06padding / unreflected
0x10In TextFString5 flags"PLACE"
0x10Out TextFString5 flags"TAKE"
0x10Place ItemFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10Take ItemFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x18Interaction LocationFVector7 flags{X=0, Y=0, Z=0}
0x04NewVar_0int327 flags0
0x03640x04padding / unreflected
0x08Mec RefAMec_C*7 flagsnullptr
0x08D MeshAItemDynamicMesh_C*7 flagsnullptr
0x08D LineMeshAItemDynamicMesh_C*7 flagsnullptr
0x01Shadowbool6 flagsfalse
0x03810x07padding / unreflected
0x18Sphere LocationFVector6 flags{X=0, Y=0, Z=0}
0x08Sphere Radiusdouble6 flags-1
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 31

SignatureFlagsNativeParams
void Get Key(const AActor*& Key)
Script3 statements · 14 bytes of bytecode
0x0000Key = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Get Name(AMec_C* Mec, const FString& Name)
Script3 statements · 23 bytes of bytecode
0x0000Name = "";0x0014return;0x0016// end of script
Public0x18
void Get State(const FStr_ItemState& State, const bool& In)
Script4 statements · 49 bytes of bytecode
0x0000State = Item State;0x001BIn = Item In;0x002Ereturn;0x0030// end of script
Public0x09
void OnRep_Item Data()
Script4 statements · 31 bytes of bytecode
0x0000ForceNetUpdate();0x000EUpdate Mesh();0x001Creturn;0x001E// end of script
0x00
void Update Mesh()
Script5 statements · 112 bytes of bytecode
0x0000K2Node_MakeStruct_Str_Item.Data_18_5511228644AD6F4D6D0589BD4438C32F = Item Data;0x001CK2Node_MakeStruct_Str_Item.State_19_AFBBFC834F820A0E18A707A477B6D3FE = Item State;0x0040D Mesh.Update Mesh(K2Node_MakeStruct_Str_Item);0x006Dreturn;0x006F// end of script
Public0x00
void Delete Item(bool Call Take Item)
Script9 statements · 119 bytes of bytecode
0x0000FlushNetDormancy();0x000AItem In = false;0x0015MarkPropertyDirtyFromRepIndex(this, 13, FName(Item In));0x0032Update(false, Locked, Item State);0x0053if (!(Call Take Item)) goto Label_0074;0x0061Take Item.Broadcast();0x0074Label_0074:0x0074return;0x0076// end of script
Public0x01
void Force Item(const FStr_ItemState& Item State, bool Call Place Item)
Script12 statements · 193 bytes of bytecode
0x0000FlushNetDormancy();0x000AItem State = Item State;0x0025MarkPropertyDirtyFromRepIndex(this, 10, FName(Item State));0x0042FlushNetDormancy();0x004CItem In = true;0x0057MarkPropertyDirtyFromRepIndex(this, 13, FName(Item In));0x0074Update(Item In, Locked, Item State);0x009Dif (!(Call Place Item)) goto Label_00BE;0x00ABPlace Item.Broadcast();0x00BELabel_00BE:0x00BEreturn;0x00C0// end of script
Public0x09
void Set State(const FStr_ItemState& Item State, bool Update Mesh)
Script8 statements · 124 bytes of bytecode
0x0000FlushNetDormancy();0x000AItem State = Item State;0x0025MarkPropertyDirtyFromRepIndex(this, 10, FName(Item State));0x0042if (!(Update Mesh)) goto Label_0079;0x0050Update(Item In, Locked, Item State);0x0079Label_0079:0x0079return;0x007B// end of script
Public0x09
void Lock(bool Locked)
Script6 statements · 102 bytes of bytecode
0x0000FlushNetDormancy();0x000ALocked = Locked;0x001DMarkPropertyDirtyFromRepIndex(this, 12, FName(Locked));0x003AUpdate(Item In, Locked, Item State);0x0063return;0x0065// end of script
Public0x01
void Check State(bool Item In, bool Locked, const FStr_ItemState& State)
Script30 statements · 537 bytes of bytecode
0x0000PushFlow(Label_0216);0x0005PushFlow(Label_00AA);0x000Aif (!(Item In)) goto Label_01F1;0x0018K2Node_MakeStruct_Str_Item.Data_18_5511228644AD6F4D6D0589BD4438C32F = Item Data;0x0034K2Node_MakeStruct_Str_Item.State_19_AFBBFC834F820A0E18A707A477B6D3FE = State;0x0058D Mesh.Update Mesh(K2Node_MakeStruct_Str_Item);0x0085D LineMesh.Clear Mesh();0x00A9PopFlow();0x00AALabel_00AA:0x00AAif (!(Locked)) goto Label_0103;0x00B8Place.Set Lock(true);0x00DDTake.Set Lock(true);0x0102PopFlow();0x0103Label_0103:0x0103if (!(Item In)) goto Label_01A6;0x0111Place.Set Lock(true);0x0136Take.Set Lock(false);0x015BD Mesh.Focusable(true);0x0180D Mesh.Focus(false);0x01A5PopFlow();0x01A6Label_01A6:0x01A6Place.Set Lock(false);0x01CBTake.Set Lock(true);0x01F0PopFlow();0x01F1Label_01F1:0x01F1D Mesh.Clear Mesh();0x0215PopFlow();0x0216Label_0216:0x0216return;0x0218// end of script
Public0x0C
void UserConstructionScript()
Script65 statements · 1,233 bytes of bytecode
0x0000PushFlow(Label_04CE);0x0005PushFlow(Label_0376);0x000APushFlow(Label_030D);0x000FPushFlow(Label_023C);0x0014PushFlow(Label_022D);0x0019PushFlow(Label_0201);0x001EPushFlow(Label_018C);0x0023PushFlow(Label_0117);0x0028PushFlow(Label_00A2);0x002DK2Node_DynamicCast_AsInteraction_1 = Cast<Interaction_C>(CA Place Interaction.ChildActor);0x0067K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsInteraction_1);0x0084if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x008EPlace = K2Node_DynamicCast_AsInteraction_1;0x00A1PopFlow();0x00A2Label_00A2:0x00A2K2Node_DynamicCast_AsInteraction = Cast<Interaction_C>(CA Take Interaction.ChildActor);0x00DCK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsInteraction);0x00F9if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0103Take = K2Node_DynamicCast_AsInteraction;0x0116PopFlow();0x0117Label_0117:0x0117K2Node_DynamicCast_AsItem_Dynamic_Mesh_1 = Cast<ItemDynamicMesh_C>(C Mesh.ChildActor);0x0151K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsItem_Dynamic_Mesh_1);0x016Eif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0178D Mesh = K2Node_DynamicCast_AsItem_Dynamic_Mesh_1;0x018BPopFlow();0x018CLabel_018C:0x018CK2Node_DynamicCast_AsItem_Dynamic_Mesh = Cast<ItemDynamicMesh_C>(C LineMesh.ChildActor);0x01C6K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsItem_Dynamic_Mesh);0x01E3if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x01EDD LineMesh = K2Node_DynamicCast_AsItem_Dynamic_Mesh;0x0200PopFlow();0x0201Label_0201:0x0201if (!(Shadow)) PopFlow();0x020BD Mesh.Should Have Shadow = true;0x022CPopFlow();0x022DLabel_022D:0x022DUpdate Mesh();0x023BPopFlow();0x023CLabel_023C:0x023CPlace.Name = In Text;0x026DTake.Name = Out Text;0x029EPlace.FlushNetDormancy();0x02BEPlace.Tool = Item Data;0x02E7MarkPropertyDirtyFromRepIndex(Place, 10, FName(Tool));0x030CPopFlow();0x030DLabel_030D:0x030DCA Place Interaction.K2_SetRelativeLocation(Interaction Location, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x0341CA Take Interaction.K2_SetRelativeLocation(Interaction Location, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x0375PopFlow();0x0376Label_0376:0x0376CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(Sphere Radius, 0);0x039Cif (!(CallFunc_Greater_DoubleDouble_ReturnValue)) goto Label_0426;0x03AASphere.K2_SetRelativeLocation(Sphere Location, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x03DECallFunc_SetSphereRadius_InSphereRadius_ImplicitCast_1 = Cast<3>(Sphere Radius);0x03FBSphere.SetSphereRadius(CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast_1, true);0x0425PopFlow();0x0426Label_0426:0x0426Sphere.K2_SetRelativeLocation(Item Data.SlotSphere Location, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0470CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast = Cast<3>(Item Data.SlotSphere Radius);0x04A3Sphere.SetSphereRadius(CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast, true);0x04CDPopFlow();0x04CELabel_04CE:0x04CEreturn;0x04D0// end of script
EventPublic0x00
void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_2 = Index;0x0012PersistentFrame.K2Node_Event_Source_2 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_2 = Item State;0x0036ExecuteUbergraph_ItemSlot(862);0x0045return;0x0047// end of script
Public0x18
void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_1 = Index;0x0012PersistentFrame.K2Node_Event_Source_1 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_1 = Item State;0x0036ExecuteUbergraph_ItemSlot(863);0x0045return;0x0047// end of script
Public0x18
void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index = Index;0x0012PersistentFrame.K2Node_Event_Source = Source;0x0024PersistentFrame.K2Node_Event_Item_State = Item State;0x0036ExecuteUbergraph_ItemSlot(864);0x0045return;0x0047// end of script
Public0x18
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ItemSlot(865);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__ItemSlot_In_K2Node_ComponentBoundEvent_0_Net Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Source_3 = Source;0x0012PersistentFrame.K2Node_ComponentBoundEvent_State_3 = State;0x0024ExecuteUbergraph_ItemSlot(920);0x0033return;0x0035// end of script
0x10
void BndEvt__ItemSlot_Out_K2Node_ComponentBoundEvent_1_Net Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Source_2 = Source;0x0012PersistentFrame.K2Node_ComponentBoundEvent_State_2 = State;0x0024ExecuteUbergraph_ItemSlot(950);0x0033return;0x0035// end of script
0x10
void Update(bool Item In, bool Locked, const FStr_ItemState& State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Item_In = Item In;0x0012PersistentFrame.K2Node_CustomEvent_Locked = Locked;0x0024PersistentFrame.K2Node_CustomEvent_State_1 = State;0x0036ExecuteUbergraph_ItemSlot(1243);0x0045return;0x0047// end of script
0x0C
void BndEvt__ItemSlot_In_K2Node_ComponentBoundEvent_2_Focus__DelegateSignature(bool TRUE)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_True_3 = TRUE;0x0012ExecuteUbergraph_ItemSlot(1405);0x0021return;0x0023// end of script
0x01
void BndEvt__ItemSlot_In_K2Node_ComponentBoundEvent_3_Focusable__DelegateSignature(bool TRUE)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_True_2 = TRUE;0x0012ExecuteUbergraph_ItemSlot(1451);0x0021return;0x0023// end of script
0x01
void BndEvt__ItemSlot_Out_K2Node_ComponentBoundEvent_4_Focus__DelegateSignature(bool TRUE)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_True_1 = TRUE;0x0012ExecuteUbergraph_ItemSlot(1777);0x0021return;0x0023// end of script
0x01
void BndEvt__ItemSlot_Out_K2Node_ComponentBoundEvent_5_Focusable__DelegateSignature(bool TRUE)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_True = TRUE;0x0012ExecuteUbergraph_ItemSlot(1823);0x0021return;0x0023// end of script
0x01
void All Sound(bool Place, UData_Item_C* Data)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Place = Place;0x0012PersistentFrame.K2Node_CustomEvent_Data_1 = Data;0x0024ExecuteUbergraph_ItemSlot(1916);0x0033return;0x0035// end of script
0x10
void Hit Sphere(const FStr_ItemState& State)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_State = State;0x0012ExecuteUbergraph_ItemSlot(2548);0x0021return;0x0023// end of script
0x08
void Set Sphere Collision(bool TRUE)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_True = TRUE;0x0012ExecuteUbergraph_ItemSlot(2553);0x0021return;0x0023// end of script
0x01
void BndEvt__ItemSlot_Take_K2Node_ComponentBoundEvent_6_Local Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Source_1 = Source;0x0012PersistentFrame.K2Node_ComponentBoundEvent_State_1 = State;0x0024ExecuteUbergraph_ItemSlot(2778);0x0033return;0x0035// end of script
0x10
void BndEvt__ItemSlot_Place_K2Node_ComponentBoundEvent_7_Local Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Source = Source;0x0012PersistentFrame.K2Node_ComponentBoundEvent_State = State;0x0024ExecuteUbergraph_ItemSlot(2860);0x0033return;0x0035// end of script
0x10
void Set Data(UData_Item_C* Data)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Data = Data;0x0012ExecuteUbergraph_ItemSlot(15);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_ItemSlot(int32 EntryPoint)
Script132 statements · 2,945 bytes of bytecode
0x0000PushFlow(Label_0B7E);0x0005goto [EntryPoint];0x000FFlushNetDormancy();0x0019Item Data = K2Node_CustomEvent_Data;0x002CMarkPropertyDirtyFromRepIndex(this, 11, FName(Item Data));0x0049OnRep_Item Data();0x0057PopFlow();0x0058Label_0058:0x0058MarkPropertyDirtyFromRepIndex(this, 10, FName(Item State));0x0075FlushNetDormancy();0x007FItem In = true;0x008AMarkPropertyDirtyFromRepIndex(this, 13, FName(Item In));0x00A7K2Node_ComponentBoundEvent_Source_3.Let Item();0x00CBK2Node_ComponentBoundEvent_Source_3.Net Let Item();0x00EFK2Node_ComponentBoundEvent_Source_3.Set Net Can Interact(true);0x0114Place Item.Broadcast();0x0127Update(Item In, Locked, Item State);0x0150All Sound(true, Item Data);0x0168PopFlow();0x0169Label_0169:0x0169FlushNetDormancy();0x0173Item State = K2Node_ComponentBoundEvent_State_3;0x018Egoto Label_0058;0x0193Label_0193:0x0193FlushNetDormancy();0x019DItem State = Str_ItemState{0, 0};0x01C7MarkPropertyDirtyFromRepIndex(this, 10, FName(Item State));0x01E4FlushNetDormancy();0x01EEItem In = false;0x01F9MarkPropertyDirtyFromRepIndex(this, 13, FName(Item In));0x0216Take Item.Broadcast();0x0229Update(Item In, Locked, Item State);0x0252All Sound(false, Item Data);0x026APopFlow();0x026BUpdate(Item In, Locked, Item State);0x0294PopFlow();0x0295Label_0295:0x0295FlushNetDormancy();0x029FItem State = K2Node_CustomEvent_State;0x02BAMarkPropertyDirtyFromRepIndex(this, 10, FName(Item State));0x02D7FlushNetDormancy();0x02E1Item In = true;0x02ECMarkPropertyDirtyFromRepIndex(this, 13, FName(Item In));0x0309Place Item.Broadcast();0x031CUpdate(Item In, Locked, Item State);0x0345All Sound(true, Item Data);0x035DPopFlow();0x035EPopFlow();0x035FPopFlow();0x0360PopFlow();0x0361Delay(this, 1f, LatentActionInfo{0x26B, -2051742565, FName(ExecuteUbergraph_ItemSlot), this});0x0397PopFlow();0x0398if (!(Locked)) goto Label_03A7;0x03A6PopFlow();0x03A7Label_03A7:0x03A7if (!(Item In)) goto Label_0169;0x03B5PopFlow();0x03B6if (!(Locked)) goto Label_03C5;0x03C4PopFlow();0x03C5Label_03C5:0x03C5if (!(Item In)) PopFlow();0x03CFCallFunc_K2_GetComponentLocation_ReturnValue = CA Take Interaction.K2_GetComponentLocation();0x0401K2Node_ComponentBoundEvent_Source_2.Take Item(Item Data, Item State, CallFunc_K2_GetComponentLocation_ReturnValue);0x0440CallFunc_K2_GetComponentLocation_ReturnValue_1 = CA Take Interaction.K2_GetComponentLocation();0x0472K2Node_ComponentBoundEvent_Source_2.Net Take Item(Item Data, Item State, CallFunc_K2_GetComponentLocation_ReturnValue_1);0x04B1K2Node_ComponentBoundEvent_Source_2.Set Net Can Interact(true);0x04D6goto Label_0193;0x04DBCheck State(K2Node_CustomEvent_Item_In, K2Node_CustomEvent_Locked, K2Node_CustomEvent_State_1);0x0504CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0518if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0522CallFunc_BooleanOR_ReturnValue = BooleanOR(K2Node_CustomEvent_Item_In, K2Node_CustomEvent_Locked);0x0548CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_BooleanOR_ReturnValue);0x0565Set Sphere Collision(CallFunc_Not_PreBool_ReturnValue);0x057CPopFlow();0x057DD LineMesh.Focus(K2Node_ComponentBoundEvent_True_3);0x05AAPopFlow();0x05ABif (!(K2Node_ComponentBoundEvent_True_2)) goto Label_06CB;0x05B9CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x05D3K2Node_DynamicCast_AsMec = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue);0x05F7K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMec);0x0614if (!(K2Node_DynamicCast_bSuccess)) goto Label_06A5;0x0622K2Node_MakeStruct_Str_Item.Data_18_5511228644AD6F4D6D0589BD4438C32F = Item Data;0x063EK2Node_MakeStruct_Str_Item.State_19_AFBBFC834F820A0E18A707A477B6D3FE = K2Node_DynamicCast_AsMec.Hand State;0x0678D LineMesh.Update Mesh(K2Node_MakeStruct_Str_Item);0x06A5Label_06A5:0x06A5D LineMesh.Focusable(true);0x06CAPopFlow();0x06CBLabel_06CB:0x06CBD LineMesh.Focusable(false);0x06F0PopFlow();0x06F1D Mesh.Focus(K2Node_ComponentBoundEvent_True_1);0x071EPopFlow();0x071FD Mesh.Focusable(K2Node_ComponentBoundEvent_True);0x074Cif (!(K2Node_ComponentBoundEvent_True)) PopFlow();0x0756D LineMesh.Focus(false);0x077BPopFlow();0x077CCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0798CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x07EFCallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Audio/SoundPath.SoundPath_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr, 1);0x081BCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0837CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x088ECallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue, 1);0x08B6CallFunc_FinishSpawningActor_ReturnValue.Get Path(CallFunc_Get_Path_Distance, CallFunc_Get_Path_Location);0x08ECTemp_bool_Variable_1 = K2Node_CustomEvent_Place;0x08FFCallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, Switch(Temp_bool_Variable_1, false => K2Node_CustomEvent_Data_1.Take Sound, true => K2Node_CustomEvent_Data_1.Place Sound, default => K2Node_Select_Default), CallFunc_Get_Path_Location, FRotator(0, 0, 0), 1f, 1f, 0f, /Game/Audio/Spatialization/Att_ItemSlot.Att_ItemSlot, nullptr, true);0x09B1CallFunc_FinishSpawningActor_ReturnValue.K2_DestroyActor();0x09D5PopFlow();0x09D6Label_09D6:0x09D6if (!(Item In)) goto Label_0295;0x09E4PopFlow();0x09E5Label_09E5:0x09E5if (!(Locked)) goto Label_09D6;0x09F3PopFlow();0x09F4goto Label_09E5;0x09F9Temp_byte_Variable = 1;0x0A0DTemp_byte_Variable_1 = 0;0x0A21CallFunc_GreaterEqual_DoubleDouble_ReturnValue = GreaterEqual_DoubleDouble(Sphere Radius, 0);0x0A47CallFunc_BooleanAND_ReturnValue = BooleanAND(K2Node_CustomEvent_True, CallFunc_GreaterEqual_DoubleDouble_ReturnValue);0x0A6DTemp_bool_Variable = CallFunc_BooleanAND_ReturnValue;0x0A80Sphere.SetCollisionEnabled(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default_1));0x0AD9PopFlow();0x0ADACallFunc_IsValid_ReturnValue = IsValid(K2Node_ComponentBoundEvent_Source_1);0x0AF7if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0B01K2Node_ComponentBoundEvent_Source_1.Interaction CD(1f, false);0x0B2BPopFlow();0x0B2CCallFunc_IsValid_ReturnValue_1 = IsValid(K2Node_ComponentBoundEvent_Source);0x0B49if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0B53K2Node_ComponentBoundEvent_Source.Interaction CD(1f, false);0x0B7DPopFlow();0x0B7ELabel_0B7E:0x0B7Ereturn;0x0B80// end of script
Final0x04
void Take Item__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Place Item__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 29

types with a member, parameter or interface of this type