Zdexby TheHolyOneZ
4,790 classes
Class

ABatteryCharger_C

: AActor : UObject
/Game/World/BatteryCharger/BatteryCharger.BatteryCharger_C 0x0328 (808 B) align 8 inherited 0x02A8 18 scripted vtable /Game/World/BatteryCharger/BatteryCharger
0x00x0328

Members 16

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08C SoundPathUChildActorComponent*6 flagsnullptr
0x08MapMesh_TaskMachine_BatteryGaugeUStaticMeshComponent*6 flagsnullptr
0x08MapMesh_TaskMachine_BatterySocketUStaticMeshComponent*6 flagsnullptr
0x08C BatteryUChildActorComponent*6 flagsnullptr
0x08WidgetUWidgetComponent*6 flagsnullptr
0x08RootUSceneComponent*6 flagsnullptr
0x08CubeUStaticMeshComponent*6 flagsnullptr
0x04Processint32NetRepNotify+7 flags-1
0x02EC0x04padding / unreflected
0x08W ScreenUW_Battery_Jauge_C*7 flagsnullptr
0x08TimerFTimerHandle5 flags{Handle=0}
0x08Charge SpeeddoubleNetRepNotify+6 flags10
0x01StateE_GenericMachine_StateNetRepNotify+7 flagsNewEnumerator0
0x03090x07padding / unreflected
0x08batteryAItemSlot_C*7 flagsnullptr
0x08ButtonAButton_C*7 flagsnullptr
0x08SoundPathASoundPath_C*7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 18

SignatureFlagsNativeParams
void Get Key(const AActor*& Key)
Script3 statements · 14 bytes of bytecode
0x0000Key = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Get Name(AMec_C* Mec, const FString& Name)
Script3 statements · 23 bytes of bytecode
0x0000Name = "";0x0014return;0x0016// end of script
Public0x18
void Process Screen()
Script7 statements · 127 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(W Screen);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_007C;0x002BW Screen.Set Process(Process);0x0058Widget.RequestRenderUpdate();0x007CLabel_007C:0x007Creturn;0x007E// end of script
Public0x00
void OnRep_Process()
Script17 statements · 259 bytes of bytecode
0x0000PushFlow(Label_0100);0x0005PushFlow(Label_00D3);0x000AProcess Screen();0x0018battery.FlushNetDormancy();0x0038K2Node_MakeStruct_Str_ItemState.Value_8_5511228644AD6F4D6D0589BD4438C32F = Process;0x005CK2Node_MakeStruct_Str_ItemState.Time_15_AFBBFC834F820A0E18A707A477B6D3FE = 0;0x007Cbattery.Item State = K2Node_MakeStruct_Str_ItemState;0x00ADMarkPropertyDirtyFromRepIndex(battery, 10, FName(Item State));0x00D2PopFlow();0x00D3Label_00D3:0x00D3CallFunc_HasAuthority_ReturnValue = HasAuthority();0x00E7if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x00F1ForceNetUpdate();0x00FFPopFlow();0x0100Label_0100:0x0100return;0x0102// end of script
0x00
void OnRep_State()
Script44 statements · 511 bytes of bytecode
0x0000PushFlow(Label_01FC);0x0005Process Screen();0x0013PushFlow(Label_00EB);0x0018CallFunc_HasAuthority_ReturnValue = HasAuthority();0x002Cif (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0036K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(State, 1);0x0055if (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_0128;0x0063K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(State, 4);0x0082if (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_0183;0x0090K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(State, 5);0x00AFif (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_0192;0x00BDK2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(State, 6);0x00DCif (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_01A1;0x00EAPopFlow();0x00EBLabel_00EB:0x00EBK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(State, 6);0x010Aif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0119;0x0118PopFlow();0x0119Label_0119:0x0119Finish Sound();0x0127PopFlow();0x0128Label_0128:0x0128Pause Process();0x0136FlushNetDormancy();0x0140Process = -1;0x0157MarkPropertyDirtyFromRepIndex(this, 10, FName(Process));0x0174OnRep_Process();0x0182PopFlow();0x0183Label_0183:0x0183Start Process();0x0191PopFlow();0x0192Label_0192:0x0192Pause Process();0x01A0PopFlow();0x01A1Label_01A1:0x01A1Pause Process();0x01AFFlushNetDormancy();0x01B9Process = 100;0x01D0MarkPropertyDirtyFromRepIndex(this, 10, FName(Process));0x01EDOnRep_Process();0x01FBPopFlow();0x01FCLabel_01FC:0x01FCreturn;0x01FE// end of script
0x00
void UserConstructionScript()
Script16 statements · 247 bytes of bytecode
0x0000PushFlow(Label_00F4);0x0005PushFlow(Label_007F);0x000AK2Node_DynamicCast_AsItem_Slot = Cast<ItemSlot_C>(C Battery.ChildActor);0x0044K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsItem_Slot);0x0061if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x006Bbattery = K2Node_DynamicCast_AsItem_Slot;0x007EPopFlow();0x007FLabel_007F:0x007FK2Node_DynamicCast_AsSound_Path = Cast<SoundPath_C>(C SoundPath.ChildActor);0x00B9K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSound_Path);0x00D6if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00E0SoundPath = K2Node_DynamicCast_AsSound_Path;0x00F3PopFlow();0x00F4Label_00F4:0x00F4return;0x00F6// end of script
EventPublic0x00
void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_2 = Index;0x0012PersistentFrame.K2Node_Event_Source_2 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_2 = Item State;0x0036ExecuteUbergraph_BatteryCharger(1153);0x0045return;0x0047// end of script
Public0x18
void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_1 = Index;0x0012PersistentFrame.K2Node_Event_Source_1 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_1 = Item State;0x0036ExecuteUbergraph_BatteryCharger(1154);0x0045return;0x0047// end of script
Public0x18
void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index = Index;0x0012PersistentFrame.K2Node_Event_Source = Source;0x0024PersistentFrame.K2Node_Event_Item_State = Item State;0x0036ExecuteUbergraph_BatteryCharger(1155);0x0045return;0x0047// end of script
Public0x18
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BatteryCharger(1156);0x000Freturn;0x0011// end of script
EventProtected0x00
void Start Process()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BatteryCharger(1301);0x000Freturn;0x0011// end of script
0x00
void Pause Process()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BatteryCharger(1858);0x000Freturn;0x0011// end of script
0x00
void Process Tick()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BatteryCharger(1879);0x000Freturn;0x0011// end of script
0x00
void BndEvt__Analyzer_Sample_K2Node_ComponentBoundEvent_1_Place Item__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BatteryCharger(1884);0x000Freturn;0x0011// end of script
0x00
void BndEvt__Analyzer_Sample_K2Node_ComponentBoundEvent_2_Take Item__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BatteryCharger(1889);0x000Freturn;0x0011// end of script
0x00
void Clear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BatteryCharger(1894);0x000Freturn;0x0011// end of script
0x00
void Finish Sound()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BatteryCharger(1932);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BatteryCharger(int32 EntryPoint)
Script117 statements · 2,140 bytes of bytecode
0x0000PushFlow(Label_0859);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FOnRep_Process();0x001DCallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(Process, 100);0x003Fif (!(CallFunc_GreaterEqual_IntInt_ReturnValue)) PopFlow();0x0049FlushNetDormancy();0x0053State = 6;0x0067MarkPropertyDirtyFromRepIndex(this, 12, FName(State));0x0084OnRep_State();0x0092PopFlow();0x0093Label_0093:0x0093MarkPropertyDirtyFromRepIndex(this, 10, FName(Process));0x00B0goto Label_000F;0x00B5Label_00B5:0x00B5FlushNetDormancy();0x00BFCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Process, 1);0x00E9CallFunc_Clamp_ReturnValue = clamp(CallFunc_Add_IntInt_ReturnValue, 0, 100);0x0118Process = CallFunc_Clamp_ReturnValue;0x0133goto Label_0093;0x0138Label_0138:0x0138OnRep_State();0x0146Label_0146:0x0146CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x015BK2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x017FK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsGM);0x019Cif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_01EB;0x01AAK2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x01C1K2Node_DynamicCast_AsGM.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x01EAPopFlow();0x01EBLabel_01EB:0x01EBDelay(this, 0.1f, LatentActionInfo{0x222, -1785926673, FName(ExecuteUbergraph_BatteryCharger), this});0x0221PopFlow();0x0222goto Label_0146;0x0227Label_0227:0x0227MarkPropertyDirtyFromRepIndex(this, 12, FName(State));0x0244goto Label_0138;0x0249Label_0249:0x0249FlushNetDormancy();0x0253State = 1;0x0267goto Label_0227;0x026CLabel_026C:0x026COnRep_State();0x027AFlushNetDormancy();0x0284Process = battery.Item State.Value_8_5511228644AD6F4D6D0589BD4438C32F;0x02BEMarkPropertyDirtyFromRepIndex(this, 10, FName(Process));0x02DBOnRep_Process();0x02E9PopFlow();0x02EALabel_02EA:0x02EAMarkPropertyDirtyFromRepIndex(this, 12, FName(State));0x0307goto Label_026C;0x030CLabel_030C:0x030CFlushNetDormancy();0x0316State = 4;0x032Agoto Label_02EA;0x032FLabel_032F:0x032FOnRep_State();0x033DPopFlow();0x033ELabel_033E:0x033EMarkPropertyDirtyFromRepIndex(this, 12, FName(State));0x035Bgoto Label_032F;0x0360Label_0360:0x0360FlushNetDormancy();0x036AState = 1;0x037Egoto Label_033E;0x0383Process Screen();0x0391PopFlow();0x0392SoundPath.Get Path(CallFunc_Get_Path_Distance_1, CallFunc_Get_Path_Location_1);0x03C8CallFunc_SpawnSoundAtLocation_ReturnValue_1 = SpawnSoundAtLocation(this, /Game/Audio/Files/Task/Machines_Bip.Machines_Bip, CallFunc_Get_Path_Location_1, FRotator(0, 0, 0), 0.2f, 1.2f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x0422PopFlow();0x0423Label_0423:0x0423CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0437if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_044A;0x0445goto Label_0249;0x044ALabel_044A:0x044ADelay(this, 0.5f, LatentActionInfo{0x383, -1189234061, FName(ExecuteUbergraph_BatteryCharger), this});0x0480PopFlow();0x0481PopFlow();0x0482PopFlow();0x0483PopFlow();0x0484CallFunc_GetWidget_ReturnValue = Widget.GetWidget();0x04B2K2Node_DynamicCast_AsW_Battery_Jauge = Cast<W_Battery_Jauge_C>(CallFunc_GetWidget_ReturnValue);0x04D6K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsW_Battery_Jauge);0x04F3if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x04FDW Screen = K2Node_DynamicCast_AsW_Battery_Jauge;0x0510goto Label_0423;0x0515/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(BatterySpeed), this, CallFunc_Get_Rule_Value);0x0550Temp_int_Variable = CallFunc_Get_Rule_Value;0x056BTemp_real_Variable = 2;0x0586Temp_real_Variable_1 = 1.5;0x05A1Temp_real_Variable_2 = 1;0x05BCTemp_real_Variable_3 = 0.75;0x05D7Temp_real_Variable_4 = 0.5;0x05F2CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Charge Speed, Switch(Temp_int_Variable, 0 => Temp_real_Variable_4, 1 => Temp_real_Variable_3, 2 => Temp_real_Variable_2, 3 => Temp_real_Variable_1, 4 => Temp_real_Variable, default => K2Node_Select_Default));0x068ACallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(1, CallFunc_Multiply_DoubleDouble_ReturnValue);0x06B8K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Process Tick);0x06CFCallFunc_K2_SetTimerDelegate_Time_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x06ECCallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_1, CallFunc_K2_SetTimerDelegate_Time_ImplicitCast, true, false, 0f, 0f);0x0726Timer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x0741PopFlow();0x0742K2_ClearAndInvalidateTimerHandle(this, Timer);0x0756PopFlow();0x0757goto Label_00B5;0x075Cgoto Label_030C;0x0761goto Label_0360;0x0766battery.Delete Item(true);0x078BPopFlow();0x078CPushFlow(Label_0822);0x0791SoundPath.Get Path(CallFunc_Get_Path_Distance, CallFunc_Get_Path_Location);0x07C7CallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, /Game/Audio/Files/Task/Machines_Bip.Machines_Bip, CallFunc_Get_Path_Location, FRotator(0, 0, 0), 0.2f, 1.1f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x0821PopFlow();0x0822Label_0822:0x0822RetriggerableDelay(this, 0.15f, LatentActionInfo{0x392, -769229937, FName(ExecuteUbergraph_BatteryCharger), this});0x0858PopFlow();0x0859Label_0859:0x0859return;0x085B// end of script
Final0x04