0x00x0388
Members 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | C SoundPath | UChildActorComponent* | 6 flags | nullptr | |
| 0x08 | WeaponCrate_FoamBot | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | WeaponCrate_FoamTop | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | WeaponCrate_Small_Top | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | WeaponCrate_Small | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | ItemSlot | UChildActorComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | TL_Case_Opening_Rotation_1CFC8E714C81B4739B3960886CC0A39A | float | 4 flags | 0 | |
| 0x01 | TL_Case_Opening__Direction_1CFC8E714C81B4739B3960886CC0A39A | ETimelineDirection | 4 flags | Forward | |
| 0x02ED | 0x03 | padding / unreflected | |||
| 0x08 | TL Case Opening | UTimelineComponent* | 5 flags | nullptr | |
| 0x01 | Case Open | bool | NetRepNotify+7 flags | false | |
| 0x02F9 | 0x07 | padding / unreflected | |||
| 0x08 | Selected Weapon qsdsf | UData_Gun_C* | Net+6 flags | nullptr | |
| 0x08 | Item Slot | AItemSlot_C* | 7 flags | nullptr | |
| 0x01 | Selected Weapon | Enum_WeaponListCase | NetRepNotify+7 flags | NewEnumerator7 | |
| 0x0311 | 0x07 | padding / unreflected | |||
| 0x08 | SoundPath | ASoundPath_C* | 7 flags | nullptr | |
| 0x01 | Sector | Enum_Sectors | 6 flags | NewEnumerator7 | |
| 0x0321 | 0x07 | padding / unreflected | |||
| 0x50 | AssociatedFoam | TMap<Enum_WeaponListCase, FStr_WeaponFoam> | 3 flags | <TMap> | |
| 0x08 | M FoamBot | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | PC Ref | AWeaponCaseCode_C* | 6 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 13
| Signature | Flags | Native | Params |
|---|---|---|---|
void Select Weapon(const Enum_WeaponListCase& OutItem)Script29 statements · 806 bytes of bytecode0x0000/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(riflespawn), this, CallFunc_Get_Rule_Value_2);0x003BCallFunc_Greater_IntInt_ReturnValue_3 = Greater_IntInt(CallFunc_Get_Rule_Value_2, 0);0x005Dif (!(CallFunc_Greater_IntInt_ReturnValue_3)) goto Label_00C3;0x006BTemp_byte_Variable_1 = 6;0x007FCallFunc_Array_Add_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(WeaponList, Temp_byte_Variable_1);0x00C3Label_00C3:0x00C3/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(shotgunspawn), this, CallFunc_Get_Rule_Value_1);0x00FECallFunc_Greater_IntInt_ReturnValue_2 = Greater_IntInt(CallFunc_Get_Rule_Value_1, 0);0x0120if (!(CallFunc_Greater_IntInt_ReturnValue_2)) goto Label_0186;0x012ETemp_byte_Variable = 7;0x0142CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(WeaponList, Temp_byte_Variable);0x0186Label_0186:0x0186/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(SMGspawn), this, CallFunc_Get_Rule_Value);0x01C1CallFunc_Greater_IntInt_ReturnValue_1 = Greater_IntInt(CallFunc_Get_Rule_Value, 0);0x01E3if (!(CallFunc_Greater_IntInt_ReturnValue_1)) goto Label_0249;0x01F1Temp_byte_Variable_2 = 5;0x0205CallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(WeaponList, Temp_byte_Variable_2);0x0249Label_0249:0x0249CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(WeaponList);0x0284CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x02A6if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_030F;0x02B4/Script/Engine.Default__KismetArrayLibrary.Array_Random(WeaponList, CallFunc_Array_Random_OutItem, CallFunc_Array_Random_OutIndex);0x02EFOutItem = CallFunc_Array_Random_OutItem;0x030Agoto Label_0323;0x030FLabel_030F:0x030FOutItem = 1;0x0323Label_0323:0x0323return;0x0325// end of script | Public | 0x01 | |
void OnRep_Case Open()Script4 statements · 31 bytes of bytecode0x0000ForceNetUpdate();0x000EOpen Case();0x001Creturn;0x001E// end of script | 0x00 | ||
void OnRep_Selected Weapon()Script94 statements · 3,116 bytes of bytecode0x0000PushFlow(Label_0C29);0x0005ForceNetUpdate();0x0013PushFlow(Label_013D);0x0018CallFunc_HasAuthority_ReturnValue = HasAuthority();0x002Cif (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0036Item Slot.Lock(true);0x005BK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 0);0x007Aif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_02CA;0x0088K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 1);0x00A7if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_02CA;0x00B5K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 5);0x00D4if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_02F0;0x00E2K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 6);0x0101if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0603;0x010FK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 7);0x012Eif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0916;0x013CPopFlow();0x013DLabel_013D:0x013DCallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(AssociatedFoam, Selected Weapon, CallFunc_Map_Find_Value);0x0182CallFunc_SetStaticMesh_ReturnValue_1 = WeaponCrate_FoamTop.SetStaticMesh(CallFunc_Map_Find_Value.Foam_8_3C1AD87E48AE53B555EEA895E4B2E54F);0x01C2CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(AssociatedFoam, Selected Weapon, CallFunc_Map_Find_Value);0x0207CallFunc_SetStaticMesh_ReturnValue = WeaponCrate_FoamBot.SetStaticMesh(CallFunc_Map_Find_Value.Foam_8_3C1AD87E48AE53B555EEA895E4B2E54F);0x0247CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(AssociatedFoam, Selected Weapon, CallFunc_Map_Find_Value);0x028CItemSlot.K2_SetRelativeLocation(CallFunc_Map_Find_Value.Location_7_105DD4924FA1631B7BD5FD86D343E26F, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x02C9PopFlow();0x02CALabel_02CA:0x02CAItem Slot.Delete Item(false);0x02EFPopFlow();0x02F0Label_02F0:0x02F0ForceNetUpdate();0x02FEItem Slot.FlushNetDormancy();0x031EItem Slot.Item Data = /Game/Items/Guns/SMG/DA_SMG.DA_SMG;0x0347MarkPropertyDirtyFromRepIndex(Item Slot, 11, FName(Item Data));0x036CItem Slot.OnRep_Item Data();0x0390K2Node_DynamicCast_AsData_Gun_1 = Cast<Data_Gun_C>(Item Slot.Item Data);0x03CAK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsData_Gun_1);0x03E7if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x03F1Temp_int_Variable_3 = 30;0x0408Temp_int_Variable_4 = 0;0x041F/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(MapTheme), this, CallFunc_Get_Rule_Value_2);0x045ACallFunc_RandomIntegerInRange_ReturnValue_3 = RandomIntegerInRange(15, 30);0x0480CallFunc_RandomIntegerInRange_ReturnValue_4 = RandomIntegerInRange(0, 30);0x04A6CallFunc_RandomIntegerInRange_ReturnValue_5 = RandomIntegerInRange(0, 15);0x04CC/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(HeavyAmmo), this, CallFunc_Get_Rule_Value_4);0x0507Temp_int_Variable_2 = CallFunc_Get_Rule_Value_4;0x0522K2Node_MakeStruct_Str_ItemState_1.Value_8_5511228644AD6F4D6D0589BD4438C32F = Switch(Temp_int_Variable_2, 0 => Temp_int_Variable_4, 1 => CallFunc_RandomIntegerInRange_ReturnValue_5, 2 => CallFunc_RandomIntegerInRange_ReturnValue_4, 3 => CallFunc_RandomIntegerInRange_ReturnValue_3, 4 => Temp_int_Variable_3, default => K2Node_Select_Default_1);0x05B0K2Node_MakeStruct_Str_ItemState_1.Time_15_AFBBFC834F820A0E18A707A477B6D3FE = CallFunc_Get_Rule_Value_2;0x05D4Item Slot.Force Item(K2Node_MakeStruct_Str_ItemState_1, true);0x0602PopFlow();0x0603Label_0603:0x0603ForceNetUpdate();0x0611Item Slot.FlushNetDormancy();0x0631Item Slot.Item Data = /Game/Items/Guns/Rifle/DA_Rifle.DA_Rifle;0x065AMarkPropertyDirtyFromRepIndex(Item Slot, 11, FName(Item Data));0x067FItem Slot.OnRep_Item Data();0x06A3K2Node_DynamicCast_AsData_Gun = Cast<Data_Gun_C>(Item Slot.Item Data);0x06DDK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsData_Gun);0x06FAif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0704Temp_int_Variable_6 = 20;0x071BTemp_int_Variable_7 = 0;0x0732/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(MapTheme), this, CallFunc_Get_Rule_Value_1);0x076DCallFunc_RandomIntegerInRange_ReturnValue_6 = RandomIntegerInRange(10, 20);0x0793CallFunc_RandomIntegerInRange_ReturnValue_7 = RandomIntegerInRange(0, 20);0x07B9CallFunc_RandomIntegerInRange_ReturnValue_8 = RandomIntegerInRange(0, 10);0x07DF/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(HeavyAmmo), this, CallFunc_Get_Rule_Value_5);0x081ATemp_int_Variable_5 = CallFunc_Get_Rule_Value_5;0x0835K2Node_MakeStruct_Str_ItemState_2.Value_8_5511228644AD6F4D6D0589BD4438C32F = Switch(Temp_int_Variable_5, 0 => Temp_int_Variable_7, 1 => CallFunc_RandomIntegerInRange_ReturnValue_8, 2 => CallFunc_RandomIntegerInRange_ReturnValue_7, 3 => CallFunc_RandomIntegerInRange_ReturnValue_6, 4 => Temp_int_Variable_6, default => K2Node_Select_Default_2);0x08C3K2Node_MakeStruct_Str_ItemState_2.Time_15_AFBBFC834F820A0E18A707A477B6D3FE = CallFunc_Get_Rule_Value_1;0x08E7Item Slot.Force Item(K2Node_MakeStruct_Str_ItemState_2, true);0x0915PopFlow();0x0916Label_0916:0x0916ForceNetUpdate();0x0924Item Slot.FlushNetDormancy();0x0944Item Slot.Item Data = /Game/Items/Guns/Shotgun/DA_Shotgun.DA_Shotgun;0x096DMarkPropertyDirtyFromRepIndex(Item Slot, 11, FName(Item Data));0x0992Item Slot.OnRep_Item Data();0x09B6K2Node_DynamicCast_AsData_Gun_2 = Cast<Data_Gun_C>(Item Slot.Item Data);0x09F0K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsData_Gun_2);0x0A0Dif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0A17Temp_int_Variable = 10;0x0A2ETemp_int_Variable_1 = 0;0x0A45/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(MapTheme), this, CallFunc_Get_Rule_Value);0x0A80CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(5, 10);0x0AA6CallFunc_RandomIntegerInRange_ReturnValue_1 = RandomIntegerInRange(0, 10);0x0ACCCallFunc_RandomIntegerInRange_ReturnValue_2 = RandomIntegerInRange(0, 5);0x0AF2/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(HeavyAmmo), this, CallFunc_Get_Rule_Value_3);0x0B2DTemp_int_Variable_8 = CallFunc_Get_Rule_Value_3;0x0B48K2Node_MakeStruct_Str_ItemState.Value_8_5511228644AD6F4D6D0589BD4438C32F = Switch(Temp_int_Variable_8, 0 => Temp_int_Variable_1, 1 => CallFunc_RandomIntegerInRange_ReturnValue_2, 2 => CallFunc_RandomIntegerInRange_ReturnValue_1, 3 => CallFunc_RandomIntegerInRange_ReturnValue, 4 => Temp_int_Variable, default => K2Node_Select_Default);0x0BD6K2Node_MakeStruct_Str_ItemState.Time_15_AFBBFC834F820A0E18A707A477B6D3FE = CallFunc_Get_Rule_Value;0x0BFAItem Slot.Force Item(K2Node_MakeStruct_Str_ItemState, true);0x0C28PopFlow();0x0C29Label_0C29:0x0C29return;0x0C2B// end of script | 0x00 | ||
void UserConstructionScript()Script20 statements · 287 bytes of bytecode0x0000PushFlow(Label_011C);0x0005PushFlow(Label_00A7);0x000APushFlow(Label_0084);0x000FK2Node_DynamicCast_AsItem_Slot = Cast<ItemSlot_C>(ItemSlot.ChildActor);0x0049K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsItem_Slot);0x0066if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0070Item Slot = K2Node_DynamicCast_AsItem_Slot;0x0083PopFlow();0x0084Label_0084:0x0084TL Case Opening.SetTimelineLengthMode(1);0x00A6PopFlow();0x00A7Label_00A7:0x00A7K2Node_DynamicCast_AsSound_Path = Cast<SoundPath_C>(C SoundPath.ChildActor);0x00E1K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSound_Path);0x00FEif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0108SoundPath = K2Node_DynamicCast_AsSound_Path;0x011BPopFlow();0x011CLabel_011C:0x011Creturn;0x011E// end of script | EventPublic | 0x00 | |
void TL Case Opening__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_HeavyWeaponCase(2519);0x000Freturn;0x0011// end of script | 0x00 | ||
void TL Case Opening__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_HeavyWeaponCase(1384);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_HeavyWeaponCase(1544);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Open Case()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_HeavyWeaponCase(1789);0x000Freturn;0x0011// end of script | 0x00 | ||
void Set Weapon(const Enum_WeaponListCase& Weapon)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Weapon = Weapon;0x0012ExecuteUbergraph_HeavyWeaponCase(2219);0x0021return;0x0023// end of script | 0x01 | ||
void BndEvt__WeaponCaseBox_Item Slot_K2Node_ComponentBoundEvent_0_Take Item__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_HeavyWeaponCase(2224);0x000Freturn;0x0011// end of script | 0x00 | ||
void All Set AO(double Intensity)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Intensity = Intensity;0x0012ExecuteUbergraph_HeavyWeaponCase(2435);0x0021return;0x0023// end of script | 0x08 | ||
void Clear()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_HeavyWeaponCase(2524);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_HeavyWeaponCase(int32 EntryPoint)Script108 statements · 2,532 bytes of bytecode0x0000PushFlow(Label_09E1);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FSelect Weapon(CallFunc_Select_Weapon_OutItem);0x0026FlushNetDormancy();0x0030Selected Weapon = CallFunc_Select_Weapon_OutItem;0x004BMarkPropertyDirtyFromRepIndex(this, 12, FName(Selected Weapon));0x0068OnRep_Selected Weapon();0x0076FlushNetDormancy();0x0080Case Open = false;0x008BMarkPropertyDirtyFromRepIndex(this, 10, FName(Case Open));0x00A8OnRep_Case Open();0x00B6PopFlow();0x00B7CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_pcht.ContainerSlot_pcht, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.1f, 3f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x014FPopFlow();0x0150CallFunc_SpawnSoundAttached_ReturnValue_1 = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_Click.ContainerSlot_Click, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.1f, 5f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x01E8PopFlow();0x01E9CallFunc_SpawnSoundAttached_ReturnValue_2 = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_Click.ContainerSlot_Click, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.02f, 7f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x0281PopFlow();0x0282CallFunc_SpawnSoundAttached_ReturnValue_3 = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_pcht.ContainerSlot_pcht, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.03f, 1f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x031APopFlow();0x031BLabel_031B:0x031BOnRep_Selected Weapon();0x0329PopFlow();0x032ALabel_032A:0x032AMarkPropertyDirtyFromRepIndex(this, 12, FName(Selected Weapon));0x0347goto Label_031B;0x034CLabel_034C:0x034CFlushNetDormancy();0x0356Selected Weapon = K2Node_CustomEvent_Weapon;0x0371goto Label_032A;0x0376SoundPath.Set Path Level(0);0x039CPopFlow();0x039DCallFunc_SpawnSoundAttached_ReturnValue_4 = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_Click.ContainerSlot_Click, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.3f, 3f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x0435PopFlow();0x0436Item Slot.Lock(false);0x045BPopFlow();0x045CLabel_045C:0x045CPushFlow(Label_0498);0x0461RetriggerableDelay(this, 0.1f, LatentActionInfo{0xB7, 1344007490, FName(ExecuteUbergraph_HeavyWeaponCase), this});0x0497PopFlow();0x0498Label_0498:0x0498PushFlow(Label_04D4);0x049DRetriggerableDelay(this, 0f, LatentActionInfo{0x282, -245608111, FName(ExecuteUbergraph_HeavyWeaponCase), this});0x04D3PopFlow();0x04D4Label_04D4:0x04D4PushFlow(Label_0510);0x04D9RetriggerableDelay(this, 0.9f, LatentActionInfo{0x150, 1448431141, FName(ExecuteUbergraph_HeavyWeaponCase), this});0x050FPopFlow();0x0510Label_0510:0x0510RetriggerableDelay(this, 1.1f, LatentActionInfo{0x1E9, -688378020, FName(ExecuteUbergraph_HeavyWeaponCase), this});0x0546PopFlow();0x0547Label_0547:0x0547TL Case Opening.PlayFromStart();0x0567PopFlow();0x0568CallFunc_MakeRotator_ReturnValue_2 = MakeRotator(TL_Case_Opening_Rotation_1CFC8E714C81B4739B3960886CC0A39A, 0f, 0f);0x0597WeaponCrate_Small_Top.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_2, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_2, false);0x05CBPopFlow();0x05CCLabel_05CC:0x05CCPushFlow(Label_045C);0x05D1RetriggerableDelay(this, 0f, LatentActionInfo{0x39D, 2003620271, FName(ExecuteUbergraph_HeavyWeaponCase), this});0x0607PopFlow();0x0608CallFunc_CreateDynamicMaterialInstance_ReturnValue = WeaponCrate_FoamBot.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x0649M FoamBot = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x065CCallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0671K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x0695K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x06B2if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x06BCK2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x06D3K2Node_DynamicCast_AsGM.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x06FCPopFlow();0x06FDif (!(Case Open)) goto Label_0745;0x070BSoundPath.Set Path Level(3);0x0731PushFlow(Label_0874);0x0736PushFlow(Label_05CC);0x073BPushFlow(Label_07CA);0x0740goto Label_0547;0x0745Label_0745:0x0745CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, 0f);0x0770WeaponCrate_Small_Top.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_1, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x07A4Item Slot.Lock(true);0x07C9PopFlow();0x07CALabel_07CA:0x07CACallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(Selected Weapon, 1);0x07E9CallFunc_SelectFloat_ReturnValue = SelectFloat(0.3, 1, CallFunc_EqualEqual_ByteByte_ReturnValue);0x0820CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x083DM FoamBot.SetScalarParameterValue(FName(AO Intensity), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x0873PopFlow();0x0874Label_0874:0x0874RetriggerableDelay(this, 0.5f, LatentActionInfo{0x436, 797768046, FName(ExecuteUbergraph_HeavyWeaponCase), this});0x08AAPopFlow();0x08ABgoto Label_034C;0x08B0Item Slot.Lock(true);0x08D5All Set AO(0);0x08ECPopFlow();0x08EDLabel_08ED:0x08EDCallFunc_MakeRotator_ReturnValue = MakeRotator(-90f, 0f, 0f);0x0918WeaponCrate_Small_Top.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_1, false);0x094CRetriggerableDelay(this, 0.5f, LatentActionInfo{0x376, 451766078, FName(ExecuteUbergraph_HeavyWeaponCase), this});0x0982PopFlow();0x0983CallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = Cast<3>(K2Node_CustomEvent_Intensity);0x09A0M FoamBot.SetScalarParameterValue(FName(AO Intensity), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x09D6PopFlow();0x09D7goto Label_08ED;0x09DCgoto Label_000F;0x09E1Label_09E1:0x09E1return;0x09E3// end of script | Final | 0x04 |