Zdexby TheHolyOneZ
4,790 classes
Class

AInteraction_C

: AActor : UObject
/Game/Gameplay/Interaction.Interaction_C 0x038A (906 B) align 8 inherited 0x02A8 17 scripted vtable /Game/Gameplay/Interaction
0x00x038A

Members 27

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Arrow5UArrowComponent*6 flagsnullptr
0x08Arrow4UArrowComponent*6 flagsnullptr
0x08Arrow3UArrowComponent*6 flagsnullptr
0x08Arrow2UArrowComponent*6 flagsnullptr
0x08Arrow1UArrowComponent*6 flagsnullptr
0x08ArrowUArrowComponent*6 flagsnullptr
0x08RootUSceneComponent*6 flagsnullptr
0x04Indexint327 flags0
0x02EC0x04padding / unreflected
0x08ToolUData_Item_C*Net+6 flagsnullptr
0x10NameFString5 flags"INTERACT"
0x01Activebool7 flagsfalse
0x01Lockbool7 flagsfalse
0x01Slotbool7 flagsfalse
0x030B0x05padding / unreflected
0x08CircleUW_Interaction_C*7 flagsnullptr
0x08Mec RefAMec_C*7 flagsnullptr
0x08Visible Lerpdouble7 flags0
0x01IsFocusbool7 flagsfalse
0x03290x07padding / unreflected
0x08Focus Lerpdouble7 flags0
0x01Optimisingbool7 flagsfalse
0x03390x07padding / unreflected
0x10Local TriggerFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10Net TriggerFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01Debugbool7 flagstrue
0x03610x07padding / unreflected
0x10FocusFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10FocusableFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01Private Lockbool7 flagsfalse
0x01Long Rangebool7 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 17

SignatureFlagsNativeParams
void Get Name(AMec_C* Mec, const FString& Name)
Script3 statements · 30 bytes of bytecode
0x0000Name = Name;0x001Breturn;0x001D// end of script
Public0x18
void Get Key(const AActor*& Key)
Script3 statements · 14 bytes of bytecode
0x0000Key = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void OnRep_Lock()
Script10 statements · 196 bytes of bytecode
0x0000CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Lock);0x001DActivate(CallFunc_Not_PreBool_ReturnValue);0x0034CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x004EK2Node_DynamicCast_AsMec = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0072K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMec);0x008Fif (!(K2Node_DynamicCast_bSuccess)) goto Label_00C1;0x009DK2Node_DynamicCast_AsMec.Search Valid Interactions();0x00C1Label_00C1:0x00C1return;0x00C3// end of script
0x00
void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_2 = Index;0x0012PersistentFrame.K2Node_Event_Source_2 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_2 = Item State;0x0036ExecuteUbergraph_Interaction(518);0x0045return;0x0047// end of script
Public0x18
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Interaction(519);0x000Freturn;0x0011// end of script
EventProtected0x00
void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_1 = Index;0x0012PersistentFrame.K2Node_Event_Source_1 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_1 = Item State;0x0036ExecuteUbergraph_Interaction(524);0x0045return;0x0047// end of script
Public0x18
void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index = Index;0x0012PersistentFrame.K2Node_Event_Source = Source;0x0024PersistentFrame.K2Node_Event_Item_State = Item State;0x0036ExecuteUbergraph_Interaction(637);0x0045return;0x0047// end of script
Public0x18
void Activate(bool Active)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Active = Active;0x0012ExecuteUbergraph_Interaction(765);0x0021return;0x0023// end of script
0x01
void Set Lock(bool Lock)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Lock_1 = Lock;0x0012ExecuteUbergraph_Interaction(1003);0x0021return;0x0023// end of script
0x01
void Set Focus(bool TRUE)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_True = TRUE;0x0012ExecuteUbergraph_Interaction(1027);0x0021return;0x0023// end of script
0x01
void Set Private Lock(bool Lock)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Lock = Lock;0x0012ExecuteUbergraph_Interaction(1075);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_Interaction(int32 EntryPoint)
Script147 statements · 2,025 bytes of bytecode
0x0000PushFlow(Label_07E6);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0029K2Node_DynamicCast_AsMec_2 = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue);0x004DK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMec_2);0x006Aif (!(K2Node_DynamicCast_bSuccess_2)) goto Label_014C;0x0078Mec Ref = K2Node_DynamicCast_AsMec_2;0x008BMec Ref.Search Valid Interactions();0x00AFCallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0.3, 0.4);0x00DDK2Node_CreateDelegate_OutputDelegate.Bind(this, Search Tick);0x00F4CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x0111CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, CallFunc_K2_SetTimerDelegate_Time_ImplicitCast, true, false, 0f, 0.3f);0x014BPopFlow();0x014CLabel_014C:0x014CDelayUntilNextTick(this, LatentActionInfo{0xF, -1087274134, FName(ExecuteUbergraph_Interaction), this});0x017DPopFlow();0x017ELabel_017E:0x017Eif (!(true)) goto Label_0193;0x0184if (!(Active)) goto Label_01AD;0x0192PopFlow();0x0193Label_0193:0x0193if (!(Active)) PopFlow();0x019DActivate(false);0x01ACPopFlow();0x01ADLabel_01AD:0x01ADActivate(true);0x01BCPopFlow();0x01BDLabel_01BD:0x01BDActivate(false);0x01CCPopFlow();0x01CDLabel_01CD:0x01CDActivate(true);0x01DCPopFlow();0x01DDLabel_01DD:0x01DDif (!(Active)) goto Label_01CD;0x01EBPopFlow();0x01ECLabel_01EC:0x01ECif (!(Active)) PopFlow();0x01F6goto Label_01BD;0x01FBLabel_01FB:0x01FBif (!(false)) goto Label_01EC;0x0201goto Label_01DD;0x0206PopFlow();0x0207goto Label_000F;0x020CK2Node_DynamicCast_AsMec = Cast<Mec_C>(K2Node_Event_Source_1);0x0230K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMec);0x024Dif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0257Local Trigger.Broadcast(K2Node_DynamicCast_AsMec, K2Node_Event_Item_State_1);0x027CPopFlow();0x027Dif (!(Lock)) goto Label_028C;0x028BPopFlow();0x028CLabel_028C:0x028CK2Node_DynamicCast_AsMec_1 = Cast<Mec_C>(K2Node_Event_Source);0x02B0K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMec_1);0x02CDif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x02D7Net Trigger.Broadcast(K2Node_DynamicCast_AsMec_1, K2Node_Event_Item_State);0x02FCPopFlow();0x02FDActive = K2Node_CustomEvent_Active;0x0310Focusable.Broadcast(Active);0x032CPopFlow();0x032DLabel_032D:0x032DCallFunc_Not_PreBool_ReturnValue = Not_PreBool(Lock);0x034AActivate(CallFunc_Not_PreBool_ReturnValue);0x0361CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x037BK2Node_DynamicCast_AsMec_3 = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x039FK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMec_3);0x03BCif (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x03C6K2Node_DynamicCast_AsMec_3.Search Valid Interactions();0x03EAPopFlow();0x03EBLock = K2Node_CustomEvent_Lock_1;0x03FEgoto Label_032D;0x0403IsFocus = K2Node_CustomEvent_True;0x0416Focus.Broadcast(IsFocus);0x0432PopFlow();0x0433Private Lock = K2Node_CustomEvent_Lock;0x0446PopFlow();0x0447Label_0447:0x0447CallFunc_IsValid_ReturnValue = IsValid(Mec Ref);0x0464if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x046Eif (!(Private Lock)) goto Label_0481;0x047Cgoto Label_01FB;0x0481Label_0481:0x0481CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(Mec Ref.Alive);0x04B4CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Not_PreBool_ReturnValue_1, Lock);0x04DAif (!(CallFunc_BooleanOR_ReturnValue)) goto Label_0517;0x04E8if (!(false)) goto Label_04FD;0x04EEif (!(Active)) goto Label_07B1;0x04FCPopFlow();0x04FDLabel_04FD:0x04FDif (!(Active)) PopFlow();0x0507Activate(false);0x0516PopFlow();0x0517Label_0517:0x0517CallFunc_BooleanOR_ReturnValue_1 = BooleanOR(Mec Ref.HandsUp, Mec Ref.On Tablet);0x0569CallFunc_BooleanOR_ReturnValue_2 = BooleanOR(CallFunc_BooleanOR_ReturnValue_1, Mec Ref.Exhausted);0x05A5if (!(CallFunc_BooleanOR_ReturnValue_2)) goto Label_05E2;0x05B3if (!(false)) goto Label_05C8;0x05B9if (!(Active)) goto Label_07C1;0x05C7PopFlow();0x05C8Label_05C8:0x05C8if (!(Active)) PopFlow();0x05D2Activate(false);0x05E1PopFlow();0x05E2Label_05E2:0x05E2CallFunc_EqualEqual_BoolBool_ReturnValue = EqualEqual_BoolBool(Slot, Mec Ref.Secondary);0x061ECallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(Tool, Mec Ref.Hand Item);0x065ACallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_EqualEqual_ObjectObject_ReturnValue, CallFunc_EqualEqual_BoolBool_ReturnValue);0x0680if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0772;0x068ECallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x06AACallFunc_K2_GetActorLocation_ReturnValue_1 = Mec Ref.K2_GetActorLocation();0x06DCCallFunc_Vector_DistanceSquared_ReturnValue = Vector_DistanceSquared(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue);0x070ACallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_DistanceSquared_ReturnValue, 4e+06);0x0730if (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_0743;0x073Egoto Label_017E;0x0743Label_0743:0x0743if (!(false)) goto Label_0758;0x0749if (!(Active)) goto Label_07D1;0x0757PopFlow();0x0758Label_0758:0x0758if (!(Active)) PopFlow();0x0762Activate(false);0x0771PopFlow();0x0772Label_0772:0x0772if (!(false)) goto Label_0797;0x0778if (!(Active)) goto Label_0787;0x0786PopFlow();0x0787Label_0787:0x0787Activate(true);0x0796PopFlow();0x0797Label_0797:0x0797if (!(Active)) PopFlow();0x07A1Activate(false);0x07B0PopFlow();0x07B1Label_07B1:0x07B1Activate(true);0x07C0PopFlow();0x07C1Label_07C1:0x07C1Activate(true);0x07D0PopFlow();0x07D1Label_07D1:0x07D1Activate(true);0x07E0PopFlow();0x07E1goto Label_0447;0x07E6Label_07E6:0x07E6return;0x07E8// end of script
Final0x04
void Focusable__DelegateSignature(bool TRUE)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void Focus__DelegateSignature(bool TRUE)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void Net Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x10
void Local Trigger__DelegateSignature(AMec_C* Source, const FStr_ItemState& State)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x10

Used by 9

types with a member, parameter or interface of this type