Zdexby TheHolyOneZ
4,790 classes
Class

AScanner_PC_C

: AActor : UObject
/Game/World/Tasks/Scanner_Calibration/Scanner_PC.Scanner_PC_C 0x0370 (880 B) align 8 inherited 0x02A8 10 scripted vtable /Game/World/Tasks/Scanner_Calibration/Scanner_PC
0x00x0370

Members 26

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Collisions1UStaticMeshComponent*6 flagsnullptr
0x08CollisionsUStaticMeshComponent*6 flagsnullptr
0x08Collisions2UStaticMeshComponent*6 flagsnullptr
0x08MapMesh_TaskMachine_Computer_Button2UStaticMeshComponent*6 flagsnullptr
0x08MapMesh_TaskMachine_Computer_Button1UStaticMeshComponent*6 flagsnullptr
0x08C Button LUChildActorComponent*6 flagsnullptr
0x08C Button RUChildActorComponent*6 flagsnullptr
0x08MapMesh_TaskMachine_Computer_ButtonUStaticMeshComponent*6 flagsnullptr
0x08MapMesh_TaskMachine_Computer_KeyboardUStaticMeshComponent*6 flagsnullptr
0x08MapMesh_TaskMachine_ComputerUStaticMeshComponent*6 flagsnullptr
0x08C HDDUChildActorComponent*6 flagsnullptr
0x08WidgetUWidgetComponent*6 flagsnullptr
0x08ScreenRootUSceneComponent*6 flagsnullptr
0x08RootUSceneComponent*6 flagsnullptr
0x08W ScreenUW_DataPC_UI_C*7 flagsnullptr
0x01StateE_DataPC_Role7 flagsNewEnumerator7
0x03290x03padding / unreflected
0x04Processint327 flags0
0x08TimerFTimerHandle5 flags{Handle=0}
0x08HDDAItemSlot_C*7 flagsnullptr
0x08Button RAButton_C*7 flagsnullptr
0x04Roomint326 flags0
0x04Index Messageint326 flags0
0x10Check PCFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08Other PCAData_PC_C*7 flagsnullptr
0x08Button LAButton_C*7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 10

SignatureFlagsNativeParams
void Get Key(const AActor*& Key)
Script3 statements · 14 bytes of bytecode
0x0000Key = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Get Name(AMec_C* Mec, const FString& Name)
Script3 statements · 23 bytes of bytecode
0x0000Name = "";0x0014return;0x0016// end of script
Public0x18
void UserConstructionScript()
Script23 statements · 369 bytes of bytecode
0x0000PushFlow(Label_016E);0x0005PushFlow(Label_00F9);0x000APushFlow(Label_0084);0x000FK2Node_DynamicCast_AsItem_Slot = Cast<ItemSlot_C>(C HDD.ChildActor);0x0049K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsItem_Slot);0x0066if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0070HDD = K2Node_DynamicCast_AsItem_Slot;0x0083PopFlow();0x0084Label_0084:0x0084K2Node_DynamicCast_AsButton_1 = Cast<Button_C>(C Button R.ChildActor);0x00BEK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsButton_1);0x00DBif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x00E5Button R = K2Node_DynamicCast_AsButton_1;0x00F8PopFlow();0x00F9Label_00F9:0x00F9K2Node_DynamicCast_AsButton = Cast<Button_C>(C Button L.ChildActor);0x0133K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsButton);0x0150if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x015AButton L = K2Node_DynamicCast_AsButton;0x016DPopFlow();0x016ELabel_016E:0x016Ereturn;0x0170// end of script
EventPublic0x00
void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_2 = Index;0x0012PersistentFrame.K2Node_Event_Source_2 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_2 = Item State;0x0036ExecuteUbergraph_Scanner_PC(675);0x0045return;0x0047// end of script
Public0x18
void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_1 = Index;0x0012PersistentFrame.K2Node_Event_Source_1 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_1 = Item State;0x0036ExecuteUbergraph_Scanner_PC(676);0x0045return;0x0047// end of script
Public0x18
void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index = Index;0x0012PersistentFrame.K2Node_Event_Source = Source;0x0024PersistentFrame.K2Node_Event_Item_State = Item State;0x0036ExecuteUbergraph_Scanner_PC(677);0x0045return;0x0047// end of script
Public0x18
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Scanner_PC(678);0x000Freturn;0x0011// end of script
EventProtected0x00
void Clear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Scanner_PC(683);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Scanner_PC(int32 EntryPoint)
Script39 statements · 691 bytes of bytecode
0x0000PushFlow(Label_02B0);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetWidget_ReturnValue = Widget.GetWidget();0x003DK2Node_DynamicCast_AsW_Data_PC_UI = Cast<W_DataPC_UI_C>(CallFunc_GetWidget_ReturnValue);0x0061K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsW_Data_PC_UI);0x007Eif (!(K2Node_DynamicCast_bSuccess)) goto Label_0222;0x008CW Screen = K2Node_DynamicCast_AsW_Data_PC_UI;0x009FK2Node_MakeStruct_Str_ItemSpawnLocation.Sector_2_8B5600644E18D428EE5FC28B79A33CE2 = 5;0x00BCK2Node_MakeStruct_Str_ItemSpawnLocation.Room_6_D4EE65BF49C6C2FFEF9852A991E2E55B = 2;0x00D9W Screen.Set Index(K2Node_MakeStruct_Str_ItemSpawnLocation);0x0106K2Node_MakeStruct_Str_TaskPC_State.Role_2_3438A82347CD4FE5BC1B439A9927B0C9 = 3;0x0123K2Node_MakeStruct_Str_TaskPC_State.Step_5_16AB48F24D2B6C3CC65ABA8A9D3037A9 = 0;0x0140K2Node_MakeStruct_Str_TaskPC_State.Other_9_A4D0B10A47881B067DCAD38A7CC4CCCA = nullptr;0x0154W Screen.Draw Message(K2Node_MakeStruct_Str_TaskPC_State);0x0181CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0196K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x01BAK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsGM);0x01D7if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x01E1K2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x01F8K2Node_DynamicCast_AsGM.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x0221PopFlow();0x0222Label_0222:0x0222Delay(this, 0.1f, LatentActionInfo{0xF, -2051663729, FName(ExecuteUbergraph_Scanner_PC), this});0x0258PopFlow();0x0259Label_0259:0x0259CallFunc_HasAuthority_ReturnValue = HasAuthority();0x026Dif (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0277State = 0;0x028BProcess = 0;0x02A2PopFlow();0x02A3PopFlow();0x02A4PopFlow();0x02A5PopFlow();0x02A6goto Label_000F;0x02ABgoto Label_0259;0x02B0Label_02B0:0x02B0return;0x02B2// end of script
Final0x04
void Check PC__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 1

types with a member, parameter or interface of this type