implements IBPI_Interaction_C
0x00x0370
Members 26
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Collisions1 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Collisions | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Collisions2 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | MapMesh_TaskMachine_Computer_Button2 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | MapMesh_TaskMachine_Computer_Button1 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | C Button L | UChildActorComponent* | 6 flags | nullptr | |
| 0x08 | C Button R | UChildActorComponent* | 6 flags | nullptr | |
| 0x08 | MapMesh_TaskMachine_Computer_Button | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | MapMesh_TaskMachine_Computer_Keyboard | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | MapMesh_TaskMachine_Computer | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | C HDD | UChildActorComponent* | 6 flags | nullptr | |
| 0x08 | Widget | UWidgetComponent* | 6 flags | nullptr | |
| 0x08 | ScreenRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Root | USceneComponent* | 6 flags | nullptr | |
| 0x08 | W Screen | UW_DataPC_UI_C* | 7 flags | nullptr | |
| 0x01 | State | E_DataPC_Role | 7 flags | NewEnumerator7 | |
| 0x0329 | 0x03 | padding / unreflected | |||
| 0x04 | Process | int32 | 7 flags | 0 | |
| 0x08 | Timer | FTimerHandle | 5 flags | {Handle=0} | |
| 0x08 | HDD | AItemSlot_C* | 7 flags | nullptr | |
| 0x08 | Button R | AButton_C* | 7 flags | nullptr | |
| 0x04 | Room | int32 | 6 flags | 0 | |
| 0x04 | Index Message | int32 | 6 flags | 0 | |
| 0x10 | Check PC | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x08 | Other PC | AData_PC_C* | 7 flags | nullptr | |
| 0x08 | Button L | AButton_C* | 7 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
void Get Key(const AActor*& Key)Script3 statements · 14 bytes of bytecode0x0000Key = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void Get Name(AMec_C* Mec, const FString& Name)Script3 statements · 23 bytes of bytecode0x0000Name = "";0x0014return;0x0016// end of script | Public | 0x18 | |
void UserConstructionScript()Script23 statements · 369 bytes of bytecode0x0000PushFlow(Label_016E);0x0005PushFlow(Label_00F9);0x000APushFlow(Label_0084);0x000FK2Node_DynamicCast_AsItem_Slot = Cast<ItemSlot_C>(C HDD.ChildActor);0x0049K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsItem_Slot);0x0066if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0070HDD = K2Node_DynamicCast_AsItem_Slot;0x0083PopFlow();0x0084Label_0084:0x0084K2Node_DynamicCast_AsButton_1 = Cast<Button_C>(C Button R.ChildActor);0x00BEK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsButton_1);0x00DBif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x00E5Button R = K2Node_DynamicCast_AsButton_1;0x00F8PopFlow();0x00F9Label_00F9:0x00F9K2Node_DynamicCast_AsButton = Cast<Button_C>(C Button L.ChildActor);0x0133K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsButton);0x0150if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x015AButton L = K2Node_DynamicCast_AsButton;0x016DPopFlow();0x016ELabel_016E:0x016Ereturn;0x0170// end of script | EventPublic | 0x00 | |
void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Index_2 = Index;0x0012PersistentFrame.K2Node_Event_Source_2 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_2 = Item State;0x0036ExecuteUbergraph_Scanner_PC(675);0x0045return;0x0047// end of script | Public | 0x18 | |
void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Index_1 = Index;0x0012PersistentFrame.K2Node_Event_Source_1 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_1 = Item State;0x0036ExecuteUbergraph_Scanner_PC(676);0x0045return;0x0047// end of script | Public | 0x18 | |
void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Index = Index;0x0012PersistentFrame.K2Node_Event_Source = Source;0x0024PersistentFrame.K2Node_Event_Item_State = Item State;0x0036ExecuteUbergraph_Scanner_PC(677);0x0045return;0x0047// end of script | Public | 0x18 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Scanner_PC(678);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Clear()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Scanner_PC(683);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_Scanner_PC(int32 EntryPoint)Script39 statements · 691 bytes of bytecode0x0000PushFlow(Label_02B0);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetWidget_ReturnValue = Widget.GetWidget();0x003DK2Node_DynamicCast_AsW_Data_PC_UI = Cast<W_DataPC_UI_C>(CallFunc_GetWidget_ReturnValue);0x0061K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsW_Data_PC_UI);0x007Eif (!(K2Node_DynamicCast_bSuccess)) goto Label_0222;0x008CW Screen = K2Node_DynamicCast_AsW_Data_PC_UI;0x009FK2Node_MakeStruct_Str_ItemSpawnLocation.Sector_2_8B5600644E18D428EE5FC28B79A33CE2 = 5;0x00BCK2Node_MakeStruct_Str_ItemSpawnLocation.Room_6_D4EE65BF49C6C2FFEF9852A991E2E55B = 2;0x00D9W Screen.Set Index(K2Node_MakeStruct_Str_ItemSpawnLocation);0x0106K2Node_MakeStruct_Str_TaskPC_State.Role_2_3438A82347CD4FE5BC1B439A9927B0C9 = 3;0x0123K2Node_MakeStruct_Str_TaskPC_State.Step_5_16AB48F24D2B6C3CC65ABA8A9D3037A9 = 0;0x0140K2Node_MakeStruct_Str_TaskPC_State.Other_9_A4D0B10A47881B067DCAD38A7CC4CCCA = nullptr;0x0154W Screen.Draw Message(K2Node_MakeStruct_Str_TaskPC_State);0x0181CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0196K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x01BAK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsGM);0x01D7if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x01E1K2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x01F8K2Node_DynamicCast_AsGM.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x0221PopFlow();0x0222Label_0222:0x0222Delay(this, 0.1f, LatentActionInfo{0xF, -2051663729, FName(ExecuteUbergraph_Scanner_PC), this});0x0258PopFlow();0x0259Label_0259:0x0259CallFunc_HasAuthority_ReturnValue = HasAuthority();0x026Dif (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0277State = 0;0x028BProcess = 0;0x02A2PopFlow();0x02A3PopFlow();0x02A4PopFlow();0x02A5PopFlow();0x02A6goto Label_000F;0x02ABgoto Label_0259;0x02B0Label_02B0:0x02B0return;0x02B2// end of script | Final | 0x04 | |
void Check PC__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |