0x00x0388
Members 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | C SoundPath | UChildActorComponent* | 6 flags | nullptr | |
| 0x08 | WeaponCrate_FoamBot | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | WeaponCrate_FoamTop | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | WeaponCrate_Small_Top | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | WeaponCrate_Small | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | ItemSlot | UChildActorComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | TL_Case_Opening_Rotation_6640B30A41CCDEB064DF0CB3341161C5 | float | 4 flags | 0 | |
| 0x01 | TL_Case_Opening__Direction_6640B30A41CCDEB064DF0CB3341161C5 | ETimelineDirection | 4 flags | Forward | |
| 0x02ED | 0x03 | padding / unreflected | |||
| 0x08 | TL Case Opening | UTimelineComponent* | 5 flags | nullptr | |
| 0x01 | Case Open | bool | NetRepNotify+7 flags | false | |
| 0x02F9 | 0x07 | padding / unreflected | |||
| 0x08 | Selected Weapon qsdsf | UData_Gun_C* | Net+6 flags | nullptr | |
| 0x08 | Item Slot | AItemSlot_C* | 7 flags | nullptr | |
| 0x01 | Selected Weapon | Enum_WeaponListCase | NetRepNotify+7 flags | NewEnumerator7 | |
| 0x0311 | 0x07 | padding / unreflected | |||
| 0x08 | SoundPath | ASoundPath_C* | 7 flags | nullptr | |
| 0x01 | Sector | Enum_Sectors | 6 flags | NewEnumerator7 | |
| 0x0321 | 0x07 | padding / unreflected | |||
| 0x50 | AssociatedFoam | TMap<Enum_WeaponListCase, FStr_WeaponFoam> | 3 flags | <TMap> | |
| 0x08 | M FoamBot | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | PC Ref | AWeaponCaseCode_C* | 6 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
void OnRep_Case Open()Script27 statements · 475 bytes of bytecode0x0000ForceNetUpdate();0x000EOpen Case();0x001CK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 0);0x003Bif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0189;0x0049K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 1);0x0068if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0189;0x0076K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 2);0x0095if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01B3;0x00A3K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 3);0x00C2if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01B3;0x00D0K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 4);0x00EFif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01B3;0x00FDK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 5);0x011Cif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01B3;0x012AK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 6);0x0149if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01B3;0x0157K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 7);0x0176if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01B3;0x0184goto Label_01D8;0x0189Label_0189:0x0189Item Slot.Lock(true);0x01AEgoto Label_01D8;0x01B3Label_01B3:0x01B3Item Slot.Lock(false);0x01D8Label_01D8:0x01D8return;0x01DA// end of script | 0x00 | ||
void OnRep_Selected Weapon()Script76 statements · 2,198 bytes of bytecode0x0000PushFlow(Label_0893);0x0005ForceNetUpdate();0x0013PushFlow(Label_013D);0x0018CallFunc_HasAuthority_ReturnValue = HasAuthority();0x002Cif (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0036Item Slot.Lock(true);0x005BK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 0);0x007Aif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_02CA;0x0088K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 1);0x00A7if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_02CA;0x00B5K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 2);0x00D4if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_02F0;0x00E2K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 3);0x0101if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_04D1;0x010FK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 4);0x012Eif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_06B2;0x013CPopFlow();0x013DLabel_013D:0x013DCallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(AssociatedFoam, Selected Weapon, CallFunc_Map_Find_Value);0x0182CallFunc_SetStaticMesh_ReturnValue_1 = WeaponCrate_FoamTop.SetStaticMesh(CallFunc_Map_Find_Value.Foam_8_3C1AD87E48AE53B555EEA895E4B2E54F);0x01C2CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(AssociatedFoam, Selected Weapon, CallFunc_Map_Find_Value);0x0207CallFunc_SetStaticMesh_ReturnValue = WeaponCrate_FoamBot.SetStaticMesh(CallFunc_Map_Find_Value.Foam_8_3C1AD87E48AE53B555EEA895E4B2E54F);0x0247CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(AssociatedFoam, Selected Weapon, CallFunc_Map_Find_Value);0x028CItemSlot.K2_SetRelativeLocation(CallFunc_Map_Find_Value.Location_7_105DD4924FA1631B7BD5FD86D343E26F, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x02C9PopFlow();0x02CALabel_02CA:0x02CAItem Slot.Delete Item(false);0x02EFPopFlow();0x02F0Label_02F0:0x02F0ForceNetUpdate();0x02FEItem Slot.FlushNetDormancy();0x031EItem Slot.Item Data = /Game/Items/Guns/Pistol/DA_Pistol.DA_Pistol;0x0347MarkPropertyDirtyFromRepIndex(Item Slot, 11, FName(Item Data));0x036CItem Slot.OnRep_Item Data();0x0390K2Node_DynamicCast_AsData_Gun_1 = Cast<Data_Gun_C>(Item Slot.Item Data);0x03CAK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsData_Gun_1);0x03E7if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x03F1K2Node_DynamicCast_AsData_Gun_1.Get Random Ammo(true, CallFunc_Get_Random_Ammo_Value_1);0x041F/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(MapTheme), this, CallFunc_Get_Rule_Value_2);0x045AK2Node_MakeStruct_Str_ItemState_1.Value_8_5511228644AD6F4D6D0589BD4438C32F = CallFunc_Get_Random_Ammo_Value_1;0x047EK2Node_MakeStruct_Str_ItemState_1.Time_15_AFBBFC834F820A0E18A707A477B6D3FE = CallFunc_Get_Rule_Value_2;0x04A2Item Slot.Force Item(K2Node_MakeStruct_Str_ItemState_1, true);0x04D0PopFlow();0x04D1Label_04D1:0x04D1ForceNetUpdate();0x04DFItem Slot.FlushNetDormancy();0x04FFItem Slot.Item Data = /Game/Items/Guns/Revolver/DA_Revolver.DA_Revolver;0x0528MarkPropertyDirtyFromRepIndex(Item Slot, 11, FName(Item Data));0x054DItem Slot.OnRep_Item Data();0x0571K2Node_DynamicCast_AsData_Gun = Cast<Data_Gun_C>(Item Slot.Item Data);0x05ABK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsData_Gun);0x05C8if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x05D2K2Node_DynamicCast_AsData_Gun.Get Random Ammo(true, CallFunc_Get_Random_Ammo_Value);0x0600/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(MapTheme), this, CallFunc_Get_Rule_Value_1);0x063BK2Node_MakeStruct_Str_ItemState.Value_8_5511228644AD6F4D6D0589BD4438C32F = CallFunc_Get_Random_Ammo_Value;0x065FK2Node_MakeStruct_Str_ItemState.Time_15_AFBBFC834F820A0E18A707A477B6D3FE = CallFunc_Get_Rule_Value_1;0x0683Item Slot.Force Item(K2Node_MakeStruct_Str_ItemState, true);0x06B1PopFlow();0x06B2Label_06B2:0x06B2ForceNetUpdate();0x06C0Item Slot.FlushNetDormancy();0x06E0Item Slot.Item Data = /Game/Items/Guns/Shorty/DA_Shorty.DA_Shorty;0x0709MarkPropertyDirtyFromRepIndex(Item Slot, 11, FName(Item Data));0x072EItem Slot.OnRep_Item Data();0x0752K2Node_DynamicCast_AsData_Gun_2 = Cast<Data_Gun_C>(Item Slot.Item Data);0x078CK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsData_Gun_2);0x07A9if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x07B3/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(MapTheme), this, CallFunc_Get_Rule_Value);0x07EEK2Node_DynamicCast_AsData_Gun_2.Get Random Ammo(true, CallFunc_Get_Random_Ammo_Value_2);0x081CK2Node_MakeStruct_Str_ItemState_2.Value_8_5511228644AD6F4D6D0589BD4438C32F = CallFunc_Get_Random_Ammo_Value_2;0x0840K2Node_MakeStruct_Str_ItemState_2.Time_15_AFBBFC834F820A0E18A707A477B6D3FE = CallFunc_Get_Rule_Value;0x0864Item Slot.Force Item(K2Node_MakeStruct_Str_ItemState_2, true);0x0892PopFlow();0x0893Label_0893:0x0893return;0x0895// end of script | 0x00 | ||
void UserConstructionScript()Script20 statements · 287 bytes of bytecode0x0000PushFlow(Label_011C);0x0005PushFlow(Label_00A7);0x000APushFlow(Label_0084);0x000FK2Node_DynamicCast_AsItem_Slot = Cast<ItemSlot_C>(ItemSlot.ChildActor);0x0049K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsItem_Slot);0x0066if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0070Item Slot = K2Node_DynamicCast_AsItem_Slot;0x0083PopFlow();0x0084Label_0084:0x0084TL Case Opening.SetTimelineLengthMode(1);0x00A6PopFlow();0x00A7Label_00A7:0x00A7K2Node_DynamicCast_AsSound_Path = Cast<SoundPath_C>(C SoundPath.ChildActor);0x00E1K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSound_Path);0x00FEif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0108SoundPath = K2Node_DynamicCast_AsSound_Path;0x011BPopFlow();0x011CLabel_011C:0x011Creturn;0x011E// end of script | EventPublic | 0x00 | |
void TL Case Opening__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_WeaponCaseBox(2438);0x000Freturn;0x0011// end of script | 0x00 | ||
void TL Case Opening__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_WeaponCaseBox(1346);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_WeaponCaseBox(1506);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Open Case()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_WeaponCaseBox(1805);0x000Freturn;0x0011// end of script | 0x00 | ||
void Set Weapon(const Enum_WeaponListCase& Weapon)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Weapon = Weapon;0x0012ExecuteUbergraph_WeaponCaseBox(2138);0x0021return;0x0023// end of script | 0x01 | ||
void BndEvt__WeaponCaseBox_Item Slot_K2Node_ComponentBoundEvent_0_Take Item__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_WeaponCaseBox(2143);0x000Freturn;0x0011// end of script | 0x00 | ||
void All Set AO(double Intensity)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Intensity = Intensity;0x0012ExecuteUbergraph_WeaponCaseBox(2354);0x0021return;0x0023// end of script | 0x08 | ||
void Clear()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_WeaponCaseBox(2443);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_WeaponCaseBox(int32 EntryPoint)Script109 statements · 2,451 bytes of bytecode0x0000PushFlow(Label_0990);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FClear();0x001DPopFlow();0x001ECallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_pcht.ContainerSlot_pcht, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.1f, 3f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x00B6PopFlow();0x00B7CallFunc_SpawnSoundAttached_ReturnValue_1 = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_Click.ContainerSlot_Click, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.1f, 5f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x014FPopFlow();0x0150CallFunc_SpawnSoundAttached_ReturnValue_2 = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_Click.ContainerSlot_Click, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.02f, 7f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x01E8PopFlow();0x01E9CallFunc_SpawnSoundAttached_ReturnValue_3 = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_pcht.ContainerSlot_pcht, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.03f, 1f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x0281PopFlow();0x0282Label_0282:0x0282OnRep_Selected Weapon();0x0290PopFlow();0x0291Label_0291:0x0291MarkPropertyDirtyFromRepIndex(this, 12, FName(Selected Weapon));0x02AEgoto Label_0282;0x02B3Label_02B3:0x02B3FlushNetDormancy();0x02BDSelected Weapon = K2Node_CustomEvent_Weapon;0x02D8goto Label_0291;0x02DDSoundPath.Set Path Level(0);0x0303PopFlow();0x0304CallFunc_SpawnSoundAttached_ReturnValue_4 = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_Click.ContainerSlot_Click, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.3f, 3f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x039CPopFlow();0x039DLabel_039D:0x039DOnRep_Selected Weapon();0x03ABFlushNetDormancy();0x03B5Case Open = false;0x03C0MarkPropertyDirtyFromRepIndex(this, 10, FName(Case Open));0x03DDOnRep_Case Open();0x03EBPopFlow();0x03ECLabel_03EC:0x03ECMarkPropertyDirtyFromRepIndex(this, 12, FName(Selected Weapon));0x0409goto Label_039D;0x040ELabel_040E:0x040EFlushNetDormancy();0x0418Selected Weapon = 1;0x042Cgoto Label_03EC;0x0431goto Label_000F;0x0436Label_0436:0x0436PushFlow(Label_0472);0x043BRetriggerableDelay(this, 0.1f, LatentActionInfo{0x1E, -1236353859, FName(ExecuteUbergraph_WeaponCaseBox), this});0x0471PopFlow();0x0472Label_0472:0x0472PushFlow(Label_04AE);0x0477RetriggerableDelay(this, 0f, LatentActionInfo{0x1E9, -1934273702, FName(ExecuteUbergraph_WeaponCaseBox), this});0x04ADPopFlow();0x04AELabel_04AE:0x04AEPushFlow(Label_04EA);0x04B3RetriggerableDelay(this, 0.9f, LatentActionInfo{0xB7, 1329116450, FName(ExecuteUbergraph_WeaponCaseBox), this});0x04E9PopFlow();0x04EALabel_04EA:0x04EARetriggerableDelay(this, 1.1f, LatentActionInfo{0x150, -895787437, FName(ExecuteUbergraph_WeaponCaseBox), this});0x0520PopFlow();0x0521Label_0521:0x0521TL Case Opening.PlayFromStart();0x0541PopFlow();0x0542CallFunc_MakeRotator_ReturnValue_2 = MakeRotator(TL_Case_Opening_Rotation_6640B30A41CCDEB064DF0CB3341161C5, 0f, 0f);0x0571WeaponCrate_Small_Top.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_2, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_2, false);0x05A5PopFlow();0x05A6Label_05A6:0x05A6PushFlow(Label_0436);0x05ABRetriggerableDelay(this, 0f, LatentActionInfo{0x304, -994882985, FName(ExecuteUbergraph_WeaponCaseBox), this});0x05E1PopFlow();0x05E2CallFunc_CreateDynamicMaterialInstance_ReturnValue = WeaponCrate_FoamBot.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x0623M FoamBot = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0636CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x064BK2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x066FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x068Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0696K2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x06ADK2Node_DynamicCast_AsGM.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x06D6Delay(this, 0.5f, LatentActionInfo{0x431, -756812753, FName(ExecuteUbergraph_WeaponCaseBox), this});0x070CPopFlow();0x070Dif (!(Case Open)) goto Label_0750;0x071BSoundPath.Set Path Level(3);0x0741PushFlow(Label_05A6);0x0746PushFlow(Label_07B0);0x074Bgoto Label_0521;0x0750Label_0750:0x0750CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, 0f);0x077BWeaponCrate_Small_Top.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_1, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x07AFPopFlow();0x07B0Label_07B0:0x07B0CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(Selected Weapon, 1);0x07CFCallFunc_SelectFloat_ReturnValue = SelectFloat(0.3, 1, CallFunc_EqualEqual_ByteByte_ReturnValue);0x0806CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x0823M FoamBot.SetScalarParameterValue(FName(AO Intensity), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x0859PopFlow();0x085Agoto Label_02B3;0x085FItem Slot.Lock(true);0x0884All Set AO(0);0x089BPopFlow();0x089CLabel_089C:0x089CCallFunc_MakeRotator_ReturnValue = MakeRotator(-90f, 0f, 0f);0x08C7WeaponCrate_Small_Top.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_1, false);0x08FBRetriggerableDelay(this, 0.5f, LatentActionInfo{0x2DD, 1541276008, FName(ExecuteUbergraph_WeaponCaseBox), this});0x0931PopFlow();0x0932CallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = Cast<3>(K2Node_CustomEvent_Intensity);0x094FM FoamBot.SetScalarParameterValue(FName(AO Intensity), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x0985PopFlow();0x0986goto Label_089C;0x098Bgoto Label_040E;0x0990Label_0990:0x0990return;0x0992// end of script | Final | 0x04 |