Zdexby TheHolyOneZ
4,790 classes
Class

AWeaponCaseBox_C

: AActor : UObject
/Game/World/Weapons/WeaponCaseBox.WeaponCaseBox_C 0x0388 (904 B) align 8 inherited 0x02A8 12 scripted vtable /Game/World/Weapons/WeaponCaseBox
0x00x0388

Members 20

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08C SoundPathUChildActorComponent*6 flagsnullptr
0x08WeaponCrate_FoamBotUStaticMeshComponent*6 flagsnullptr
0x08WeaponCrate_FoamTopUStaticMeshComponent*6 flagsnullptr
0x08WeaponCrate_Small_TopUStaticMeshComponent*6 flagsnullptr
0x08WeaponCrate_SmallUStaticMeshComponent*6 flagsnullptr
0x08ItemSlotUChildActorComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04TL_Case_Opening_Rotation_6640B30A41CCDEB064DF0CB3341161C5float4 flags0
0x01TL_Case_Opening__Direction_6640B30A41CCDEB064DF0CB3341161C5ETimelineDirection4 flagsForward
0x02ED0x03padding / unreflected
0x08TL Case OpeningUTimelineComponent*5 flagsnullptr
0x01Case OpenboolNetRepNotify+7 flagsfalse
0x02F90x07padding / unreflected
0x08Selected Weapon qsdsfUData_Gun_C*Net+6 flagsnullptr
0x08Item SlotAItemSlot_C*7 flagsnullptr
0x01Selected WeaponEnum_WeaponListCaseNetRepNotify+7 flagsNewEnumerator7
0x03110x07padding / unreflected
0x08SoundPathASoundPath_C*7 flagsnullptr
0x01SectorEnum_Sectors6 flagsNewEnumerator7
0x03210x07padding / unreflected
0x50AssociatedFoamTMap<Enum_WeaponListCase, FStr_WeaponFoam>3 flags<TMap>
0x08M FoamBotUMaterialInstanceDynamic*6 flagsnullptr
0x08PC RefAWeaponCaseCode_C*6 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 12

SignatureFlagsNativeParams
void OnRep_Case Open()
Script27 statements · 475 bytes of bytecode
0x0000ForceNetUpdate();0x000EOpen Case();0x001CK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 0);0x003Bif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0189;0x0049K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 1);0x0068if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0189;0x0076K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 2);0x0095if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01B3;0x00A3K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 3);0x00C2if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01B3;0x00D0K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 4);0x00EFif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01B3;0x00FDK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 5);0x011Cif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01B3;0x012AK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 6);0x0149if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01B3;0x0157K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 7);0x0176if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01B3;0x0184goto Label_01D8;0x0189Label_0189:0x0189Item Slot.Lock(true);0x01AEgoto Label_01D8;0x01B3Label_01B3:0x01B3Item Slot.Lock(false);0x01D8Label_01D8:0x01D8return;0x01DA// end of script
0x00
void OnRep_Selected Weapon()
Script76 statements · 2,198 bytes of bytecode
0x0000PushFlow(Label_0893);0x0005ForceNetUpdate();0x0013PushFlow(Label_013D);0x0018CallFunc_HasAuthority_ReturnValue = HasAuthority();0x002Cif (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0036Item Slot.Lock(true);0x005BK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 0);0x007Aif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_02CA;0x0088K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 1);0x00A7if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_02CA;0x00B5K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 2);0x00D4if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_02F0;0x00E2K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 3);0x0101if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_04D1;0x010FK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Selected Weapon, 4);0x012Eif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_06B2;0x013CPopFlow();0x013DLabel_013D:0x013DCallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(AssociatedFoam, Selected Weapon, CallFunc_Map_Find_Value);0x0182CallFunc_SetStaticMesh_ReturnValue_1 = WeaponCrate_FoamTop.SetStaticMesh(CallFunc_Map_Find_Value.Foam_8_3C1AD87E48AE53B555EEA895E4B2E54F);0x01C2CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(AssociatedFoam, Selected Weapon, CallFunc_Map_Find_Value);0x0207CallFunc_SetStaticMesh_ReturnValue = WeaponCrate_FoamBot.SetStaticMesh(CallFunc_Map_Find_Value.Foam_8_3C1AD87E48AE53B555EEA895E4B2E54F);0x0247CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(AssociatedFoam, Selected Weapon, CallFunc_Map_Find_Value);0x028CItemSlot.K2_SetRelativeLocation(CallFunc_Map_Find_Value.Location_7_105DD4924FA1631B7BD5FD86D343E26F, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x02C9PopFlow();0x02CALabel_02CA:0x02CAItem Slot.Delete Item(false);0x02EFPopFlow();0x02F0Label_02F0:0x02F0ForceNetUpdate();0x02FEItem Slot.FlushNetDormancy();0x031EItem Slot.Item Data = /Game/Items/Guns/Pistol/DA_Pistol.DA_Pistol;0x0347MarkPropertyDirtyFromRepIndex(Item Slot, 11, FName(Item Data));0x036CItem Slot.OnRep_Item Data();0x0390K2Node_DynamicCast_AsData_Gun_1 = Cast<Data_Gun_C>(Item Slot.Item Data);0x03CAK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsData_Gun_1);0x03E7if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x03F1K2Node_DynamicCast_AsData_Gun_1.Get Random Ammo(true, CallFunc_Get_Random_Ammo_Value_1);0x041F/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(MapTheme), this, CallFunc_Get_Rule_Value_2);0x045AK2Node_MakeStruct_Str_ItemState_1.Value_8_5511228644AD6F4D6D0589BD4438C32F = CallFunc_Get_Random_Ammo_Value_1;0x047EK2Node_MakeStruct_Str_ItemState_1.Time_15_AFBBFC834F820A0E18A707A477B6D3FE = CallFunc_Get_Rule_Value_2;0x04A2Item Slot.Force Item(K2Node_MakeStruct_Str_ItemState_1, true);0x04D0PopFlow();0x04D1Label_04D1:0x04D1ForceNetUpdate();0x04DFItem Slot.FlushNetDormancy();0x04FFItem Slot.Item Data = /Game/Items/Guns/Revolver/DA_Revolver.DA_Revolver;0x0528MarkPropertyDirtyFromRepIndex(Item Slot, 11, FName(Item Data));0x054DItem Slot.OnRep_Item Data();0x0571K2Node_DynamicCast_AsData_Gun = Cast<Data_Gun_C>(Item Slot.Item Data);0x05ABK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsData_Gun);0x05C8if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x05D2K2Node_DynamicCast_AsData_Gun.Get Random Ammo(true, CallFunc_Get_Random_Ammo_Value);0x0600/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(MapTheme), this, CallFunc_Get_Rule_Value_1);0x063BK2Node_MakeStruct_Str_ItemState.Value_8_5511228644AD6F4D6D0589BD4438C32F = CallFunc_Get_Random_Ammo_Value;0x065FK2Node_MakeStruct_Str_ItemState.Time_15_AFBBFC834F820A0E18A707A477B6D3FE = CallFunc_Get_Rule_Value_1;0x0683Item Slot.Force Item(K2Node_MakeStruct_Str_ItemState, true);0x06B1PopFlow();0x06B2Label_06B2:0x06B2ForceNetUpdate();0x06C0Item Slot.FlushNetDormancy();0x06E0Item Slot.Item Data = /Game/Items/Guns/Shorty/DA_Shorty.DA_Shorty;0x0709MarkPropertyDirtyFromRepIndex(Item Slot, 11, FName(Item Data));0x072EItem Slot.OnRep_Item Data();0x0752K2Node_DynamicCast_AsData_Gun_2 = Cast<Data_Gun_C>(Item Slot.Item Data);0x078CK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsData_Gun_2);0x07A9if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x07B3/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(MapTheme), this, CallFunc_Get_Rule_Value);0x07EEK2Node_DynamicCast_AsData_Gun_2.Get Random Ammo(true, CallFunc_Get_Random_Ammo_Value_2);0x081CK2Node_MakeStruct_Str_ItemState_2.Value_8_5511228644AD6F4D6D0589BD4438C32F = CallFunc_Get_Random_Ammo_Value_2;0x0840K2Node_MakeStruct_Str_ItemState_2.Time_15_AFBBFC834F820A0E18A707A477B6D3FE = CallFunc_Get_Rule_Value;0x0864Item Slot.Force Item(K2Node_MakeStruct_Str_ItemState_2, true);0x0892PopFlow();0x0893Label_0893:0x0893return;0x0895// end of script
0x00
void UserConstructionScript()
Script20 statements · 287 bytes of bytecode
0x0000PushFlow(Label_011C);0x0005PushFlow(Label_00A7);0x000APushFlow(Label_0084);0x000FK2Node_DynamicCast_AsItem_Slot = Cast<ItemSlot_C>(ItemSlot.ChildActor);0x0049K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsItem_Slot);0x0066if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0070Item Slot = K2Node_DynamicCast_AsItem_Slot;0x0083PopFlow();0x0084Label_0084:0x0084TL Case Opening.SetTimelineLengthMode(1);0x00A6PopFlow();0x00A7Label_00A7:0x00A7K2Node_DynamicCast_AsSound_Path = Cast<SoundPath_C>(C SoundPath.ChildActor);0x00E1K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSound_Path);0x00FEif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0108SoundPath = K2Node_DynamicCast_AsSound_Path;0x011BPopFlow();0x011CLabel_011C:0x011Creturn;0x011E// end of script
EventPublic0x00
void TL Case Opening__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WeaponCaseBox(2438);0x000Freturn;0x0011// end of script
0x00
void TL Case Opening__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WeaponCaseBox(1346);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WeaponCaseBox(1506);0x000Freturn;0x0011// end of script
EventProtected0x00
void Open Case()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WeaponCaseBox(1805);0x000Freturn;0x0011// end of script
0x00
void Set Weapon(const Enum_WeaponListCase& Weapon)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Weapon = Weapon;0x0012ExecuteUbergraph_WeaponCaseBox(2138);0x0021return;0x0023// end of script
0x01
void BndEvt__WeaponCaseBox_Item Slot_K2Node_ComponentBoundEvent_0_Take Item__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WeaponCaseBox(2143);0x000Freturn;0x0011// end of script
0x00
void All Set AO(double Intensity)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Intensity = Intensity;0x0012ExecuteUbergraph_WeaponCaseBox(2354);0x0021return;0x0023// end of script
0x08
void Clear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WeaponCaseBox(2443);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_WeaponCaseBox(int32 EntryPoint)
Script109 statements · 2,451 bytes of bytecode
0x0000PushFlow(Label_0990);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FClear();0x001DPopFlow();0x001ECallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_pcht.ContainerSlot_pcht, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.1f, 3f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x00B6PopFlow();0x00B7CallFunc_SpawnSoundAttached_ReturnValue_1 = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_Click.ContainerSlot_Click, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.1f, 5f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x014FPopFlow();0x0150CallFunc_SpawnSoundAttached_ReturnValue_2 = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_Click.ContainerSlot_Click, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.02f, 7f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x01E8PopFlow();0x01E9CallFunc_SpawnSoundAttached_ReturnValue_3 = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_pcht.ContainerSlot_pcht, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.03f, 1f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x0281PopFlow();0x0282Label_0282:0x0282OnRep_Selected Weapon();0x0290PopFlow();0x0291Label_0291:0x0291MarkPropertyDirtyFromRepIndex(this, 12, FName(Selected Weapon));0x02AEgoto Label_0282;0x02B3Label_02B3:0x02B3FlushNetDormancy();0x02BDSelected Weapon = K2Node_CustomEvent_Weapon;0x02D8goto Label_0291;0x02DDSoundPath.Set Path Level(0);0x0303PopFlow();0x0304CallFunc_SpawnSoundAttached_ReturnValue_4 = SpawnSoundAttached(/Game/Audio/Files/Interactions/ContainerSlot/ContainerSlot_Click.ContainerSlot_Click, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.3f, 3f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x039CPopFlow();0x039DLabel_039D:0x039DOnRep_Selected Weapon();0x03ABFlushNetDormancy();0x03B5Case Open = false;0x03C0MarkPropertyDirtyFromRepIndex(this, 10, FName(Case Open));0x03DDOnRep_Case Open();0x03EBPopFlow();0x03ECLabel_03EC:0x03ECMarkPropertyDirtyFromRepIndex(this, 12, FName(Selected Weapon));0x0409goto Label_039D;0x040ELabel_040E:0x040EFlushNetDormancy();0x0418Selected Weapon = 1;0x042Cgoto Label_03EC;0x0431goto Label_000F;0x0436Label_0436:0x0436PushFlow(Label_0472);0x043BRetriggerableDelay(this, 0.1f, LatentActionInfo{0x1E, -1236353859, FName(ExecuteUbergraph_WeaponCaseBox), this});0x0471PopFlow();0x0472Label_0472:0x0472PushFlow(Label_04AE);0x0477RetriggerableDelay(this, 0f, LatentActionInfo{0x1E9, -1934273702, FName(ExecuteUbergraph_WeaponCaseBox), this});0x04ADPopFlow();0x04AELabel_04AE:0x04AEPushFlow(Label_04EA);0x04B3RetriggerableDelay(this, 0.9f, LatentActionInfo{0xB7, 1329116450, FName(ExecuteUbergraph_WeaponCaseBox), this});0x04E9PopFlow();0x04EALabel_04EA:0x04EARetriggerableDelay(this, 1.1f, LatentActionInfo{0x150, -895787437, FName(ExecuteUbergraph_WeaponCaseBox), this});0x0520PopFlow();0x0521Label_0521:0x0521TL Case Opening.PlayFromStart();0x0541PopFlow();0x0542CallFunc_MakeRotator_ReturnValue_2 = MakeRotator(TL_Case_Opening_Rotation_6640B30A41CCDEB064DF0CB3341161C5, 0f, 0f);0x0571WeaponCrate_Small_Top.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_2, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_2, false);0x05A5PopFlow();0x05A6Label_05A6:0x05A6PushFlow(Label_0436);0x05ABRetriggerableDelay(this, 0f, LatentActionInfo{0x304, -994882985, FName(ExecuteUbergraph_WeaponCaseBox), this});0x05E1PopFlow();0x05E2CallFunc_CreateDynamicMaterialInstance_ReturnValue = WeaponCrate_FoamBot.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x0623M FoamBot = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0636CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x064BK2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x066FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x068Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0696K2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x06ADK2Node_DynamicCast_AsGM.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x06D6Delay(this, 0.5f, LatentActionInfo{0x431, -756812753, FName(ExecuteUbergraph_WeaponCaseBox), this});0x070CPopFlow();0x070Dif (!(Case Open)) goto Label_0750;0x071BSoundPath.Set Path Level(3);0x0741PushFlow(Label_05A6);0x0746PushFlow(Label_07B0);0x074Bgoto Label_0521;0x0750Label_0750:0x0750CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, 0f);0x077BWeaponCrate_Small_Top.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue_1, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x07AFPopFlow();0x07B0Label_07B0:0x07B0CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(Selected Weapon, 1);0x07CFCallFunc_SelectFloat_ReturnValue = SelectFloat(0.3, 1, CallFunc_EqualEqual_ByteByte_ReturnValue);0x0806CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x0823M FoamBot.SetScalarParameterValue(FName(AO Intensity), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x0859PopFlow();0x085Agoto Label_02B3;0x085FItem Slot.Lock(true);0x0884All Set AO(0);0x089BPopFlow();0x089CLabel_089C:0x089CCallFunc_MakeRotator_ReturnValue = MakeRotator(-90f, 0f, 0f);0x08C7WeaponCrate_Small_Top.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_1, false);0x08FBRetriggerableDelay(this, 0.5f, LatentActionInfo{0x2DD, 1541276008, FName(ExecuteUbergraph_WeaponCaseBox), this});0x0931PopFlow();0x0932CallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = Cast<3>(K2Node_CustomEvent_Intensity);0x094FM FoamBot.SetScalarParameterValue(FName(AO Intensity), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x0985PopFlow();0x0986goto Label_089C;0x098Bgoto Label_040E;0x0990Label_0990:0x0990return;0x0992// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type